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-rw-r--r--doc/classes/Vector4.xml112
1 files changed, 60 insertions, 52 deletions
diff --git a/doc/classes/Vector4.xml b/doc/classes/Vector4.xml
index ee9d97019e..538cdd4138 100644
--- a/doc/classes/Vector4.xml
+++ b/doc/classes/Vector4.xml
@@ -19,24 +19,24 @@
</constructor>
<constructor name="Vector4">
<return type="Vector4" />
- <argument index="0" name="from" type="Vector4" />
+ <param index="0" name="from" type="Vector4" />
<description>
Constructs a [Vector4] as a copy of the given [Vector4].
</description>
</constructor>
<constructor name="Vector4">
<return type="Vector4" />
- <argument index="0" name="from" type="Vector4i" />
+ <param index="0" name="from" type="Vector4i" />
<description>
Constructs a new [Vector4] from [Vector4i].
</description>
</constructor>
<constructor name="Vector4">
<return type="Vector4" />
- <argument index="0" name="x" type="float" />
- <argument index="1" name="y" type="float" />
- <argument index="2" name="z" type="float" />
- <argument index="3" name="w" type="float" />
+ <param index="0" name="x" type="float" />
+ <param index="1" name="y" type="float" />
+ <param index="2" name="z" type="float" />
+ <param index="3" name="w" type="float" />
<description>
Returns a [Vector4] with the given components.
</description>
@@ -57,41 +57,49 @@
</method>
<method name="clamp" qualifiers="const">
<return type="Vector4" />
- <argument index="0" name="min" type="Vector4" />
- <argument index="1" name="max" type="Vector4" />
+ <param index="0" name="min" type="Vector4" />
+ <param index="1" name="max" type="Vector4" />
<description>
- Returns a new vector with all components clamped between the components of [code]min[/code] and [code]max[/code], by running [method @GlobalScope.clamp] on each component.
+ Returns a new vector with all components clamped between the components of [param min] and [param max], by running [method @GlobalScope.clamp] on each component.
</description>
</method>
<method name="cubic_interpolate" qualifiers="const">
<return type="Vector4" />
- <argument index="0" name="b" type="Vector4" />
- <argument index="1" name="pre_a" type="Vector4" />
- <argument index="2" name="post_b" type="Vector4" />
- <argument index="3" name="weight" type="float" />
+ <param index="0" name="b" type="Vector4" />
+ <param index="1" name="pre_a" type="Vector4" />
+ <param index="2" name="post_b" type="Vector4" />
+ <param index="3" name="weight" type="float" />
<description>
- Performs a cubic interpolation between this vector and [code]b[/code] using [code]pre_a[/code] and [code]post_b[/code] as handles, and returns the result at position [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
+ Performs a cubic interpolation between this vector and [param b] using [param pre_a] and [param post_b] as handles, and returns the result at position [param weight]. [param weight] is on the range of 0.0 to 1.0, representing the amount of interpolation.
</description>
</method>
<method name="direction_to" qualifiers="const">
<return type="Vector4" />
- <argument index="0" name="to" type="Vector4" />
+ <param index="0" name="to" type="Vector4" />
<description>
- Returns the normalized vector pointing from this vector to [code]to[/code]. This is equivalent to using [code](b - a).normalized()[/code].
+ Returns the normalized vector pointing from this vector to [param to]. This is equivalent to using [code](b - a).normalized()[/code].
+ </description>
+ </method>
+ <method name="distance_squared_to" qualifiers="const">
+ <return type="float" />
+ <param index="0" name="to" type="Vector4" />
+ <description>
+ Returns the squared distance between this vector and [param to].
+ This method runs faster than [method distance_to], so prefer it if you need to compare vectors or need the squared distance for some formula.
</description>
</method>
<method name="distance_to" qualifiers="const">
<return type="float" />
- <argument index="0" name="to" type="Vector4" />
+ <param index="0" name="to" type="Vector4" />
<description>
- Returns the distance between this vector and [code]to[/code].
+ Returns the distance between this vector and [param to].
</description>
</method>
<method name="dot" qualifiers="const">
<return type="float" />
- <argument index="0" name="with" type="Vector4" />
+ <param index="0" name="with" type="Vector4" />
<description>
- Returns the dot product of this vector and [code]with[/code].
+ Returns the dot product of this vector and [param with].
</description>
</method>
<method name="floor" qualifiers="const">
@@ -108,9 +116,9 @@
</method>
<method name="is_equal_approx" qualifiers="const">
<return type="bool" />
- <argument index="0" name="with" type="Vector4" />
+ <param index="0" name="with" type="Vector4" />
<description>
- Returns [code]true[/code] if this vector and [code]v[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component.
+ Returns [code]true[/code] if this vector and [param with] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component.
</description>
</method>
<method name="is_normalized" qualifiers="const">
@@ -133,10 +141,10 @@
</method>
<method name="lerp" qualifiers="const">
<return type="Vector4" />
- <argument index="0" name="to" type="Vector4" />
- <argument index="1" name="weight" type="float" />
+ <param index="0" name="to" type="Vector4" />
+ <param index="1" name="weight" type="float" />
<description>
- Returns the result of the linear interpolation between this vector and [code]to[/code] by amount [code]weight[/code]. [code]weight[/code] is on the range of [code]0.0[/code] to [code]1.0[/code], representing the amount of interpolation.
+ Returns the result of the linear interpolation between this vector and [param to] by amount [param weight]. [param weight] is on the range of [code]0.0[/code] to [code]1.0[/code], representing the amount of interpolation.
</description>
</method>
<method name="max_axis_index" qualifiers="const">
@@ -159,16 +167,16 @@
</method>
<method name="posmod" qualifiers="const">
<return type="Vector4" />
- <argument index="0" name="mod" type="float" />
+ <param index="0" name="mod" type="float" />
<description>
- Returns a vector composed of the [method @GlobalScope.fposmod] of this vector's components and [code]mod[/code].
+ Returns a vector composed of the [method @GlobalScope.fposmod] of this vector's components and [param mod].
</description>
</method>
<method name="posmodv" qualifiers="const">
<return type="Vector4" />
- <argument index="0" name="modv" type="Vector4" />
+ <param index="0" name="modv" type="Vector4" />
<description>
- Returns a vector composed of the [method @GlobalScope.fposmod] of this vector's components and [code]modv[/code]'s components.
+ Returns a vector composed of the [method @GlobalScope.fposmod] of this vector's components and [param modv]'s components.
</description>
</method>
<method name="round" qualifiers="const">
@@ -185,9 +193,9 @@
</method>
<method name="snapped" qualifiers="const">
<return type="Vector4" />
- <argument index="0" name="step" type="Vector4" />
+ <param index="0" name="step" type="Vector4" />
<description>
- Returns this vector with each component snapped to the nearest multiple of [code]step[/code]. This can also be used to round to an arbitrary number of decimals.
+ Returns this vector with each component snapped to the nearest multiple of [param step]. This can also be used to round to an arbitrary number of decimals.
</description>
</method>
</methods>
@@ -231,7 +239,7 @@
<operators>
<operator name="operator !=">
<return type="bool" />
- <argument index="0" name="right" type="Vector4" />
+ <param index="0" name="right" type="Vector4" />
<description>
Returns [code]true[/code] if the vectors are not equal.
[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
@@ -239,14 +247,14 @@
</operator>
<operator name="operator *">
<return type="Vector4" />
- <argument index="0" name="right" type="Projection" />
+ <param index="0" name="right" type="Projection" />
<description>
Inversely transforms (multiplies) the [Vector4] by the given [Projection] matrix.
</description>
</operator>
<operator name="operator *">
<return type="Vector4" />
- <argument index="0" name="right" type="Vector4" />
+ <param index="0" name="right" type="Vector4" />
<description>
Multiplies each component of the [Vector4] by the components of the given [Vector4].
[codeblock]
@@ -256,7 +264,7 @@
</operator>
<operator name="operator *">
<return type="Vector4" />
- <argument index="0" name="right" type="float" />
+ <param index="0" name="right" type="float" />
<description>
Multiplies each component of the [Vector4] by the given [float].
[codeblock]
@@ -266,14 +274,14 @@
</operator>
<operator name="operator *">
<return type="Vector4" />
- <argument index="0" name="right" type="int" />
+ <param index="0" name="right" type="int" />
<description>
Multiplies each component of the [Vector4] by the given [int].
</description>
</operator>
<operator name="operator +">
<return type="Vector4" />
- <argument index="0" name="right" type="Vector4" />
+ <param index="0" name="right" type="Vector4" />
<description>
Adds each component of the [Vector4] by the components of the given [Vector4].
[codeblock]
@@ -283,7 +291,7 @@
</operator>
<operator name="operator -">
<return type="Vector4" />
- <argument index="0" name="right" type="Vector4" />
+ <param index="0" name="right" type="Vector4" />
<description>
Subtracts each component of the [Vector4] by the components of the given [Vector4].
[codeblock]
@@ -293,7 +301,7 @@
</operator>
<operator name="operator /">
<return type="Vector4" />
- <argument index="0" name="right" type="Vector4" />
+ <param index="0" name="right" type="Vector4" />
<description>
Divides each component of the [Vector4] by the components of the given [Vector4].
[codeblock]
@@ -303,7 +311,7 @@
</operator>
<operator name="operator /">
<return type="Vector4" />
- <argument index="0" name="right" type="float" />
+ <param index="0" name="right" type="float" />
<description>
Divides each component of the [Vector4] by the given [float].
[codeblock]
@@ -313,28 +321,28 @@
</operator>
<operator name="operator /">
<return type="Vector4" />
- <argument index="0" name="right" type="int" />
+ <param index="0" name="right" type="int" />
<description>
Divides each component of the [Vector4] by the given [int].
</description>
</operator>
<operator name="operator &lt;">
<return type="bool" />
- <argument index="0" name="right" type="Vector4" />
+ <param index="0" name="right" type="Vector4" />
<description>
- Compares two [Vector4] vectors by first checking if the X value of the left vector is less than the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
+ Compares two [Vector4] vectors by first checking if the X value of the left vector is less than the X value of the [param right] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
</description>
</operator>
<operator name="operator &lt;=">
<return type="bool" />
- <argument index="0" name="right" type="Vector4" />
+ <param index="0" name="right" type="Vector4" />
<description>
- Compares two [Vector4] vectors by first checking if the X value of the left vector is less than or equal to the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
+ Compares two [Vector4] vectors by first checking if the X value of the left vector is less than or equal to the X value of the [param right] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
</description>
</operator>
<operator name="operator ==">
<return type="bool" />
- <argument index="0" name="right" type="Vector4" />
+ <param index="0" name="right" type="Vector4" />
<description>
Returns [code]true[/code] if the vectors are exactly equal.
[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
@@ -342,23 +350,23 @@
</operator>
<operator name="operator &gt;">
<return type="bool" />
- <argument index="0" name="right" type="Vector4" />
+ <param index="0" name="right" type="Vector4" />
<description>
- Compares two [Vector4] vectors by first checking if the X value of the left vector is greater than the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
+ Compares two [Vector4] vectors by first checking if the X value of the left vector is greater than the X value of the [param right] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
</description>
</operator>
<operator name="operator &gt;=">
<return type="bool" />
- <argument index="0" name="right" type="Vector4" />
+ <param index="0" name="right" type="Vector4" />
<description>
- Access vector components using their index. [code]v[0][/code] is equivalent to [code]v.x[/code], [code]v[1][/code] is equivalent to [code]v.y[/code], and [code]v[2][/code] is equivalent to [code]v.z[/code].
+ Compares two [Vector4] vectors by first checking if the X value of the left vector is greater than or equal to the X value of the [param right] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
</description>
</operator>
<operator name="operator []">
<return type="float" />
- <argument index="0" name="index" type="int" />
+ <param index="0" name="index" type="int" />
<description>
- Access vector components using their index. [code]v[0][/code] is equivalent to [code]v.x[/code], [code]v[1][/code] is equivalent to [code]v.y[/code], [code]v[2][/code] is equivalent to [code]v.z[/code], and [code]v[3][/code] is equivalent to [code]v.w[/code].
+ Access vector components using their [param index]. [code]v[0][/code] is equivalent to [code]v.x[/code], [code]v[1][/code] is equivalent to [code]v.y[/code], [code]v[2][/code] is equivalent to [code]v.z[/code], and [code]v[3][/code] is equivalent to [code]v.w[/code].
</description>
</operator>
<operator name="operator unary+">