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Diffstat (limited to 'doc/classes/Vector3.xml')
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diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml new file mode 100644 index 0000000000..fdbdabafd3 --- /dev/null +++ b/doc/classes/Vector3.xml @@ -0,0 +1,253 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="Vector3" category="Built-In Types" version="3.0.alpha.custom_build"> + <brief_description> + Vector class, which performs basic 3D vector math operations. + </brief_description> + <description> + Vector3 is one of the core classes of the engine, and includes several built-in helper functions to perform basic vector math operations. + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="Vector3"> + <return type="Vector3"> + </return> + <argument index="0" name="x" type="float"> + </argument> + <argument index="1" name="y" type="float"> + </argument> + <argument index="2" name="z" type="float"> + </argument> + <description> + Returns a Vector3 with the given components. + </description> + </method> + <method name="abs"> + <return type="Vector3"> + </return> + <description> + Returns a new vector with all components in absolute values (i.e. positive). + </description> + </method> + <method name="angle_to"> + <return type="float"> + </return> + <argument index="0" name="to" type="Vector3"> + </argument> + <description> + </description> + </method> + <method name="bounce"> + <return type="Vector3"> + </return> + <argument index="0" name="n" type="Vector3"> + </argument> + <description> + Bounce returns the vector "bounced off" from the given plane, specified by its normal vector. + </description> + </method> + <method name="ceil"> + <return type="Vector3"> + </return> + <description> + Returns a new vector with all components rounded up. + </description> + </method> + <method name="cross"> + <return type="Vector3"> + </return> + <argument index="0" name="b" type="Vector3"> + </argument> + <description> + Return the cross product with b. + </description> + </method> + <method name="cubic_interpolate"> + <return type="Vector3"> + </return> + <argument index="0" name="b" type="Vector3"> + </argument> + <argument index="1" name="pre_a" type="Vector3"> + </argument> + <argument index="2" name="post_b" type="Vector3"> + </argument> + <argument index="3" name="t" type="float"> + </argument> + <description> + Perform a cubic interpolation between vectors pre_a, a, b, post_b (a is current), by the given amount (t). + </description> + </method> + <method name="distance_squared_to"> + <return type="float"> + </return> + <argument index="0" name="b" type="Vector3"> + </argument> + <description> + Return the squared distance (distance minus the last square root) to b. Prefer this function over distance_to if you need to sort vectors or need the squared distance for some formula. + </description> + </method> + <method name="distance_to"> + <return type="float"> + </return> + <argument index="0" name="b" type="Vector3"> + </argument> + <description> + Return the distance to b. + </description> + </method> + <method name="dot"> + <return type="float"> + </return> + <argument index="0" name="b" type="Vector3"> + </argument> + <description> + Return the dot product with b. + </description> + </method> + <method name="floor"> + <return type="Vector3"> + </return> + <description> + Returns a new vector with all components rounded down. + </description> + </method> + <method name="inverse"> + <return type="Vector3"> + </return> + <description> + Returns the inverse of the vector. This is the same as Vector3( 1.0 / v.x, 1.0 / v.y, 1.0 / v.z ) + </description> + </method> + <method name="is_normalized"> + <return type="bool"> + </return> + <description> + Returns whether the vector is normalized or not. + </description> + </method> + <method name="length"> + <return type="float"> + </return> + <description> + Return the length of the vector. + </description> + </method> + <method name="length_squared"> + <return type="float"> + </return> + <description> + Return the length of the vector, squared. Prefer this function over "length" if you need to sort vectors or need the squared length for some formula. + </description> + </method> + <method name="linear_interpolate"> + <return type="Vector3"> + </return> + <argument index="0" name="b" type="Vector3"> + </argument> + <argument index="1" name="t" type="float"> + </argument> + <description> + Linearly interpolates the vector to a given one (b), by the given amount (t). + </description> + </method> + <method name="max_axis"> + <return type="int"> + </return> + <description> + Returns AXIS_X, AXIS_Y or AXIS_Z depending on which axis is the largest. + </description> + </method> + <method name="min_axis"> + <return type="int"> + </return> + <description> + Returns AXIS_X, AXIS_Y or AXIS_Z depending on which axis is the smallest. + </description> + </method> + <method name="normalized"> + <return type="Vector3"> + </return> + <description> + Return a copy of the normalized vector to unit length. This is the same as v / v.length(). + </description> + </method> + <method name="outer"> + <return type="Basis"> + </return> + <argument index="0" name="b" type="Vector3"> + </argument> + <description> + Return the outer product with b. + </description> + </method> + <method name="reflect"> + <return type="Vector3"> + </return> + <argument index="0" name="n" type="Vector3"> + </argument> + <description> + Reflects the vector along the given plane, specified by its normal vector. + </description> + </method> + <method name="rotated"> + <return type="Vector3"> + </return> + <argument index="0" name="axis" type="Vector3"> + </argument> + <argument index="1" name="phi" type="float"> + </argument> + <description> + Rotates the vector around some axis by phi radians. The axis must be a normalized vector. + </description> + </method> + <method name="slide"> + <return type="Vector3"> + </return> + <argument index="0" name="n" type="Vector3"> + </argument> + <description> + Slide returns the component of the vector along the given plane, specified by its normal vector. + </description> + </method> + <method name="snapped"> + <return type="Vector3"> + </return> + <argument index="0" name="by" type="float"> + </argument> + <description> + Return a copy of the vector, snapped to the lowest neared multiple. + </description> + </method> + <method name="to_diagonal_matrix"> + <return type="Basis"> + </return> + <description> + Return a diagonal matrix with the vector as main diagonal. + </description> + </method> + </methods> + <members> + <member name="x" type="float" setter="" getter=""> + X component of the vector. + </member> + <member name="y" type="float" setter="" getter=""> + Y component of the vector. + </member> + <member name="z" type="float" setter="" getter=""> + Z component of the vector. + </member> + </members> + <constants> + <constant name="AXIS_X" value="0" enum=""> + Enumerated value for the X axis. Returned by functions like max_axis or min_axis. + </constant> + <constant name="AXIS_Y" value="1" enum=""> + Enumerated value for the Y axis. + </constant> + <constant name="AXIS_Z" value="2" enum=""> + Enumerated value for the Z axis. + </constant> + </constants> +</class> |