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-rw-r--r--doc/classes/Vector3i.xml35
1 files changed, 34 insertions, 1 deletions
diff --git a/doc/classes/Vector3i.xml b/doc/classes/Vector3i.xml
index 4f5a658b89..91d64ea609 100644
--- a/doc/classes/Vector3i.xml
+++ b/doc/classes/Vector3i.xml
@@ -5,7 +5,8 @@
</brief_description>
<description>
3-element structure that can be used to represent positions in 3D space or any other pair of numeric values.
- It uses integer coordinates.
+ It uses integer coordinates and is therefore preferable to [Vector3] when exact precision is required.
+ [b]Note:[/b] In a boolean context, a Vector3i will evaluate to [code]false[/code] if it's equal to [code]Vector3i(0, 0, 0)[/code]. Otherwise, a Vector3i will always evaluate to [code]true[/code].
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
@@ -33,7 +34,39 @@
Constructs a new [Vector3i] from [Vector3]. The floating point coordinates will be truncated.
</description>
</method>
+ <method name="max_axis">
+ <return type="int">
+ </return>
+ <description>
+ Returns the axis of the vector's largest value. See [code]AXIS_*[/code] constants.
+ </description>
+ </method>
+ <method name="min_axis">
+ <return type="int">
+ </return>
+ <description>
+ Returns the axis of the vector's smallest value. See [code]AXIS_*[/code] constants.
+ </description>
+ </method>
+ <method name="sign">
+ <return type="Vector3i">
+ </return>
+ <description>
+ Returns the vector with each component set to one or negative one, depending on the signs of the components.
+ </description>
+ </method>
</methods>
+ <members>
+ <member name="x" type="int" setter="" getter="" default="0">
+ The vector's X component. Also accessible by using the index position [code][0][/code].
+ </member>
+ <member name="y" type="int" setter="" getter="" default="0">
+ The vector's Y component. Also accessible by using the index position [code][1][/code].
+ </member>
+ <member name="z" type="int" setter="" getter="" default="0">
+ The vector's Z component. Also accessible by using the index position [code][2][/code].
+ </member>
+ </members>
<constants>
<constant name="AXIS_X" value="0">
Enumerated value for the X axis.