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-rw-r--r--doc/classes/Vector3.xml14
1 files changed, 11 insertions, 3 deletions
diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml
index b4dcc6c6aa..4211c34d8e 100644
--- a/doc/classes/Vector3.xml
+++ b/doc/classes/Vector3.xml
@@ -78,7 +78,7 @@
<argument index="3" name="t" type="float">
</argument>
<description>
- Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by the given amount (t). (t) should be a float of 0.0-1.0, a percentage of how far along the interpolation is.
+ Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by the given amount [code]t[/code]. [code]t[/code] is in the range of [code]0.0 - 1.0[/code], representing the amount of interpolation.
</description>
</method>
<method name="distance_squared_to">
@@ -151,7 +151,7 @@
<argument index="1" name="t" type="float">
</argument>
<description>
- Returns the result of the linear interpolation between this vector and [code]b[/code] by amount [code]t[/code]. [code]t[/code] is in the range of [code]0.0 - 1.0[/code], a percentage of how far along the interpolation is.
+ Returns the result of the linear interpolation between this vector and [code]b[/code] by amount [code]t[/code]. [code]t[/code] is in the range of [code]0.0 - 1.0[/code], representing the amount of interpolation..
</description>
</method>
<method name="max_axis">
@@ -228,7 +228,7 @@
<argument index="1" name="t" type="float">
</argument>
<description>
- Returns the result of SLERP between this vector and "b", by amount "t". "t" should be a float of 0.0-1.0, a percentage of how far along the interpolation is.
+ Returns the result of SLERP between this vector and [code]b[/code], by amount [code]t[/code]. [code]t[/code] is in the range of [code]0.0 - 1.0[/code], representing the amount of interpolation.
Both vectors need to be normalized.
</description>
</method>
@@ -280,20 +280,28 @@
Enumerated value for the Z axis.
</constant>
<constant name="ZERO" value="Vector3( 0, 0, 0 )">
+ Null vector.
</constant>
<constant name="INF" value="Vector3( inf, inf, inf )">
+ Infinite vector.
</constant>
<constant name="LEFT" value="Vector3( -1, 0, 0 )">
+ Left unit vector.
</constant>
<constant name="RIGHT" value="Vector3( 1, 0, 0 )">
+ Right unit vector.
</constant>
<constant name="UP" value="Vector3( 0, 1, 0 )">
+ Up unit vector.
</constant>
<constant name="DOWN" value="Vector3( 0, -1, 0 )">
+ Down unit vector.
</constant>
<constant name="FORWARD" value="Vector3( 0, 0, -1 )">
+ Forward unit vector.
</constant>
<constant name="BACK" value="Vector3( 0, 0, 1 )">
+ Back unit vector.
</constant>
</constants>
</class>