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-rw-r--r--doc/classes/Vector2i.xml188
1 files changed, 96 insertions, 92 deletions
diff --git a/doc/classes/Vector2i.xml b/doc/classes/Vector2i.xml
index 52fd8c6780..71882e5b0c 100644
--- a/doc/classes/Vector2i.xml
+++ b/doc/classes/Vector2i.xml
@@ -13,35 +13,37 @@
<link title="Vector math">https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html</link>
<link title="3Blue1Brown Essence of Linear Algebra">https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab</link>
</tutorials>
- <methods>
- <method name="Vector2i" qualifiers="constructor">
+ <constructors>
+ <constructor name="Vector2i">
<return type="Vector2i" />
<description>
Constructs a default-initialized [Vector2i] with all components set to [code]0[/code].
</description>
- </method>
- <method name="Vector2i" qualifiers="constructor">
+ </constructor>
+ <constructor name="Vector2i">
<return type="Vector2i" />
<argument index="0" name="from" type="Vector2i" />
<description>
Constructs a [Vector2i] as a copy of the given [Vector2i].
</description>
- </method>
- <method name="Vector2i" qualifiers="constructor">
+ </constructor>
+ <constructor name="Vector2i">
<return type="Vector2i" />
<argument index="0" name="from" type="Vector2" />
<description>
Constructs a new [Vector2i] from [Vector2]. The floating point coordinates will be truncated.
</description>
- </method>
- <method name="Vector2i" qualifiers="constructor">
+ </constructor>
+ <constructor name="Vector2i">
<return type="Vector2i" />
<argument index="0" name="x" type="int" />
<argument index="1" name="y" type="int" />
<description>
Constructs a new [Vector2i] from the given [code]x[/code] and [code]y[/code].
</description>
- </method>
+ </constructor>
+ </constructors>
+ <methods>
<method name="abs" qualifiers="const">
<return type="Vector2i" />
<description>
@@ -62,167 +64,169 @@
Returns a new vector with all components clamped between the components of [code]min[/code] and [code]max[/code], by running [method @GlobalScope.clamp] on each component.
</description>
</method>
- <method name="operator !=" qualifiers="operator">
- <return type="bool" />
+ <method name="sign" qualifiers="const">
+ <return type="Vector2i" />
<description>
+ Returns the vector with each component set to one or negative one, depending on the signs of the components.
</description>
</method>
- <method name="operator !=" qualifiers="operator">
+ </methods>
+ <members>
+ <member name="x" type="int" setter="" getter="" default="0">
+ The vector's X component. Also accessible by using the index position [code][0][/code].
+ </member>
+ <member name="y" type="int" setter="" getter="" default="0">
+ The vector's Y component. Also accessible by using the index position [code][1][/code].
+ </member>
+ </members>
+ <constants>
+ <constant name="AXIS_X" value="0">
+ Enumerated value for the X axis.
+ </constant>
+ <constant name="AXIS_Y" value="1">
+ Enumerated value for the Y axis.
+ </constant>
+ <constant name="ZERO" value="Vector2i(0, 0)">
+ Zero vector, a vector with all components set to [code]0[/code].
+ </constant>
+ <constant name="ONE" value="Vector2i(1, 1)">
+ One vector, a vector with all components set to [code]1[/code].
+ </constant>
+ <constant name="LEFT" value="Vector2i(-1, 0)">
+ Left unit vector. Represents the direction of left.
+ </constant>
+ <constant name="RIGHT" value="Vector2i(1, 0)">
+ Right unit vector. Represents the direction of right.
+ </constant>
+ <constant name="UP" value="Vector2i(0, -1)">
+ Up unit vector. Y is down in 2D, so this vector points -Y.
+ </constant>
+ <constant name="DOWN" value="Vector2i(0, 1)">
+ Down unit vector. Y is down in 2D, so this vector points +Y.
+ </constant>
+ </constants>
+ <operators>
+ <operator name="operator !=">
+ <return type="bool" />
+ <description>
+ </description>
+ </operator>
+ <operator name="operator !=">
<return type="bool" />
<argument index="0" name="right" type="Vector2i" />
<description>
</description>
- </method>
- <method name="operator %" qualifiers="operator">
+ </operator>
+ <operator name="operator %">
<return type="Vector2i" />
<argument index="0" name="right" type="Vector2i" />
<description>
</description>
- </method>
- <method name="operator %" qualifiers="operator">
+ </operator>
+ <operator name="operator %">
<return type="Vector2i" />
<argument index="0" name="right" type="int" />
<description>
</description>
- </method>
- <method name="operator *" qualifiers="operator">
+ </operator>
+ <operator name="operator *">
<return type="Vector2i" />
<argument index="0" name="right" type="Vector2i" />
<description>
</description>
- </method>
- <method name="operator *" qualifiers="operator">
+ </operator>
+ <operator name="operator *">
<return type="Vector2i" />
<argument index="0" name="right" type="float" />
<description>
</description>
- </method>
- <method name="operator *" qualifiers="operator">
+ </operator>
+ <operator name="operator *">
<return type="Vector2i" />
<argument index="0" name="right" type="int" />
<description>
</description>
- </method>
- <method name="operator +" qualifiers="operator">
+ </operator>
+ <operator name="operator +">
<return type="Vector2i" />
<argument index="0" name="right" type="Vector2i" />
<description>
</description>
- </method>
- <method name="operator -" qualifiers="operator">
+ </operator>
+ <operator name="operator -">
<return type="Vector2i" />
<argument index="0" name="right" type="Vector2i" />
<description>
</description>
- </method>
- <method name="operator /" qualifiers="operator">
+ </operator>
+ <operator name="operator /">
<return type="Vector2i" />
<argument index="0" name="right" type="Vector2i" />
<description>
</description>
- </method>
- <method name="operator /" qualifiers="operator">
+ </operator>
+ <operator name="operator /">
<return type="Vector2i" />
<argument index="0" name="right" type="float" />
<description>
</description>
- </method>
- <method name="operator /" qualifiers="operator">
+ </operator>
+ <operator name="operator /">
<return type="Vector2i" />
<argument index="0" name="right" type="int" />
<description>
</description>
- </method>
- <method name="operator &lt;" qualifiers="operator">
+ </operator>
+ <operator name="operator &lt;">
<return type="bool" />
<argument index="0" name="right" type="Vector2i" />
<description>
</description>
- </method>
- <method name="operator &lt;=" qualifiers="operator">
+ </operator>
+ <operator name="operator &lt;=">
<return type="bool" />
<argument index="0" name="right" type="Vector2i" />
<description>
</description>
- </method>
- <method name="operator ==" qualifiers="operator">
+ </operator>
+ <operator name="operator ==">
<return type="bool" />
<description>
</description>
- </method>
- <method name="operator ==" qualifiers="operator">
+ </operator>
+ <operator name="operator ==">
<return type="bool" />
<argument index="0" name="right" type="Vector2i" />
<description>
</description>
- </method>
- <method name="operator &gt;" qualifiers="operator">
+ </operator>
+ <operator name="operator &gt;">
<return type="bool" />
<argument index="0" name="right" type="Vector2i" />
<description>
</description>
- </method>
- <method name="operator &gt;=" qualifiers="operator">
+ </operator>
+ <operator name="operator &gt;=">
<return type="bool" />
<argument index="0" name="right" type="Vector2i" />
<description>
</description>
- </method>
- <method name="operator []" qualifiers="operator">
+ </operator>
+ <operator name="operator []">
<return type="int" />
<argument index="0" name="index" type="int" />
<description>
</description>
- </method>
- <method name="operator unary+" qualifiers="operator">
+ </operator>
+ <operator name="operator unary+">
<return type="Vector2i" />
<description>
</description>
- </method>
- <method name="operator unary-" qualifiers="operator">
+ </operator>
+ <operator name="operator unary-">
<return type="Vector2i" />
<description>
</description>
- </method>
- <method name="sign" qualifiers="const">
- <return type="Vector2i" />
- <description>
- Returns the vector with each component set to one or negative one, depending on the signs of the components.
- </description>
- </method>
- </methods>
- <members>
- <member name="x" type="int" setter="" getter="" default="0">
- The vector's X component. Also accessible by using the index position [code][0][/code].
- </member>
- <member name="y" type="int" setter="" getter="" default="0">
- The vector's Y component. Also accessible by using the index position [code][1][/code].
- </member>
- </members>
- <constants>
- <constant name="AXIS_X" value="0">
- Enumerated value for the X axis.
- </constant>
- <constant name="AXIS_Y" value="1">
- Enumerated value for the Y axis.
- </constant>
- <constant name="ZERO" value="Vector2i(0, 0)">
- Zero vector, a vector with all components set to [code]0[/code].
- </constant>
- <constant name="ONE" value="Vector2i(1, 1)">
- One vector, a vector with all components set to [code]1[/code].
- </constant>
- <constant name="LEFT" value="Vector2i(-1, 0)">
- Left unit vector. Represents the direction of left.
- </constant>
- <constant name="RIGHT" value="Vector2i(1, 0)">
- Right unit vector. Represents the direction of right.
- </constant>
- <constant name="UP" value="Vector2i(0, -1)">
- Up unit vector. Y is down in 2D, so this vector points -Y.
- </constant>
- <constant name="DOWN" value="Vector2i(0, 1)">
- Down unit vector. Y is down in 2D, so this vector points +Y.
- </constant>
- </constants>
+ </operator>
+ </operators>
</class>