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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="Vector4i" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ Vector used for 4D math using integer coordinates.
+ </brief_description>
+ <description>
+ 4-element structure that can be used to represent 4D grid coordinates or sets of integers.
+ It uses integer coordinates. See [Vector4] for its floating-point counterpart.
+ </description>
+ <tutorials>
+ </tutorials>
+ <constructors>
+ <constructor name="Vector4i">
+ <return type="Vector4i" />
+ <description>
+ Constructs a default-initialized [Vector4i] with all components set to [code]0[/code].
+ </description>
+ </constructor>
+ <constructor name="Vector4i">
+ <return type="Vector4i" />
+ <param index="0" name="from" type="Vector4i" />
+ <description>
+ Constructs a [Vector4i] as a copy of the given [Vector4i].
+ </description>
+ </constructor>
+ <constructor name="Vector4i">
+ <return type="Vector4i" />
+ <param index="0" name="from" type="Vector4" />
+ <description>
+ Constructs a new [Vector4i] from the given [Vector4].
+ </description>
+ </constructor>
+ <constructor name="Vector4i">
+ <return type="Vector4i" />
+ <param index="0" name="x" type="int" />
+ <param index="1" name="y" type="int" />
+ <param index="2" name="z" type="int" />
+ <param index="3" name="w" type="int" />
+ <description>
+ Returns a [Vector4i] with the given components.
+ </description>
+ </constructor>
+ </constructors>
+ <methods>
+ <method name="abs" qualifiers="const">
+ <return type="Vector4i" />
+ <description>
+ Returns a new vector with all components in absolute values (i.e. positive).
+ </description>
+ </method>
+ <method name="clamp" qualifiers="const">
+ <return type="Vector4i" />
+ <param index="0" name="min" type="Vector4i" />
+ <param index="1" name="max" type="Vector4i" />
+ <description>
+ Returns a new vector with all components clamped between the components of [param min] and [param max], by running [method @GlobalScope.clamp] on each component.
+ </description>
+ </method>
+ <method name="length" qualifiers="const">
+ <return type="float" />
+ <description>
+ Returns the length (magnitude) of this vector.
+ </description>
+ </method>
+ <method name="length_squared" qualifiers="const">
+ <return type="int" />
+ <description>
+ Returns the squared length (squared magnitude) of this vector. This method runs faster than [method length].
+ </description>
+ </method>
+ <method name="max_axis_index" qualifiers="const">
+ <return type="int" />
+ <description>
+ Returns the axis of the vector's highest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X].
+ </description>
+ </method>
+ <method name="min_axis_index" qualifiers="const">
+ <return type="int" />
+ <description>
+ Returns the axis of the vector's lowest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_W].
+ </description>
+ </method>
+ <method name="sign" qualifiers="const">
+ <return type="Vector4i" />
+ <description>
+ Returns a new vector with each component set to one or negative one, depending on the signs of the components, or zero if the component is zero, by calling [method @GlobalScope.sign] on each component.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="w" type="int" setter="" getter="" default="0">
+ The vector's W component. Also accessible by using the index position [code][3][/code].
+ </member>
+ <member name="x" type="int" setter="" getter="" default="0">
+ The vector's X component. Also accessible by using the index position [code][0][/code].
+ </member>
+ <member name="y" type="int" setter="" getter="" default="0">
+ The vector's Y component. Also accessible by using the index position [code][1][/code].
+ </member>
+ <member name="z" type="int" setter="" getter="" default="0">
+ The vector's Z component. Also accessible by using the index position [code][2][/code].
+ </member>
+ </members>
+ <constants>
+ <constant name="AXIS_X" value="0">
+ Enumerated value for the X axis. Returned by [method max_axis_index] and [method min_axis_index].
+ </constant>
+ <constant name="AXIS_Y" value="1">
+ Enumerated value for the Y axis. Returned by [method max_axis_index] and [method min_axis_index].
+ </constant>
+ <constant name="AXIS_Z" value="2">
+ Enumerated value for the Z axis. Returned by [method max_axis_index] and [method min_axis_index].
+ </constant>
+ <constant name="AXIS_W" value="3">
+ Enumerated value for the W axis. Returned by [method max_axis_index] and [method min_axis_index].
+ </constant>
+ <constant name="ZERO" value="Vector4i(0, 0, 0, 0)">
+ Zero vector, a vector with all components set to [code]0[/code].
+ </constant>
+ <constant name="ONE" value="Vector4i(1, 1, 1, 1)">
+ One vector, a vector with all components set to [code]1[/code].
+ </constant>
+ </constants>
+ <operators>
+ <operator name="operator !=">
+ <return type="bool" />
+ <param index="0" name="right" type="Vector4i" />
+ <description>
+ Returns [code]true[/code] if the vectors are not equal.
+ </description>
+ </operator>
+ <operator name="operator %">
+ <return type="Vector4i" />
+ <param index="0" name="right" type="Vector4i" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator %">
+ <return type="Vector4i" />
+ <param index="0" name="right" type="int" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator *">
+ <return type="Vector4i" />
+ <param index="0" name="right" type="Vector4i" />
+ <description>
+ Multiplies each component of the [Vector4i] by the components of the given [Vector4i].
+ [codeblock]
+ print(Vector4i(10, 20, 30, 40) * Vector4i(3, 4, 5, 6)) # Prints "(30, 80, 150, 240)"
+ [/codeblock]
+ </description>
+ </operator>
+ <operator name="operator *">
+ <return type="Vector4" />
+ <param index="0" name="right" type="float" />
+ <description>
+ Multiplies each component of the [Vector4i] by the given [float].
+ Returns a Vector4 value due to floating-point operations.
+ [codeblock]
+ print(Vector4i(10, 20, 30, 40) * 2) # Prints "(20, 40, 60, 80)"
+ [/codeblock]
+ </description>
+ </operator>
+ <operator name="operator *">
+ <return type="Vector4i" />
+ <param index="0" name="right" type="int" />
+ <description>
+ Multiplies each component of the [Vector4i] by the given [int].
+ </description>
+ </operator>
+ <operator name="operator +">
+ <return type="Vector4i" />
+ <param index="0" name="right" type="Vector4i" />
+ <description>
+ Adds each component of the [Vector4i] by the components of the given [Vector4i].
+ [codeblock]
+ print(Vector4i(10, 20, 30, 40) + Vector4i(3, 4, 5, 6)) # Prints "(13, 24, 35, 46)"
+ [/codeblock]
+ </description>
+ </operator>
+ <operator name="operator -">
+ <return type="Vector4i" />
+ <param index="0" name="right" type="Vector4i" />
+ <description>
+ Subtracts each component of the [Vector4i] by the components of the given [Vector4i].
+ [codeblock]
+ print(Vector4i(10, 20, 30, 40) - Vector4i(3, 4, 5, 6)) # Prints "(7, 16, 25, 34)"
+ [/codeblock]
+ </description>
+ </operator>
+ <operator name="operator /">
+ <return type="Vector4i" />
+ <param index="0" name="right" type="Vector4i" />
+ <description>
+ Divides each component of the [Vector4i] by the components of the given [Vector4i].
+ [codeblock]
+ print(Vector4i(10, 20, 30, 40) / Vector4i(2, 5, 3, 4)) # Prints "(5, 4, 10, 10)"
+ [/codeblock]
+ </description>
+ </operator>
+ <operator name="operator /">
+ <return type="Vector4" />
+ <param index="0" name="right" type="float" />
+ <description>
+ Divides each component of the [Vector4i] by the given [float].
+ Returns a Vector4 value due to floating-point operations.
+ [codeblock]
+ print(Vector4i(10, 20, 30, 40) / 2 # Prints "(5, 10, 15, 20)"
+ [/codeblock]
+ </description>
+ </operator>
+ <operator name="operator /">
+ <return type="Vector4i" />
+ <param index="0" name="right" type="int" />
+ <description>
+ Divides each component of the [Vector4i] by the given [int].
+ </description>
+ </operator>
+ <operator name="operator &lt;">
+ <return type="bool" />
+ <param index="0" name="right" type="Vector4i" />
+ <description>
+ Compares two [Vector4i] vectors by first checking if the X value of the left vector is less than the X value of the [param right] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
+ </description>
+ </operator>
+ <operator name="operator &lt;=">
+ <return type="bool" />
+ <param index="0" name="right" type="Vector4i" />
+ <description>
+ Compares two [Vector4i] vectors by first checking if the X value of the left vector is less than or equal to the X value of the [param right] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
+ </description>
+ </operator>
+ <operator name="operator ==">
+ <return type="bool" />
+ <param index="0" name="right" type="Vector4i" />
+ <description>
+ Returns [code]true[/code] if the vectors are exactly equal.
+ </description>
+ </operator>
+ <operator name="operator &gt;">
+ <return type="bool" />
+ <param index="0" name="right" type="Vector4i" />
+ <description>
+ Compares two [Vector4i] vectors by first checking if the X value of the left vector is greater than the X value of the [param right] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
+ </description>
+ </operator>
+ <operator name="operator &gt;=">
+ <return type="bool" />
+ <param index="0" name="right" type="Vector4i" />
+ <description>
+ Compares two [Vector4i] vectors by first checking if the X value of the left vector is greater than or equal to the X value of the [param right] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
+ </description>
+ </operator>
+ <operator name="operator []">
+ <return type="int" />
+ <param index="0" name="index" type="int" />
+ <description>
+ Access vector components using their [param index]. [code]v[0][/code] is equivalent to [code]v.x[/code], [code]v[1][/code] is equivalent to [code]v.y[/code], [code]v[2][/code] is equivalent to [code]v.z[/code], and [code]v[3][/code] is equivalent to [code]v.w[/code].
+ </description>
+ </operator>
+ <operator name="operator unary+">
+ <return type="Vector4i" />
+ <description>
+ Returns the same value as if the [code]+[/code] was not there. Unary [code]+[/code] does nothing, but sometimes it can make your code more readable.
+ </description>
+ </operator>
+ <operator name="operator unary-">
+ <return type="Vector4i" />
+ <description>
+ Returns the negative value of the [Vector4i]. This is the same as writing [code]Vector4i(-v.x, -v.y, -v.z, -v.w)[/code]. This operation flips the direction of the vector while keeping the same magnitude.
+ </description>
+ </operator>
+ </operators>
+</class>