diff options
Diffstat (limited to 'doc/classes/Vector3i.xml')
-rw-r--r-- | doc/classes/Vector3i.xml | 91 |
1 files changed, 69 insertions, 22 deletions
diff --git a/doc/classes/Vector3i.xml b/doc/classes/Vector3i.xml index 5cd458a2be..4c7f3badc5 100644 --- a/doc/classes/Vector3i.xml +++ b/doc/classes/Vector3i.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Vector3i" version="4.0"> +<class name="Vector3i" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Vector used for 3D math using integer coordinates. </brief_description> @@ -9,8 +9,8 @@ [b]Note:[/b] In a boolean context, a Vector3i will evaluate to [code]false[/code] if it's equal to [code]Vector3i(0, 0, 0)[/code]. Otherwise, a Vector3i will always evaluate to [code]true[/code]. </description> <tutorials> - <link title="Math documentation index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> - <link title="Vector math">https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html</link> + <link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link> + <link title="Vector math">$DOCS_URL/tutorials/math/vector_math.html</link> <link title="3Blue1Brown Essence of Linear Algebra">https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab</link> </tutorials> <constructors> @@ -48,6 +48,7 @@ <method name="abs" qualifiers="const"> <return type="Vector3i" /> <description> + Returns a new vector with all components in absolute values (i.e. positive). </description> </method> <method name="clamp" qualifiers="const"> @@ -58,16 +59,29 @@ Returns a new vector with all components clamped between the components of [code]min[/code] and [code]max[/code], by running [method @GlobalScope.clamp] on each component. </description> </method> - <method name="max_axis" qualifiers="const"> + <method name="length" qualifiers="const"> + <return type="float" /> + <description> + Returns the length (magnitude) of this vector. + </description> + </method> + <method name="length_squared" qualifiers="const"> + <return type="int" /> + <description> + Returns the squared length (squared magnitude) of this vector. + This method runs faster than [method length], so prefer it if you need to compare vectors or need the squared distance for some formula. + </description> + </method> + <method name="max_axis_index" qualifiers="const"> <return type="int" /> <description> - Returns the axis of the vector's largest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X]. + Returns the axis of the vector's highest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X]. </description> </method> - <method name="min_axis" qualifiers="const"> + <method name="min_axis_index" qualifiers="const"> <return type="int" /> <description> - Returns the axis of the vector's smallest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_Z]. + Returns the axis of the vector's lowest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_Z]. </description> </method> <method name="sign" qualifiers="const"> @@ -90,13 +104,13 @@ </members> <constants> <constant name="AXIS_X" value="0"> - Enumerated value for the X axis. + Enumerated value for the X axis. Returned by [method max_axis_index] and [method min_axis_index]. </constant> <constant name="AXIS_Y" value="1"> - Enumerated value for the Y axis. + Enumerated value for the Y axis. Returned by [method max_axis_index] and [method min_axis_index]. </constant> <constant name="AXIS_Z" value="2"> - Enumerated value for the Z axis. + Enumerated value for the Z axis. Returned by [method max_axis_index] and [method min_axis_index]. </constant> <constant name="ZERO" value="Vector3i(0, 0, 0)"> Zero vector, a vector with all components set to [code]0[/code]. @@ -126,124 +140,157 @@ <operators> <operator name="operator !="> <return type="bool" /> - <description> - </description> - </operator> - <operator name="operator !="> - <return type="bool" /> <argument index="0" name="right" type="Vector3i" /> <description> + Returns [code]true[/code] if the vectors are not equal. </description> </operator> <operator name="operator %"> <return type="Vector3i" /> <argument index="0" name="right" type="Vector3i" /> <description> + Gets the remainder of each component of the [Vector3i] with the components of the given [Vector3i]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers. + [codeblock] + print(Vector3i(10, -20, 30) % Vector3i(7, 8, 9)) # Prints "(3, -4, 3)" + [/codeblock] </description> </operator> <operator name="operator %"> <return type="Vector3i" /> <argument index="0" name="right" type="int" /> <description> + Gets the remainder of each component of the [Vector3i] with the the given [int]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers. + [codeblock] + print(Vector2i(10, -20, 30) % 7) # Prints "(3, -6, 2)" + [/codeblock] </description> </operator> <operator name="operator *"> <return type="Vector3i" /> <argument index="0" name="right" type="Vector3i" /> <description> + Multiplies each component of the [Vector3i] by the components of the given [Vector3i]. + [codeblock] + print(Vector3i(10, 20, 30) * Vector3i(3, 4, 5)) # Prints "(30, 80, 150)" + [/codeblock] </description> </operator> <operator name="operator *"> - <return type="Vector3i" /> + <return type="Vector3" /> <argument index="0" name="right" type="float" /> <description> + Multiplies each component of the [Vector3i] by the given [float]. Returns a [Vector3]. + [codeblock] + print(Vector3i(10, 15, 20) * 0.9) # Prints "(9, 13.5, 18)" + [/codeblock] </description> </operator> <operator name="operator *"> <return type="Vector3i" /> <argument index="0" name="right" type="int" /> <description> + Multiplies each component of the [Vector3i] by the given [int]. </description> </operator> <operator name="operator +"> <return type="Vector3i" /> <argument index="0" name="right" type="Vector3i" /> <description> + Adds each component of the [Vector3i] by the components of the given [Vector3i]. + [codeblock] + print(Vector3i(10, 20, 30) + Vector3i(3, 4, 5)) # Prints "(13, 24, 35)" + [/codeblock] </description> </operator> <operator name="operator -"> <return type="Vector3i" /> <argument index="0" name="right" type="Vector3i" /> <description> + Subtracts each component of the [Vector3i] by the components of the given [Vector3i]. + [codeblock] + print(Vector3i(10, 20, 30) - Vector3i(3, 4, 5)) # Prints "(7, 16, 25)" + [/codeblock] </description> </operator> <operator name="operator /"> <return type="Vector3i" /> <argument index="0" name="right" type="Vector3i" /> <description> + Divides each component of the [Vector3i] by the components of the given [Vector3i]. + [codeblock] + print(Vector3i(10, 20, 30) / Vector3i(2, 5, 3)) # Prints "(5, 4, 10)" + [/codeblock] </description> </operator> <operator name="operator /"> - <return type="Vector3i" /> + <return type="Vector3" /> <argument index="0" name="right" type="float" /> <description> + Divides each component of the [Vector3i] by the given [float]. Returns a [Vector3]. + [codeblock] + print(Vector3i(10, 20, 30) / 2.9) # Prints "(5, 10, 15)" + [/codeblock] </description> </operator> <operator name="operator /"> <return type="Vector3i" /> <argument index="0" name="right" type="int" /> <description> + Divides each component of the [Vector3i] by the given [int]. </description> </operator> <operator name="operator <"> <return type="bool" /> <argument index="0" name="right" type="Vector3i" /> <description> + Compares two [Vector3i] vectors by first checking if the X value of the left vector is less than the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors. </description> </operator> <operator name="operator <="> <return type="bool" /> <argument index="0" name="right" type="Vector3i" /> <description> - </description> - </operator> - <operator name="operator =="> - <return type="bool" /> - <description> + Compares two [Vector3i] vectors by first checking if the X value of the left vector is less than or equal to the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors. </description> </operator> <operator name="operator =="> <return type="bool" /> <argument index="0" name="right" type="Vector3i" /> <description> + Returns [code]true[/code] if the vectors are equal. </description> </operator> <operator name="operator >"> <return type="bool" /> <argument index="0" name="right" type="Vector3i" /> <description> + Compares two [Vector3i] vectors by first checking if the X value of the left vector is greater than the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors. </description> </operator> <operator name="operator >="> <return type="bool" /> <argument index="0" name="right" type="Vector3i" /> <description> + Compares two [Vector3i] vectors by first checking if the X value of the left vector is greater than or equal to the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors. </description> </operator> <operator name="operator []"> <return type="int" /> <argument index="0" name="index" type="int" /> <description> + Access vector components using their index. [code]v[0][/code] is equivalent to [code]v.x[/code], [code]v[1][/code] is equivalent to [code]v.y[/code], and [code]v[2][/code] is equivalent to [code]v.z[/code]. </description> </operator> <operator name="operator unary+"> <return type="Vector3i" /> <description> + Returns the same value as if the [code]+[/code] was not there. Unary [code]+[/code] does nothing, but sometimes it can make your code more readable. </description> </operator> <operator name="operator unary-"> <return type="Vector3i" /> <description> + Returns the negative value of the [Vector3i]. This is the same as writing [code]Vector3i(-v.x, -v.y, -v.z)[/code]. This operation flips the direction of the vector while keeping the same magnitude. </description> </operator> </operators> |