diff options
Diffstat (limited to 'doc/classes/Vector2i.xml')
-rw-r--r-- | doc/classes/Vector2i.xml | 188 |
1 files changed, 96 insertions, 92 deletions
diff --git a/doc/classes/Vector2i.xml b/doc/classes/Vector2i.xml index 52fd8c6780..71882e5b0c 100644 --- a/doc/classes/Vector2i.xml +++ b/doc/classes/Vector2i.xml @@ -13,35 +13,37 @@ <link title="Vector math">https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html</link> <link title="3Blue1Brown Essence of Linear Algebra">https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab</link> </tutorials> - <methods> - <method name="Vector2i" qualifiers="constructor"> + <constructors> + <constructor name="Vector2i"> <return type="Vector2i" /> <description> Constructs a default-initialized [Vector2i] with all components set to [code]0[/code]. </description> - </method> - <method name="Vector2i" qualifiers="constructor"> + </constructor> + <constructor name="Vector2i"> <return type="Vector2i" /> <argument index="0" name="from" type="Vector2i" /> <description> Constructs a [Vector2i] as a copy of the given [Vector2i]. </description> - </method> - <method name="Vector2i" qualifiers="constructor"> + </constructor> + <constructor name="Vector2i"> <return type="Vector2i" /> <argument index="0" name="from" type="Vector2" /> <description> Constructs a new [Vector2i] from [Vector2]. The floating point coordinates will be truncated. </description> - </method> - <method name="Vector2i" qualifiers="constructor"> + </constructor> + <constructor name="Vector2i"> <return type="Vector2i" /> <argument index="0" name="x" type="int" /> <argument index="1" name="y" type="int" /> <description> Constructs a new [Vector2i] from the given [code]x[/code] and [code]y[/code]. </description> - </method> + </constructor> + </constructors> + <methods> <method name="abs" qualifiers="const"> <return type="Vector2i" /> <description> @@ -62,167 +64,169 @@ Returns a new vector with all components clamped between the components of [code]min[/code] and [code]max[/code], by running [method @GlobalScope.clamp] on each component. </description> </method> - <method name="operator !=" qualifiers="operator"> - <return type="bool" /> + <method name="sign" qualifiers="const"> + <return type="Vector2i" /> <description> + Returns the vector with each component set to one or negative one, depending on the signs of the components. </description> </method> - <method name="operator !=" qualifiers="operator"> + </methods> + <members> + <member name="x" type="int" setter="" getter="" default="0"> + The vector's X component. Also accessible by using the index position [code][0][/code]. + </member> + <member name="y" type="int" setter="" getter="" default="0"> + The vector's Y component. Also accessible by using the index position [code][1][/code]. + </member> + </members> + <constants> + <constant name="AXIS_X" value="0"> + Enumerated value for the X axis. + </constant> + <constant name="AXIS_Y" value="1"> + Enumerated value for the Y axis. + </constant> + <constant name="ZERO" value="Vector2i(0, 0)"> + Zero vector, a vector with all components set to [code]0[/code]. + </constant> + <constant name="ONE" value="Vector2i(1, 1)"> + One vector, a vector with all components set to [code]1[/code]. + </constant> + <constant name="LEFT" value="Vector2i(-1, 0)"> + Left unit vector. Represents the direction of left. + </constant> + <constant name="RIGHT" value="Vector2i(1, 0)"> + Right unit vector. Represents the direction of right. + </constant> + <constant name="UP" value="Vector2i(0, -1)"> + Up unit vector. Y is down in 2D, so this vector points -Y. + </constant> + <constant name="DOWN" value="Vector2i(0, 1)"> + Down unit vector. Y is down in 2D, so this vector points +Y. + </constant> + </constants> + <operators> + <operator name="operator !="> + <return type="bool" /> + <description> + </description> + </operator> + <operator name="operator !="> <return type="bool" /> <argument index="0" name="right" type="Vector2i" /> <description> </description> - </method> - <method name="operator %" qualifiers="operator"> + </operator> + <operator name="operator %"> <return type="Vector2i" /> <argument index="0" name="right" type="Vector2i" /> <description> </description> - </method> - <method name="operator %" qualifiers="operator"> + </operator> + <operator name="operator %"> <return type="Vector2i" /> <argument index="0" name="right" type="int" /> <description> </description> - </method> - <method name="operator *" qualifiers="operator"> + </operator> + <operator name="operator *"> <return type="Vector2i" /> <argument index="0" name="right" type="Vector2i" /> <description> </description> - </method> - <method name="operator *" qualifiers="operator"> + </operator> + <operator name="operator *"> <return type="Vector2i" /> <argument index="0" name="right" type="float" /> <description> </description> - </method> - <method name="operator *" qualifiers="operator"> + </operator> + <operator name="operator *"> <return type="Vector2i" /> <argument index="0" name="right" type="int" /> <description> </description> - </method> - <method name="operator +" qualifiers="operator"> + </operator> + <operator name="operator +"> <return type="Vector2i" /> <argument index="0" name="right" type="Vector2i" /> <description> </description> - </method> - <method name="operator -" qualifiers="operator"> + </operator> + <operator name="operator -"> <return type="Vector2i" /> <argument index="0" name="right" type="Vector2i" /> <description> </description> - </method> - <method name="operator /" qualifiers="operator"> + </operator> + <operator name="operator /"> <return type="Vector2i" /> <argument index="0" name="right" type="Vector2i" /> <description> </description> - </method> - <method name="operator /" qualifiers="operator"> + </operator> + <operator name="operator /"> <return type="Vector2i" /> <argument index="0" name="right" type="float" /> <description> </description> - </method> - <method name="operator /" qualifiers="operator"> + </operator> + <operator name="operator /"> <return type="Vector2i" /> <argument index="0" name="right" type="int" /> <description> </description> - </method> - <method name="operator <" qualifiers="operator"> + </operator> + <operator name="operator <"> <return type="bool" /> <argument index="0" name="right" type="Vector2i" /> <description> </description> - </method> - <method name="operator <=" qualifiers="operator"> + </operator> + <operator name="operator <="> <return type="bool" /> <argument index="0" name="right" type="Vector2i" /> <description> </description> - </method> - <method name="operator ==" qualifiers="operator"> + </operator> + <operator name="operator =="> <return type="bool" /> <description> </description> - </method> - <method name="operator ==" qualifiers="operator"> + </operator> + <operator name="operator =="> <return type="bool" /> <argument index="0" name="right" type="Vector2i" /> <description> </description> - </method> - <method name="operator >" qualifiers="operator"> + </operator> + <operator name="operator >"> <return type="bool" /> <argument index="0" name="right" type="Vector2i" /> <description> </description> - </method> - <method name="operator >=" qualifiers="operator"> + </operator> + <operator name="operator >="> <return type="bool" /> <argument index="0" name="right" type="Vector2i" /> <description> </description> - </method> - <method name="operator []" qualifiers="operator"> + </operator> + <operator name="operator []"> <return type="int" /> <argument index="0" name="index" type="int" /> <description> </description> - </method> - <method name="operator unary+" qualifiers="operator"> + </operator> + <operator name="operator unary+"> <return type="Vector2i" /> <description> </description> - </method> - <method name="operator unary-" qualifiers="operator"> + </operator> + <operator name="operator unary-"> <return type="Vector2i" /> <description> </description> - </method> - <method name="sign" qualifiers="const"> - <return type="Vector2i" /> - <description> - Returns the vector with each component set to one or negative one, depending on the signs of the components. - </description> - </method> - </methods> - <members> - <member name="x" type="int" setter="" getter="" default="0"> - The vector's X component. Also accessible by using the index position [code][0][/code]. - </member> - <member name="y" type="int" setter="" getter="" default="0"> - The vector's Y component. Also accessible by using the index position [code][1][/code]. - </member> - </members> - <constants> - <constant name="AXIS_X" value="0"> - Enumerated value for the X axis. - </constant> - <constant name="AXIS_Y" value="1"> - Enumerated value for the Y axis. - </constant> - <constant name="ZERO" value="Vector2i(0, 0)"> - Zero vector, a vector with all components set to [code]0[/code]. - </constant> - <constant name="ONE" value="Vector2i(1, 1)"> - One vector, a vector with all components set to [code]1[/code]. - </constant> - <constant name="LEFT" value="Vector2i(-1, 0)"> - Left unit vector. Represents the direction of left. - </constant> - <constant name="RIGHT" value="Vector2i(1, 0)"> - Right unit vector. Represents the direction of right. - </constant> - <constant name="UP" value="Vector2i(0, -1)"> - Up unit vector. Y is down in 2D, so this vector points -Y. - </constant> - <constant name="DOWN" value="Vector2i(0, 1)"> - Down unit vector. Y is down in 2D, so this vector points +Y. - </constant> - </constants> + </operator> + </operators> </class> |