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Diffstat (limited to 'doc/classes/VehicleBody.xml')
-rw-r--r-- | doc/classes/VehicleBody.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/VehicleBody.xml b/doc/classes/VehicleBody.xml index ab821aafdc..f5b26e4f11 100644 --- a/doc/classes/VehicleBody.xml +++ b/doc/classes/VehicleBody.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VehicleBody" inherits="RigidBody" category="Core" version="3.2"> <brief_description> - Physics body that simulates the behaviour of a car. + Physics body that simulates the behavior of a car. </brief_description> <description> This nodes implements all the physics logic needed to simulate a car. It is based on the raycast vehicle system commonly found in physics engines. You will need to add a [CollisionShape] for the main body of your vehicle and add [VehicleWheel] nodes for the wheels. You should also add a [MeshInstance] to this node for the 3D model of your car but this model should not include meshes for the wheels. You should control the vehicle by using the [member brake], [member engine_force], and [member steering] properties and not change the position or orientation of this node directly. |