diff options
Diffstat (limited to 'doc/classes/Vector3.xml')
-rw-r--r-- | doc/classes/Vector3.xml | 193 |
1 files changed, 185 insertions, 8 deletions
diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index 608b976f6f..6ba0d6ab8d 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -10,9 +10,30 @@ </description> <tutorials> <link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> + <link title="Vector math">https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html</link> + <link title="Advanced vector math">https://docs.godotengine.org/en/latest/tutorials/math/vectors_advanced.html</link> + <link title="3Blue1Brown Essence of Linear Algebra">https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab</link> + <link title="Matrix Transform Demo">https://godotengine.org/asset-library/asset/584</link> + <link title="All 3D Demos">https://github.com/godotengine/godot-demo-projects/tree/master/3d</link> </tutorials> <methods> - <method name="Vector3"> + <method name="Vector3" qualifiers="constructor"> + <return type="Vector3"> + </return> + <description> + Constructs a default-initialized [Vector3] with all components set to [code]0[/code]. + </description> + </method> + <method name="Vector3" qualifiers="constructor"> + <return type="Vector3"> + </return> + <argument index="0" name="from" type="Vector3"> + </argument> + <description> + Constructs a [Vector3] as a copy of the given [Vector3]. + </description> + </method> + <method name="Vector3" qualifiers="constructor"> <return type="Vector3"> </return> <argument index="0" name="from" type="Vector3i"> @@ -21,7 +42,7 @@ Constructs a new [Vector3] from [Vector3i]. </description> </method> - <method name="Vector3"> + <method name="Vector3" qualifiers="constructor"> <return type="Vector3"> </return> <argument index="0" name="x" type="float"> @@ -69,7 +90,7 @@ <method name="cross"> <return type="Vector3"> </return> - <argument index="0" name="b" type="Vector3"> + <argument index="0" name="with" type="Vector3"> </argument> <description> Returns the cross product of this vector and [code]b[/code]. @@ -121,7 +142,7 @@ <method name="dot"> <return type="float"> </return> - <argument index="0" name="b" type="Vector3"> + <argument index="0" name="with" type="Vector3"> </argument> <description> Returns the dot product of this vector and [code]b[/code]. This can be used to compare the angle between two vectors. For example, this can be used to determine whether an enemy is facing the player. @@ -147,7 +168,7 @@ <method name="is_equal_approx"> <return type="bool"> </return> - <argument index="0" name="v" type="Vector3"> + <argument index="0" name="to" type="Vector3"> </argument> <description> Returns [code]true[/code] if this vector and [code]v[/code] are approximately equal, by running [method @GDScript.is_equal_approx] on each component. @@ -157,7 +178,7 @@ <return type="bool"> </return> <description> - Returns [code]true[/code] if the vector is normalized, and false otherwise. + Returns [code]true[/code] if the vector is normalized, [code]false[/code] otherwise. </description> </method> <method name="length"> @@ -218,10 +239,166 @@ Returns the vector scaled to unit length. Equivalent to [code]v / v.length()[/code]. </description> </method> + <method name="operator !=" qualifiers="operator"> + <return type="bool"> + </return> + <argument index="0" name="right" type="Vector3"> + </argument> + <description> + </description> + </method> + <method name="operator *" qualifiers="operator"> + <return type="Vector3"> + </return> + <argument index="0" name="right" type="Vector3"> + </argument> + <description> + </description> + </method> + <method name="operator *" qualifiers="operator"> + <return type="Vector3"> + </return> + <argument index="0" name="right" type="Basis"> + </argument> + <description> + </description> + </method> + <method name="operator *" qualifiers="operator"> + <return type="Vector3"> + </return> + <argument index="0" name="right" type="Quat"> + </argument> + <description> + </description> + </method> + <method name="operator *" qualifiers="operator"> + <return type="Vector3"> + </return> + <argument index="0" name="right" type="Transform"> + </argument> + <description> + </description> + </method> + <method name="operator *" qualifiers="operator"> + <return type="Vector3"> + </return> + <argument index="0" name="right" type="float"> + </argument> + <description> + </description> + </method> + <method name="operator *" qualifiers="operator"> + <return type="Vector3"> + </return> + <argument index="0" name="right" type="int"> + </argument> + <description> + </description> + </method> + <method name="operator +" qualifiers="operator"> + <return type="Vector3"> + </return> + <description> + </description> + </method> + <method name="operator +" qualifiers="operator"> + <return type="Vector3"> + </return> + <argument index="0" name="right" type="Vector3"> + </argument> + <description> + </description> + </method> + <method name="operator -" qualifiers="operator"> + <return type="Vector3"> + </return> + <description> + </description> + </method> + <method name="operator -" qualifiers="operator"> + <return type="Vector3"> + </return> + <argument index="0" name="right" type="Vector3"> + </argument> + <description> + </description> + </method> + <method name="operator /" qualifiers="operator"> + <return type="Vector3"> + </return> + <argument index="0" name="right" type="Vector3"> + </argument> + <description> + </description> + </method> + <method name="operator /" qualifiers="operator"> + <return type="Vector3"> + </return> + <argument index="0" name="right" type="float"> + </argument> + <description> + </description> + </method> + <method name="operator /" qualifiers="operator"> + <return type="Vector3"> + </return> + <argument index="0" name="right" type="int"> + </argument> + <description> + </description> + </method> + <method name="operator <" qualifiers="operator"> + <return type="bool"> + </return> + <argument index="0" name="right" type="Vector3"> + </argument> + <description> + </description> + </method> + <method name="operator <=" qualifiers="operator"> + <return type="bool"> + </return> + <argument index="0" name="right" type="Vector3"> + </argument> + <description> + </description> + </method> + <method name="operator ==" qualifiers="operator"> + <return type="bool"> + </return> + <argument index="0" name="right" type="Vector3"> + </argument> + <description> + </description> + </method> + <method name="operator >" qualifiers="operator"> + <return type="bool"> + </return> + <argument index="0" name="right" type="Vector3"> + </argument> + <description> + </description> + </method> + <method name="operator >=" qualifiers="operator"> + <return type="bool"> + </return> + <argument index="0" name="right" type="Vector3"> + </argument> + <description> + </description> + </method> + <method name="operator []" qualifiers="operator"> + <return type="float"> + </return> + <argument index="0" name="index" type="int"> + </argument> + <description> + </description> + </method> <method name="outer"> <return type="Basis"> </return> - <argument index="0" name="b" type="Vector3"> + <argument index="0" name="with" type="Vector3"> </argument> <description> Returns the outer product with [code]b[/code]. @@ -266,7 +443,7 @@ <method name="rotated"> <return type="Vector3"> </return> - <argument index="0" name="axis" type="Vector3"> + <argument index="0" name="by_axis" type="Vector3"> </argument> <argument index="1" name="phi" type="float"> </argument> |