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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="Vector3" category="Built-In Types" version="3.0.alpha.custom_build">
+ <brief_description>
+ Vector class, which performs basic 3D vector math operations.
+ </brief_description>
+ <description>
+ Vector3 is one of the core classes of the engine, and includes several built-in helper functions to perform basic vector math operations.
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="Vector3">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="x" type="float">
+ </argument>
+ <argument index="1" name="y" type="float">
+ </argument>
+ <argument index="2" name="z" type="float">
+ </argument>
+ <description>
+ Returns a Vector3 with the given components.
+ </description>
+ </method>
+ <method name="abs">
+ <return type="Vector3">
+ </return>
+ <description>
+ Returns a new vector with all components in absolute values (i.e. positive).
+ </description>
+ </method>
+ <method name="angle_to">
+ <return type="float">
+ </return>
+ <argument index="0" name="to" type="Vector3">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="bounce">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="n" type="Vector3">
+ </argument>
+ <description>
+ Bounce returns the vector "bounced off" from the given plane, specified by its normal vector.
+ </description>
+ </method>
+ <method name="ceil">
+ <return type="Vector3">
+ </return>
+ <description>
+ Returns a new vector with all components rounded up.
+ </description>
+ </method>
+ <method name="cross">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="b" type="Vector3">
+ </argument>
+ <description>
+ Return the cross product with b.
+ </description>
+ </method>
+ <method name="cubic_interpolate">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="b" type="Vector3">
+ </argument>
+ <argument index="1" name="pre_a" type="Vector3">
+ </argument>
+ <argument index="2" name="post_b" type="Vector3">
+ </argument>
+ <argument index="3" name="t" type="float">
+ </argument>
+ <description>
+ Perform a cubic interpolation between vectors pre_a, a, b, post_b (a is current), by the given amount (t).
+ </description>
+ </method>
+ <method name="distance_squared_to">
+ <return type="float">
+ </return>
+ <argument index="0" name="b" type="Vector3">
+ </argument>
+ <description>
+ Return the squared distance (distance minus the last square root) to b. Prefer this function over distance_to if you need to sort vectors or need the squared distance for some formula.
+ </description>
+ </method>
+ <method name="distance_to">
+ <return type="float">
+ </return>
+ <argument index="0" name="b" type="Vector3">
+ </argument>
+ <description>
+ Return the distance to b.
+ </description>
+ </method>
+ <method name="dot">
+ <return type="float">
+ </return>
+ <argument index="0" name="b" type="Vector3">
+ </argument>
+ <description>
+ Return the dot product with b.
+ </description>
+ </method>
+ <method name="floor">
+ <return type="Vector3">
+ </return>
+ <description>
+ Returns a new vector with all components rounded down.
+ </description>
+ </method>
+ <method name="inverse">
+ <return type="Vector3">
+ </return>
+ <description>
+ Returns the inverse of the vector. This is the same as Vector3( 1.0 / v.x, 1.0 / v.y, 1.0 / v.z )
+ </description>
+ </method>
+ <method name="is_normalized">
+ <return type="bool">
+ </return>
+ <description>
+ Returns whether the vector is normalized or not.
+ </description>
+ </method>
+ <method name="length">
+ <return type="float">
+ </return>
+ <description>
+ Return the length of the vector.
+ </description>
+ </method>
+ <method name="length_squared">
+ <return type="float">
+ </return>
+ <description>
+ Return the length of the vector, squared. Prefer this function over "length" if you need to sort vectors or need the squared length for some formula.
+ </description>
+ </method>
+ <method name="linear_interpolate">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="b" type="Vector3">
+ </argument>
+ <argument index="1" name="t" type="float">
+ </argument>
+ <description>
+ Linearly interpolates the vector to a given one (b), by the given amount (t).
+ </description>
+ </method>
+ <method name="max_axis">
+ <return type="int">
+ </return>
+ <description>
+ Returns AXIS_X, AXIS_Y or AXIS_Z depending on which axis is the largest.
+ </description>
+ </method>
+ <method name="min_axis">
+ <return type="int">
+ </return>
+ <description>
+ Returns AXIS_X, AXIS_Y or AXIS_Z depending on which axis is the smallest.
+ </description>
+ </method>
+ <method name="normalized">
+ <return type="Vector3">
+ </return>
+ <description>
+ Return a copy of the normalized vector to unit length. This is the same as v / v.length().
+ </description>
+ </method>
+ <method name="outer">
+ <return type="Basis">
+ </return>
+ <argument index="0" name="b" type="Vector3">
+ </argument>
+ <description>
+ Return the outer product with b.
+ </description>
+ </method>
+ <method name="reflect">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="n" type="Vector3">
+ </argument>
+ <description>
+ Reflects the vector along the given plane, specified by its normal vector.
+ </description>
+ </method>
+ <method name="rotated">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="axis" type="Vector3">
+ </argument>
+ <argument index="1" name="phi" type="float">
+ </argument>
+ <description>
+ Rotates the vector around some axis by phi radians. The axis must be a normalized vector.
+ </description>
+ </method>
+ <method name="slide">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="n" type="Vector3">
+ </argument>
+ <description>
+ Slide returns the component of the vector along the given plane, specified by its normal vector.
+ </description>
+ </method>
+ <method name="snapped">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="by" type="float">
+ </argument>
+ <description>
+ Return a copy of the vector, snapped to the lowest neared multiple.
+ </description>
+ </method>
+ <method name="to_diagonal_matrix">
+ <return type="Basis">
+ </return>
+ <description>
+ Return a diagonal matrix with the vector as main diagonal.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="x" type="float" setter="" getter="">
+ X component of the vector.
+ </member>
+ <member name="y" type="float" setter="" getter="">
+ Y component of the vector.
+ </member>
+ <member name="z" type="float" setter="" getter="">
+ Z component of the vector.
+ </member>
+ </members>
+ <constants>
+ <constant name="AXIS_X" value="0" enum="">
+ Enumerated value for the X axis. Returned by functions like max_axis or min_axis.
+ </constant>
+ <constant name="AXIS_Y" value="1" enum="">
+ Enumerated value for the Y axis.
+ </constant>
+ <constant name="AXIS_Z" value="2" enum="">
+ Enumerated value for the Z axis.
+ </constant>
+ </constants>
+</class>