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-rw-r--r--doc/classes/Vector3.xml186
1 files changed, 179 insertions, 7 deletions
diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml
index b26fe09e91..6ba0d6ab8d 100644
--- a/doc/classes/Vector3.xml
+++ b/doc/classes/Vector3.xml
@@ -17,7 +17,23 @@
<link title="All 3D Demos">https://github.com/godotengine/godot-demo-projects/tree/master/3d</link>
</tutorials>
<methods>
- <method name="Vector3">
+ <method name="Vector3" qualifiers="constructor">
+ <return type="Vector3">
+ </return>
+ <description>
+ Constructs a default-initialized [Vector3] with all components set to [code]0[/code].
+ </description>
+ </method>
+ <method name="Vector3" qualifiers="constructor">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="from" type="Vector3">
+ </argument>
+ <description>
+ Constructs a [Vector3] as a copy of the given [Vector3].
+ </description>
+ </method>
+ <method name="Vector3" qualifiers="constructor">
<return type="Vector3">
</return>
<argument index="0" name="from" type="Vector3i">
@@ -26,7 +42,7 @@
Constructs a new [Vector3] from [Vector3i].
</description>
</method>
- <method name="Vector3">
+ <method name="Vector3" qualifiers="constructor">
<return type="Vector3">
</return>
<argument index="0" name="x" type="float">
@@ -74,7 +90,7 @@
<method name="cross">
<return type="Vector3">
</return>
- <argument index="0" name="b" type="Vector3">
+ <argument index="0" name="with" type="Vector3">
</argument>
<description>
Returns the cross product of this vector and [code]b[/code].
@@ -126,7 +142,7 @@
<method name="dot">
<return type="float">
</return>
- <argument index="0" name="b" type="Vector3">
+ <argument index="0" name="with" type="Vector3">
</argument>
<description>
Returns the dot product of this vector and [code]b[/code]. This can be used to compare the angle between two vectors. For example, this can be used to determine whether an enemy is facing the player.
@@ -152,7 +168,7 @@
<method name="is_equal_approx">
<return type="bool">
</return>
- <argument index="0" name="v" type="Vector3">
+ <argument index="0" name="to" type="Vector3">
</argument>
<description>
Returns [code]true[/code] if this vector and [code]v[/code] are approximately equal, by running [method @GDScript.is_equal_approx] on each component.
@@ -223,10 +239,166 @@
Returns the vector scaled to unit length. Equivalent to [code]v / v.length()[/code].
</description>
</method>
+ <method name="operator !=" qualifiers="operator">
+ <return type="bool">
+ </return>
+ <argument index="0" name="right" type="Vector3">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="operator *" qualifiers="operator">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="right" type="Vector3">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="operator *" qualifiers="operator">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="right" type="Basis">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="operator *" qualifiers="operator">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="right" type="Quat">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="operator *" qualifiers="operator">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="right" type="Transform">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="operator *" qualifiers="operator">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="right" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="operator *" qualifiers="operator">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="right" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="operator +" qualifiers="operator">
+ <return type="Vector3">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="operator +" qualifiers="operator">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="right" type="Vector3">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="operator -" qualifiers="operator">
+ <return type="Vector3">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="operator -" qualifiers="operator">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="right" type="Vector3">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="operator /" qualifiers="operator">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="right" type="Vector3">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="operator /" qualifiers="operator">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="right" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="operator /" qualifiers="operator">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="right" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="operator &lt;" qualifiers="operator">
+ <return type="bool">
+ </return>
+ <argument index="0" name="right" type="Vector3">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="operator &lt;=" qualifiers="operator">
+ <return type="bool">
+ </return>
+ <argument index="0" name="right" type="Vector3">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="operator ==" qualifiers="operator">
+ <return type="bool">
+ </return>
+ <argument index="0" name="right" type="Vector3">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="operator &gt;" qualifiers="operator">
+ <return type="bool">
+ </return>
+ <argument index="0" name="right" type="Vector3">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="operator &gt;=" qualifiers="operator">
+ <return type="bool">
+ </return>
+ <argument index="0" name="right" type="Vector3">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="operator []" qualifiers="operator">
+ <return type="float">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="outer">
<return type="Basis">
</return>
- <argument index="0" name="b" type="Vector3">
+ <argument index="0" name="with" type="Vector3">
</argument>
<description>
Returns the outer product with [code]b[/code].
@@ -271,7 +443,7 @@
<method name="rotated">
<return type="Vector3">
</return>
- <argument index="0" name="axis" type="Vector3">
+ <argument index="0" name="by_axis" type="Vector3">
</argument>
<argument index="1" name="phi" type="float">
</argument>