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-rw-r--r--doc/classes/Vector4i.xml11
1 files changed, 9 insertions, 2 deletions
diff --git a/doc/classes/Vector4i.xml b/doc/classes/Vector4i.xml
index e9ac5b9475..95797df90a 100644
--- a/doc/classes/Vector4i.xml
+++ b/doc/classes/Vector4i.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
4-element structure that can be used to represent 4D grid coordinates or sets of integers.
- It uses integer coordinates. See [Vector4] for its floating-point counterpart.
+ It uses integer coordinates and is therefore preferable to [Vector4] when exact precision is required. Note that the values are limited to 32 bits, and unlike [Vector4] this cannot be configured with an engine build option. Use [int] or [PackedInt64Array] if 64-bit values are needed.
</description>
<tutorials>
</tutorials>
@@ -83,7 +83,14 @@
<method name="sign" qualifiers="const">
<return type="Vector4i" />
<description>
- Returns a new vector with each component set to one or negative one, depending on the signs of the components, or zero if the component is zero, by calling [method @GlobalScope.sign] on each component.
+ Returns a new vector with each component set to [code]1[/code] if it's positive, [code]-1[/code] if it's negative, and [code]0[/code] if it's zero. The result is identical to calling [method @GlobalScope.sign] on each component.
+ </description>
+ </method>
+ <method name="snapped" qualifiers="const">
+ <return type="Vector4i" />
+ <param index="0" name="step" type="Vector4i" />
+ <description>
+ Returns a new vector with each component snapped to the closest multiple of the corresponding component in [param step].
</description>
</method>
</methods>