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-rw-r--r--doc/classes/Vector3i.xml11
1 files changed, 9 insertions, 2 deletions
diff --git a/doc/classes/Vector3i.xml b/doc/classes/Vector3i.xml
index 1c2a033f7a..5c6dc3c1c5 100644
--- a/doc/classes/Vector3i.xml
+++ b/doc/classes/Vector3i.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
3-element structure that can be used to represent positions in 3D space or any other triplet of numeric values.
- It uses integer coordinates and is therefore preferable to [Vector3] when exact precision is required.
+ It uses integer coordinates and is therefore preferable to [Vector3] when exact precision is required. Note that the values are limited to 32 bits, and unlike [Vector3] this cannot be configured with an engine build option. Use [int] or [PackedInt64Array] if 64-bit values are needed.
[b]Note:[/b] In a boolean context, a Vector3i will evaluate to [code]false[/code] if it's equal to [code]Vector3i(0, 0, 0)[/code]. Otherwise, a Vector3i will always evaluate to [code]true[/code].
</description>
<tutorials>
@@ -87,7 +87,14 @@
<method name="sign" qualifiers="const">
<return type="Vector3i" />
<description>
- Returns the vector with each component set to one or negative one, depending on the signs of the components.
+ Returns a new vector with each component set to [code]1[/code] if it's positive, [code]-1[/code] if it's negative, and [code]0[/code] if it's zero. The result is identical to calling [method @GlobalScope.sign] on each component.
+ </description>
+ </method>
+ <method name="snapped" qualifiers="const">
+ <return type="Vector3i" />
+ <param index="0" name="step" type="Vector3i" />
+ <description>
+ Returns a new vector with each component snapped to the closest multiple of the corresponding component in [param step].
</description>
</method>
</methods>