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-rw-r--r--doc/classes/Vector3.xml34
1 files changed, 34 insertions, 0 deletions
diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml
index 309fe08aa2..62d467c505 100644
--- a/doc/classes/Vector3.xml
+++ b/doc/classes/Vector3.xml
@@ -367,84 +367,111 @@
<return type="bool" />
<argument index="0" name="right" type="Vector3" />
<description>
+ Returns [code]true[/code] if the vectors are not equal.
+ [b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
</description>
</operator>
<operator name="operator *">
<return type="Vector3" />
<argument index="0" name="right" type="Vector3" />
<description>
+ Multiplies each component of the [Vector3] by the components of the given [Vector3].
+ [codeblock]
+ print(Vector3(10, 20, 30) * Vector3(3, 4, 5)) # Prints "(30, 80, 150)"
+ [/codeblock]
</description>
</operator>
<operator name="operator *">
<return type="Vector3" />
<argument index="0" name="right" type="Basis" />
<description>
+ Inversely transforms (multiplies) the [Vector3] by the given [Basis] matrix.
</description>
</operator>
<operator name="operator *">
<return type="Vector3" />
<argument index="0" name="right" type="Quaternion" />
<description>
+ Inversely transforms (multiplies) the [Vector3] by the given [Quaternion].
</description>
</operator>
<operator name="operator *">
<return type="Vector3" />
<argument index="0" name="right" type="Transform3D" />
<description>
+ Inversely transforms (multiplies) the [Vector3] by the given [Transform3D] transformation matrix.
</description>
</operator>
<operator name="operator *">
<return type="Vector3" />
<argument index="0" name="right" type="float" />
<description>
+ Multiplies each component of the [Vector3] by the given [float].
</description>
</operator>
<operator name="operator *">
<return type="Vector3" />
<argument index="0" name="right" type="int" />
<description>
+ Multiplies each component of the [Vector3] by the given [int].
</description>
</operator>
<operator name="operator +">
<return type="Vector3" />
<argument index="0" name="right" type="Vector3" />
<description>
+ Adds each component of the [Vector3] by the components of the given [Vector3].
+ [codeblock]
+ print(Vector3(10, 20, 30) + Vector3(3, 4, 5)) # Prints "(13, 24, 35)"
+ [/codeblock]
</description>
</operator>
<operator name="operator -">
<return type="Vector3" />
<argument index="0" name="right" type="Vector3" />
<description>
+ Subtracts each component of the [Vector3] by the components of the given [Vector3].
+ [codeblock]
+ print(Vector3(10, 20, 30) - Vector3(3, 4, 5)) # Prints "(7, 16, 25)"
+ [/codeblock]
</description>
</operator>
<operator name="operator /">
<return type="Vector3" />
<argument index="0" name="right" type="Vector3" />
<description>
+ Divides each component of the [Vector3] by the components of the given [Vector3].
+ [codeblock]
+ print(Vector3(10, 20, 30) / Vector3(2, 5, 3)) # Prints "(5, 4, 10)"
+ [/codeblock]
</description>
</operator>
<operator name="operator /">
<return type="Vector3" />
<argument index="0" name="right" type="float" />
<description>
+ Divides each component of the [Vector3] by the given [float].
</description>
</operator>
<operator name="operator /">
<return type="Vector3" />
<argument index="0" name="right" type="int" />
<description>
+ Divides each component of the [Vector3] by the given [int].
</description>
</operator>
<operator name="operator &lt;">
<return type="bool" />
<argument index="0" name="right" type="Vector3" />
<description>
+ Compares two [Vector3] vectors by first checking if the X value of the left vector is less than the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors.
</description>
</operator>
<operator name="operator &lt;=">
<return type="bool" />
<argument index="0" name="right" type="Vector3" />
<description>
+ Compares two [Vector3] vectors by first checking if the X value of the left vector is less than or equal to the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors.
</description>
</operator>
<operator name="operator ==">
@@ -456,34 +483,41 @@
<return type="bool" />
<argument index="0" name="right" type="Vector3" />
<description>
+ Returns [code]true[/code] if the vectors are exactly equal.
+ [b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
</description>
</operator>
<operator name="operator &gt;">
<return type="bool" />
<argument index="0" name="right" type="Vector3" />
<description>
+ Compares two [Vector3] vectors by first checking if the X value of the left vector is greater than the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors.
</description>
</operator>
<operator name="operator &gt;=">
<return type="bool" />
<argument index="0" name="right" type="Vector3" />
<description>
+ Compares two [Vector3] vectors by first checking if the X value of the left vector is greater than or equal to the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors.
</description>
</operator>
<operator name="operator []">
<return type="float" />
<argument index="0" name="index" type="int" />
<description>
+ Access vector components using their index. [code]v[0][/code] is equivalent to [code]v.x[/code], [code]v[1][/code] is equivalent to [code]v.y[/code], and [code]v[2][/code] is equivalent to [code]v.z[/code].
</description>
</operator>
<operator name="operator unary+">
<return type="Vector3" />
<description>
+ Returns the same value as if the [code]+[/code] was not there. Unary [code]+[/code] does nothing, but sometimes it can make your code more readable.
</description>
</operator>
<operator name="operator unary-">
<return type="Vector3" />
<description>
+ Returns the negative value of the [Vector3]. This is the same as writing [code]Vector3(-v.x, -v.y, -v.z)[/code]. This operation flips the direction of the vector while keeping the same magnitude. With floats, the number zero can be either positive or negative.
</description>
</operator>
</operators>