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Diffstat (limited to 'doc/classes/VehicleBody3D.xml')
-rw-r--r-- | doc/classes/VehicleBody3D.xml | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/doc/classes/VehicleBody3D.xml b/doc/classes/VehicleBody3D.xml index 21a37f7b53..9315f6e6ad 100644 --- a/doc/classes/VehicleBody3D.xml +++ b/doc/classes/VehicleBody3D.xml @@ -11,8 +11,6 @@ <tutorials> <link title="3D Truck Town Demo">https://godotengine.org/asset-library/asset/524</link> </tutorials> - <methods> - </methods> <members> <member name="brake" type="float" setter="set_brake" getter="get_brake" default="0.0"> Slows down the vehicle by applying a braking force. The vehicle is only slowed down if the wheels are in contact with a surface. The force you need to apply to adequately slow down your vehicle depends on the [member RigidDynamicBody3D.mass] of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 30 range for hard braking. @@ -27,6 +25,4 @@ The steering angle for the vehicle. Setting this to a non-zero value will result in the vehicle turning when it's moving. Wheels that have [member VehicleWheel3D.use_as_steering] set to [code]true[/code] will automatically be rotated. </member> </members> - <constants> - </constants> </class> |