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Diffstat (limited to 'doc/classes/Vector3i.xml')
-rw-r--r-- | doc/classes/Vector3i.xml | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/doc/classes/Vector3i.xml b/doc/classes/Vector3i.xml new file mode 100644 index 0000000000..4f5a658b89 --- /dev/null +++ b/doc/classes/Vector3i.xml @@ -0,0 +1,72 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="Vector3i" version="4.0"> + <brief_description> + Vector used for 3D math using integer coordinates. + </brief_description> + <description> + 3-element structure that can be used to represent positions in 3D space or any other pair of numeric values. + It uses integer coordinates. + </description> + <tutorials> + <link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> + </tutorials> + <methods> + <method name="Vector3i"> + <return type="Vector3i"> + </return> + <argument index="0" name="x" type="int"> + </argument> + <argument index="1" name="y" type="int"> + </argument> + <argument index="2" name="z" type="int"> + </argument> + <description> + Returns a [Vector3i] with the given components. + </description> + </method> + <method name="Vector3i"> + <return type="Vector3i"> + </return> + <argument index="0" name="from" type="Vector3"> + </argument> + <description> + Constructs a new [Vector3i] from [Vector3]. The floating point coordinates will be truncated. + </description> + </method> + </methods> + <constants> + <constant name="AXIS_X" value="0"> + Enumerated value for the X axis. + </constant> + <constant name="AXIS_Y" value="1"> + Enumerated value for the Y axis. + </constant> + <constant name="AXIS_Z" value="2"> + Enumerated value for the Z axis. + </constant> + <constant name="ZERO" value="Vector3i( 0, 0, 0 )"> + Zero vector. + </constant> + <constant name="ONE" value="Vector3i( 1, 1, 1 )"> + One vector. + </constant> + <constant name="LEFT" value="Vector3i( -1, 0, 0 )"> + Left unit vector. + </constant> + <constant name="RIGHT" value="Vector3i( 1, 0, 0 )"> + Right unit vector. + </constant> + <constant name="UP" value="Vector3i( 0, 1, 0 )"> + Up unit vector. + </constant> + <constant name="DOWN" value="Vector3i( 0, -1, 0 )"> + Down unit vector. + </constant> + <constant name="FORWARD" value="Vector3i( 0, 0, -1 )"> + Forward unit vector. + </constant> + <constant name="BACK" value="Vector3i( 0, 0, 1 )"> + Back unit vector. + </constant> + </constants> +</class> |