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-rw-r--r--doc/classes/VehicleBody3D.xml4
1 files changed, 0 insertions, 4 deletions
diff --git a/doc/classes/VehicleBody3D.xml b/doc/classes/VehicleBody3D.xml
index 21a37f7b53..9315f6e6ad 100644
--- a/doc/classes/VehicleBody3D.xml
+++ b/doc/classes/VehicleBody3D.xml
@@ -11,8 +11,6 @@
<tutorials>
<link title="3D Truck Town Demo">https://godotengine.org/asset-library/asset/524</link>
</tutorials>
- <methods>
- </methods>
<members>
<member name="brake" type="float" setter="set_brake" getter="get_brake" default="0.0">
Slows down the vehicle by applying a braking force. The vehicle is only slowed down if the wheels are in contact with a surface. The force you need to apply to adequately slow down your vehicle depends on the [member RigidDynamicBody3D.mass] of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 30 range for hard braking.
@@ -27,6 +25,4 @@
The steering angle for the vehicle. Setting this to a non-zero value will result in the vehicle turning when it's moving. Wheels that have [member VehicleWheel3D.use_as_steering] set to [code]true[/code] will automatically be rotated.
</member>
</members>
- <constants>
- </constants>
</class>