diff options
Diffstat (limited to 'doc/classes/Vector3i.xml')
-rw-r--r-- | doc/classes/Vector3i.xml | 287 |
1 files changed, 174 insertions, 113 deletions
diff --git a/doc/classes/Vector3i.xml b/doc/classes/Vector3i.xml index 2a7ee1ffb8..e486d7cfec 100644 --- a/doc/classes/Vector3i.xml +++ b/doc/classes/Vector3i.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Vector3i" version="4.0"> +<class name="Vector3i" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Vector used for 3D math using integer coordinates. </brief_description> @@ -9,32 +9,32 @@ [b]Note:[/b] In a boolean context, a Vector3i will evaluate to [code]false[/code] if it's equal to [code]Vector3i(0, 0, 0)[/code]. Otherwise, a Vector3i will always evaluate to [code]true[/code]. </description> <tutorials> - <link title="Math documentation index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> - <link title="Vector math">https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html</link> + <link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link> + <link title="Vector math">$DOCS_URL/tutorials/math/vector_math.html</link> <link title="3Blue1Brown Essence of Linear Algebra">https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab</link> </tutorials> - <methods> - <method name="Vector3i" qualifiers="constructor"> + <constructors> + <constructor name="Vector3i"> <return type="Vector3i" /> <description> Constructs a default-initialized [Vector3i] with all components set to [code]0[/code]. </description> - </method> - <method name="Vector3i" qualifiers="constructor"> + </constructor> + <constructor name="Vector3i"> <return type="Vector3i" /> <argument index="0" name="from" type="Vector3i" /> <description> Constructs a [Vector3i] as a copy of the given [Vector3i]. </description> - </method> - <method name="Vector3i" qualifiers="constructor"> + </constructor> + <constructor name="Vector3i"> <return type="Vector3i" /> <argument index="0" name="from" type="Vector3" /> <description> Constructs a new [Vector3i] from [Vector3]. The floating point coordinates will be truncated. </description> - </method> - <method name="Vector3i" qualifiers="constructor"> + </constructor> + <constructor name="Vector3i"> <return type="Vector3i" /> <argument index="0" name="x" type="int" /> <argument index="1" name="y" type="int" /> @@ -42,10 +42,13 @@ <description> Returns a [Vector3i] with the given components. </description> - </method> + </constructor> + </constructors> + <methods> <method name="abs" qualifiers="const"> <return type="Vector3i" /> <description> + Returns a new vector with all components in absolute values (i.e. positive). </description> </method> <method name="clamp" qualifiers="const"> @@ -56,191 +59,249 @@ Returns a new vector with all components clamped between the components of [code]min[/code] and [code]max[/code], by running [method @GlobalScope.clamp] on each component. </description> </method> - <method name="max_axis" qualifiers="const"> + <method name="length" qualifiers="const"> + <return type="float" /> + <description> + Returns the length (magnitude) of this vector. + </description> + </method> + <method name="length_squared" qualifiers="const"> <return type="int" /> <description> - Returns the axis of the vector's largest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X]. + Returns the squared length (squared magnitude) of this vector. + This method runs faster than [method length], so prefer it if you need to compare vectors or need the squared distance for some formula. </description> </method> - <method name="min_axis" qualifiers="const"> + <method name="max_axis_index" qualifiers="const"> <return type="int" /> <description> - Returns the axis of the vector's smallest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_Z]. + Returns the axis of the vector's highest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X]. </description> </method> - <method name="operator !=" qualifiers="operator"> - <return type="bool" /> + <method name="min_axis_index" qualifiers="const"> + <return type="int" /> + <description> + Returns the axis of the vector's lowest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_Z]. + </description> + </method> + <method name="sign" qualifiers="const"> + <return type="Vector3i" /> <description> + Returns the vector with each component set to one or negative one, depending on the signs of the components. </description> </method> - <method name="operator !=" qualifiers="operator"> + </methods> + <members> + <member name="x" type="int" setter="" getter="" default="0"> + The vector's X component. Also accessible by using the index position [code][0][/code]. + </member> + <member name="y" type="int" setter="" getter="" default="0"> + The vector's Y component. Also accessible by using the index position [code][1][/code]. + </member> + <member name="z" type="int" setter="" getter="" default="0"> + The vector's Z component. Also accessible by using the index position [code][2][/code]. + </member> + </members> + <constants> + <constant name="AXIS_X" value="0"> + Enumerated value for the X axis. Returned by [method max_axis_index] and [method min_axis_index]. + </constant> + <constant name="AXIS_Y" value="1"> + Enumerated value for the Y axis. Returned by [method max_axis_index] and [method min_axis_index]. + </constant> + <constant name="AXIS_Z" value="2"> + Enumerated value for the Z axis. Returned by [method max_axis_index] and [method min_axis_index]. + </constant> + <constant name="ZERO" value="Vector3i(0, 0, 0)"> + Zero vector, a vector with all components set to [code]0[/code]. + </constant> + <constant name="ONE" value="Vector3i(1, 1, 1)"> + One vector, a vector with all components set to [code]1[/code]. + </constant> + <constant name="LEFT" value="Vector3i(-1, 0, 0)"> + Left unit vector. Represents the local direction of left, and the global direction of west. + </constant> + <constant name="RIGHT" value="Vector3i(1, 0, 0)"> + Right unit vector. Represents the local direction of right, and the global direction of east. + </constant> + <constant name="UP" value="Vector3i(0, 1, 0)"> + Up unit vector. + </constant> + <constant name="DOWN" value="Vector3i(0, -1, 0)"> + Down unit vector. + </constant> + <constant name="FORWARD" value="Vector3i(0, 0, -1)"> + Forward unit vector. Represents the local direction of forward, and the global direction of north. + </constant> + <constant name="BACK" value="Vector3i(0, 0, 1)"> + Back unit vector. Represents the local direction of back, and the global direction of south. + </constant> + </constants> + <operators> + <operator name="operator !="> + <return type="bool" /> + <description> + </description> + </operator> + <operator name="operator !="> <return type="bool" /> <argument index="0" name="right" type="Vector3i" /> <description> + Returns [code]true[/code] if the vectors are not equal. </description> - </method> - <method name="operator %" qualifiers="operator"> + </operator> + <operator name="operator %"> <return type="Vector3i" /> <argument index="0" name="right" type="Vector3i" /> <description> + Gets the remainder of each component of the [Vector3i] with the components of the given [Vector3i]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers. + [codeblock] + print(Vector3i(10, -20, 30) % Vector3i(7, 8, 9)) # Prints "(3, -4, 3)" + [/codeblock] </description> - </method> - <method name="operator %" qualifiers="operator"> + </operator> + <operator name="operator %"> <return type="Vector3i" /> <argument index="0" name="right" type="int" /> <description> + Gets the remainder of each component of the [Vector3i] with the the given [int]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers. + [codeblock] + print(Vector2i(10, -20, 30) % 7) # Prints "(3, -6, 2)" + [/codeblock] </description> - </method> - <method name="operator *" qualifiers="operator"> + </operator> + <operator name="operator *"> <return type="Vector3i" /> <argument index="0" name="right" type="Vector3i" /> <description> + Multiplies each component of the [Vector3i] by the components of the given [Vector3i]. + [codeblock] + print(Vector3i(10, 20, 30) * Vector3i(3, 4, 5)) # Prints "(30, 80, 150)" + [/codeblock] </description> - </method> - <method name="operator *" qualifiers="operator"> - <return type="Vector3i" /> + </operator> + <operator name="operator *"> + <return type="Vector3" /> <argument index="0" name="right" type="float" /> <description> + Multiplies each component of the [Vector3i] by the given [float]. Returns a [Vector3]. + [codeblock] + print(Vector3i(10, 15, 20) * 0.9) # Prints "(9, 13.5, 18)" + [/codeblock] </description> - </method> - <method name="operator *" qualifiers="operator"> + </operator> + <operator name="operator *"> <return type="Vector3i" /> <argument index="0" name="right" type="int" /> <description> + Multiplies each component of the [Vector3i] by the given [int]. </description> - </method> - <method name="operator +" qualifiers="operator"> + </operator> + <operator name="operator +"> <return type="Vector3i" /> <argument index="0" name="right" type="Vector3i" /> <description> + Adds each component of the [Vector3i] by the components of the given [Vector3i]. + [codeblock] + print(Vector3i(10, 20, 30) + Vector3i(3, 4, 5)) # Prints "(13, 24, 35)" + [/codeblock] </description> - </method> - <method name="operator -" qualifiers="operator"> + </operator> + <operator name="operator -"> <return type="Vector3i" /> <argument index="0" name="right" type="Vector3i" /> <description> + Subtracts each component of the [Vector3i] by the components of the given [Vector3i]. + [codeblock] + print(Vector3i(10, 20, 30) - Vector3i(3, 4, 5)) # Prints "(7, 16, 25)" + [/codeblock] </description> - </method> - <method name="operator /" qualifiers="operator"> + </operator> + <operator name="operator /"> <return type="Vector3i" /> <argument index="0" name="right" type="Vector3i" /> <description> + Divides each component of the [Vector3i] by the components of the given [Vector3i]. + [codeblock] + print(Vector3i(10, 20, 30) / Vector3i(2, 5, 3)) # Prints "(5, 4, 10)" + [/codeblock] </description> - </method> - <method name="operator /" qualifiers="operator"> - <return type="Vector3i" /> + </operator> + <operator name="operator /"> + <return type="Vector3" /> <argument index="0" name="right" type="float" /> <description> + Divides each component of the [Vector3i] by the given [float]. Returns a [Vector3]. + [codeblock] + print(Vector3i(10, 20, 30) / 2.9) # Prints "(5, 10, 15)" + [/codeblock] </description> - </method> - <method name="operator /" qualifiers="operator"> + </operator> + <operator name="operator /"> <return type="Vector3i" /> <argument index="0" name="right" type="int" /> <description> + Divides each component of the [Vector3i] by the given [int]. </description> - </method> - <method name="operator <" qualifiers="operator"> + </operator> + <operator name="operator <"> <return type="bool" /> <argument index="0" name="right" type="Vector3i" /> <description> + Compares two [Vector3i] vectors by first checking if the X value of the left vector is less than the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors. </description> - </method> - <method name="operator <=" qualifiers="operator"> + </operator> + <operator name="operator <="> <return type="bool" /> <argument index="0" name="right" type="Vector3i" /> <description> + Compares two [Vector3i] vectors by first checking if the X value of the left vector is less than or equal to the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors. </description> - </method> - <method name="operator ==" qualifiers="operator"> + </operator> + <operator name="operator =="> <return type="bool" /> <description> </description> - </method> - <method name="operator ==" qualifiers="operator"> + </operator> + <operator name="operator =="> <return type="bool" /> <argument index="0" name="right" type="Vector3i" /> <description> + Returns [code]true[/code] if the vectors are equal. </description> - </method> - <method name="operator >" qualifiers="operator"> + </operator> + <operator name="operator >"> <return type="bool" /> <argument index="0" name="right" type="Vector3i" /> <description> + Compares two [Vector3i] vectors by first checking if the X value of the left vector is greater than the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors. </description> - </method> - <method name="operator >=" qualifiers="operator"> + </operator> + <operator name="operator >="> <return type="bool" /> <argument index="0" name="right" type="Vector3i" /> <description> + Compares two [Vector3i] vectors by first checking if the X value of the left vector is greater than or equal to the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors. </description> - </method> - <method name="operator []" qualifiers="operator"> + </operator> + <operator name="operator []"> <return type="int" /> <argument index="0" name="index" type="int" /> <description> + Access vector components using their index. [code]v[0][/code] is equivalent to [code]v.x[/code], [code]v[1][/code] is equivalent to [code]v.y[/code], and [code]v[2][/code] is equivalent to [code]v.z[/code]. </description> - </method> - <method name="operator unary+" qualifiers="operator"> - <return type="Vector3i" /> - <description> - </description> - </method> - <method name="operator unary-" qualifiers="operator"> + </operator> + <operator name="operator unary+"> <return type="Vector3i" /> <description> + Returns the same value as if the [code]+[/code] was not there. Unary [code]+[/code] does nothing, but sometimes it can make your code more readable. </description> - </method> - <method name="sign" qualifiers="const"> + </operator> + <operator name="operator unary-"> <return type="Vector3i" /> <description> - Returns the vector with each component set to one or negative one, depending on the signs of the components. + Returns the negative value of the [Vector3i]. This is the same as writing [code]Vector3i(-v.x, -v.y, -v.z)[/code]. This operation flips the direction of the vector while keeping the same magnitude. </description> - </method> - </methods> - <members> - <member name="x" type="int" setter="" getter="" default="0"> - The vector's X component. Also accessible by using the index position [code][0][/code]. - </member> - <member name="y" type="int" setter="" getter="" default="0"> - The vector's Y component. Also accessible by using the index position [code][1][/code]. - </member> - <member name="z" type="int" setter="" getter="" default="0"> - The vector's Z component. Also accessible by using the index position [code][2][/code]. - </member> - </members> - <constants> - <constant name="AXIS_X" value="0"> - Enumerated value for the X axis. - </constant> - <constant name="AXIS_Y" value="1"> - Enumerated value for the Y axis. - </constant> - <constant name="AXIS_Z" value="2"> - Enumerated value for the Z axis. - </constant> - <constant name="ZERO" value="Vector3i(0, 0, 0)"> - Zero vector, a vector with all components set to [code]0[/code]. - </constant> - <constant name="ONE" value="Vector3i(1, 1, 1)"> - One vector, a vector with all components set to [code]1[/code]. - </constant> - <constant name="LEFT" value="Vector3i(-1, 0, 0)"> - Left unit vector. Represents the local direction of left, and the global direction of west. - </constant> - <constant name="RIGHT" value="Vector3i(1, 0, 0)"> - Right unit vector. Represents the local direction of right, and the global direction of east. - </constant> - <constant name="UP" value="Vector3i(0, 1, 0)"> - Up unit vector. - </constant> - <constant name="DOWN" value="Vector3i(0, -1, 0)"> - Down unit vector. - </constant> - <constant name="FORWARD" value="Vector3i(0, 0, -1)"> - Forward unit vector. Represents the local direction of forward, and the global direction of north. - </constant> - <constant name="BACK" value="Vector3i(0, 0, 1)"> - Back unit vector. Represents the local direction of back, and the global direction of south. - </constant> - </constants> + </operator> + </operators> </class> |