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-rw-r--r--doc/classes/Vector3i.xml91
1 files changed, 69 insertions, 22 deletions
diff --git a/doc/classes/Vector3i.xml b/doc/classes/Vector3i.xml
index 5cd458a2be..4c7f3badc5 100644
--- a/doc/classes/Vector3i.xml
+++ b/doc/classes/Vector3i.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Vector3i" version="4.0">
+<class name="Vector3i" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Vector used for 3D math using integer coordinates.
</brief_description>
@@ -9,8 +9,8 @@
[b]Note:[/b] In a boolean context, a Vector3i will evaluate to [code]false[/code] if it's equal to [code]Vector3i(0, 0, 0)[/code]. Otherwise, a Vector3i will always evaluate to [code]true[/code].
</description>
<tutorials>
- <link title="Math documentation index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
- <link title="Vector math">https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html</link>
+ <link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link>
+ <link title="Vector math">$DOCS_URL/tutorials/math/vector_math.html</link>
<link title="3Blue1Brown Essence of Linear Algebra">https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab</link>
</tutorials>
<constructors>
@@ -48,6 +48,7 @@
<method name="abs" qualifiers="const">
<return type="Vector3i" />
<description>
+ Returns a new vector with all components in absolute values (i.e. positive).
</description>
</method>
<method name="clamp" qualifiers="const">
@@ -58,16 +59,29 @@
Returns a new vector with all components clamped between the components of [code]min[/code] and [code]max[/code], by running [method @GlobalScope.clamp] on each component.
</description>
</method>
- <method name="max_axis" qualifiers="const">
+ <method name="length" qualifiers="const">
+ <return type="float" />
+ <description>
+ Returns the length (magnitude) of this vector.
+ </description>
+ </method>
+ <method name="length_squared" qualifiers="const">
+ <return type="int" />
+ <description>
+ Returns the squared length (squared magnitude) of this vector.
+ This method runs faster than [method length], so prefer it if you need to compare vectors or need the squared distance for some formula.
+ </description>
+ </method>
+ <method name="max_axis_index" qualifiers="const">
<return type="int" />
<description>
- Returns the axis of the vector's largest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X].
+ Returns the axis of the vector's highest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X].
</description>
</method>
- <method name="min_axis" qualifiers="const">
+ <method name="min_axis_index" qualifiers="const">
<return type="int" />
<description>
- Returns the axis of the vector's smallest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_Z].
+ Returns the axis of the vector's lowest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_Z].
</description>
</method>
<method name="sign" qualifiers="const">
@@ -90,13 +104,13 @@
</members>
<constants>
<constant name="AXIS_X" value="0">
- Enumerated value for the X axis.
+ Enumerated value for the X axis. Returned by [method max_axis_index] and [method min_axis_index].
</constant>
<constant name="AXIS_Y" value="1">
- Enumerated value for the Y axis.
+ Enumerated value for the Y axis. Returned by [method max_axis_index] and [method min_axis_index].
</constant>
<constant name="AXIS_Z" value="2">
- Enumerated value for the Z axis.
+ Enumerated value for the Z axis. Returned by [method max_axis_index] and [method min_axis_index].
</constant>
<constant name="ZERO" value="Vector3i(0, 0, 0)">
Zero vector, a vector with all components set to [code]0[/code].
@@ -126,124 +140,157 @@
<operators>
<operator name="operator !=">
<return type="bool" />
- <description>
- </description>
- </operator>
- <operator name="operator !=">
- <return type="bool" />
<argument index="0" name="right" type="Vector3i" />
<description>
+ Returns [code]true[/code] if the vectors are not equal.
</description>
</operator>
<operator name="operator %">
<return type="Vector3i" />
<argument index="0" name="right" type="Vector3i" />
<description>
+ Gets the remainder of each component of the [Vector3i] with the components of the given [Vector3i]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers.
+ [codeblock]
+ print(Vector3i(10, -20, 30) % Vector3i(7, 8, 9)) # Prints "(3, -4, 3)"
+ [/codeblock]
</description>
</operator>
<operator name="operator %">
<return type="Vector3i" />
<argument index="0" name="right" type="int" />
<description>
+ Gets the remainder of each component of the [Vector3i] with the the given [int]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers.
+ [codeblock]
+ print(Vector2i(10, -20, 30) % 7) # Prints "(3, -6, 2)"
+ [/codeblock]
</description>
</operator>
<operator name="operator *">
<return type="Vector3i" />
<argument index="0" name="right" type="Vector3i" />
<description>
+ Multiplies each component of the [Vector3i] by the components of the given [Vector3i].
+ [codeblock]
+ print(Vector3i(10, 20, 30) * Vector3i(3, 4, 5)) # Prints "(30, 80, 150)"
+ [/codeblock]
</description>
</operator>
<operator name="operator *">
- <return type="Vector3i" />
+ <return type="Vector3" />
<argument index="0" name="right" type="float" />
<description>
+ Multiplies each component of the [Vector3i] by the given [float]. Returns a [Vector3].
+ [codeblock]
+ print(Vector3i(10, 15, 20) * 0.9) # Prints "(9, 13.5, 18)"
+ [/codeblock]
</description>
</operator>
<operator name="operator *">
<return type="Vector3i" />
<argument index="0" name="right" type="int" />
<description>
+ Multiplies each component of the [Vector3i] by the given [int].
</description>
</operator>
<operator name="operator +">
<return type="Vector3i" />
<argument index="0" name="right" type="Vector3i" />
<description>
+ Adds each component of the [Vector3i] by the components of the given [Vector3i].
+ [codeblock]
+ print(Vector3i(10, 20, 30) + Vector3i(3, 4, 5)) # Prints "(13, 24, 35)"
+ [/codeblock]
</description>
</operator>
<operator name="operator -">
<return type="Vector3i" />
<argument index="0" name="right" type="Vector3i" />
<description>
+ Subtracts each component of the [Vector3i] by the components of the given [Vector3i].
+ [codeblock]
+ print(Vector3i(10, 20, 30) - Vector3i(3, 4, 5)) # Prints "(7, 16, 25)"
+ [/codeblock]
</description>
</operator>
<operator name="operator /">
<return type="Vector3i" />
<argument index="0" name="right" type="Vector3i" />
<description>
+ Divides each component of the [Vector3i] by the components of the given [Vector3i].
+ [codeblock]
+ print(Vector3i(10, 20, 30) / Vector3i(2, 5, 3)) # Prints "(5, 4, 10)"
+ [/codeblock]
</description>
</operator>
<operator name="operator /">
- <return type="Vector3i" />
+ <return type="Vector3" />
<argument index="0" name="right" type="float" />
<description>
+ Divides each component of the [Vector3i] by the given [float]. Returns a [Vector3].
+ [codeblock]
+ print(Vector3i(10, 20, 30) / 2.9) # Prints "(5, 10, 15)"
+ [/codeblock]
</description>
</operator>
<operator name="operator /">
<return type="Vector3i" />
<argument index="0" name="right" type="int" />
<description>
+ Divides each component of the [Vector3i] by the given [int].
</description>
</operator>
<operator name="operator &lt;">
<return type="bool" />
<argument index="0" name="right" type="Vector3i" />
<description>
+ Compares two [Vector3i] vectors by first checking if the X value of the left vector is less than the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors.
</description>
</operator>
<operator name="operator &lt;=">
<return type="bool" />
<argument index="0" name="right" type="Vector3i" />
<description>
- </description>
- </operator>
- <operator name="operator ==">
- <return type="bool" />
- <description>
+ Compares two [Vector3i] vectors by first checking if the X value of the left vector is less than or equal to the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors.
</description>
</operator>
<operator name="operator ==">
<return type="bool" />
<argument index="0" name="right" type="Vector3i" />
<description>
+ Returns [code]true[/code] if the vectors are equal.
</description>
</operator>
<operator name="operator &gt;">
<return type="bool" />
<argument index="0" name="right" type="Vector3i" />
<description>
+ Compares two [Vector3i] vectors by first checking if the X value of the left vector is greater than the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors.
</description>
</operator>
<operator name="operator &gt;=">
<return type="bool" />
<argument index="0" name="right" type="Vector3i" />
<description>
+ Compares two [Vector3i] vectors by first checking if the X value of the left vector is greater than or equal to the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors.
</description>
</operator>
<operator name="operator []">
<return type="int" />
<argument index="0" name="index" type="int" />
<description>
+ Access vector components using their index. [code]v[0][/code] is equivalent to [code]v.x[/code], [code]v[1][/code] is equivalent to [code]v.y[/code], and [code]v[2][/code] is equivalent to [code]v.z[/code].
</description>
</operator>
<operator name="operator unary+">
<return type="Vector3i" />
<description>
+ Returns the same value as if the [code]+[/code] was not there. Unary [code]+[/code] does nothing, but sometimes it can make your code more readable.
</description>
</operator>
<operator name="operator unary-">
<return type="Vector3i" />
<description>
+ Returns the negative value of the [Vector3i]. This is the same as writing [code]Vector3i(-v.x, -v.y, -v.z)[/code]. This operation flips the direction of the vector while keeping the same magnitude.
</description>
</operator>
</operators>