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-rw-r--r--doc/classes/VehicleBody.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/VehicleBody.xml b/doc/classes/VehicleBody.xml
index ab821aafdc..f5b26e4f11 100644
--- a/doc/classes/VehicleBody.xml
+++ b/doc/classes/VehicleBody.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VehicleBody" inherits="RigidBody" category="Core" version="3.2">
<brief_description>
- Physics body that simulates the behaviour of a car.
+ Physics body that simulates the behavior of a car.
</brief_description>
<description>
This nodes implements all the physics logic needed to simulate a car. It is based on the raycast vehicle system commonly found in physics engines. You will need to add a [CollisionShape] for the main body of your vehicle and add [VehicleWheel] nodes for the wheels. You should also add a [MeshInstance] to this node for the 3D model of your car but this model should not include meshes for the wheels. You should control the vehicle by using the [member brake], [member engine_force], and [member steering] properties and not change the position or orientation of this node directly.