diff options
Diffstat (limited to 'doc/classes/VehicleBody3D.xml')
-rw-r--r-- | doc/classes/VehicleBody3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/VehicleBody3D.xml b/doc/classes/VehicleBody3D.xml index 5a2cce376e..90d0591949 100644 --- a/doc/classes/VehicleBody3D.xml +++ b/doc/classes/VehicleBody3D.xml @@ -9,6 +9,7 @@ [b]Note:[/b] This class has known issues and isn't designed to provide realistic 3D vehicle physics. If you want advanced vehicle physics, you will probably have to write your own physics integration using another [PhysicsBody3D] class. </description> <tutorials> + <link title="3D Truck Town Demo">https://godotengine.org/asset-library/asset/524</link> </tutorials> <methods> </methods> @@ -25,7 +26,6 @@ <member name="steering" type="float" setter="set_steering" getter="get_steering" default="0.0"> The steering angle for the vehicle. Setting this to a non-zero value will result in the vehicle turning when it's moving. Wheels that have [member VehicleWheel3D.use_as_steering] set to [code]true[/code] will automatically be rotated. </member> - <member name="weight" type="float" setter="set_weight" getter="get_weight" override="true" default="392.0" /> </members> <constants> </constants> |