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Diffstat (limited to 'doc/classes/Vector3.xml')
-rw-r--r-- | doc/classes/Vector3.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index 1d7eda6bb9..c961825ab3 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -5,7 +5,7 @@ </brief_description> <description> 3-element structure that can be used to represent positions in 3D space or any other triplet of numeric values. - It uses floating-point coordinates. By default, these floating-point values use 32-bit precision, unlike [float] which is always 64-bit. If double precision is needed, compile the engine with the option [code]float=64[/code]. + It uses floating-point coordinates. By default, these floating-point values use 32-bit precision, unlike [float] which is always 64-bit. If double precision is needed, compile the engine with the option [code]precision=double[/code]. See [Vector3i] for its integer counterpart. [b]Note:[/b] In a boolean context, a Vector3 will evaluate to [code]false[/code] if it's equal to [code]Vector3(0, 0, 0)[/code]. Otherwise, a Vector3 will always evaluate to [code]true[/code]. </description> |