diff options
Diffstat (limited to 'doc/classes/Vector2i.xml')
-rw-r--r-- | doc/classes/Vector2i.xml | 304 |
1 files changed, 188 insertions, 116 deletions
diff --git a/doc/classes/Vector2i.xml b/doc/classes/Vector2i.xml index 212b1fd22b..eab880e57f 100644 --- a/doc/classes/Vector2i.xml +++ b/doc/classes/Vector2i.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Vector2i" version="4.0"> +<class name="Vector2i" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Vector used for 2D math using integer coordinates. </brief_description> @@ -9,39 +9,41 @@ [b]Note:[/b] In a boolean context, a Vector2i will evaluate to [code]false[/code] if it's equal to [code]Vector2i(0, 0)[/code]. Otherwise, a Vector2i will always evaluate to [code]true[/code]. </description> <tutorials> - <link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> - <link title="Vector math">https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html</link> + <link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link> + <link title="Vector math">$DOCS_URL/tutorials/math/vector_math.html</link> <link title="3Blue1Brown Essence of Linear Algebra">https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab</link> </tutorials> - <methods> - <method name="Vector2i" qualifiers="constructor"> + <constructors> + <constructor name="Vector2i"> <return type="Vector2i" /> <description> Constructs a default-initialized [Vector2i] with all components set to [code]0[/code]. </description> - </method> - <method name="Vector2i" qualifiers="constructor"> + </constructor> + <constructor name="Vector2i"> <return type="Vector2i" /> - <argument index="0" name="from" type="Vector2i" /> + <param index="0" name="from" type="Vector2i" /> <description> Constructs a [Vector2i] as a copy of the given [Vector2i]. </description> - </method> - <method name="Vector2i" qualifiers="constructor"> + </constructor> + <constructor name="Vector2i"> <return type="Vector2i" /> - <argument index="0" name="from" type="Vector2" /> + <param index="0" name="from" type="Vector2" /> <description> Constructs a new [Vector2i] from [Vector2]. The floating point coordinates will be truncated. </description> - </method> - <method name="Vector2i" qualifiers="constructor"> + </constructor> + <constructor name="Vector2i"> <return type="Vector2i" /> - <argument index="0" name="x" type="int" /> - <argument index="1" name="y" type="int" /> + <param index="0" name="x" type="int" /> + <param index="1" name="y" type="int" /> <description> - Constructs a new [Vector2i] from the given [code]x[/code] and [code]y[/code]. + Constructs a new [Vector2i] from the given [param x] and [param y]. </description> - </method> + </constructor> + </constructors> + <methods> <method name="abs" qualifiers="const"> <return type="Vector2i" /> <description> @@ -51,168 +53,238 @@ <method name="aspect" qualifiers="const"> <return type="float" /> <description> - Returns the ratio of [member x] to [member y]. + Returns the aspect ratio of this vector, the ratio of [member x] to [member y]. </description> </method> <method name="clamp" qualifiers="const"> <return type="Vector2i" /> - <argument index="0" name="min" type="Vector2i" /> - <argument index="1" name="max" type="Vector2i" /> + <param index="0" name="min" type="Vector2i" /> + <param index="1" name="max" type="Vector2i" /> <description> - Returns a new vector with all components clamped between the components of [code]min[/code] and [code]max[/code], by running [method @GlobalScope.clamp] on each component. + Returns a new vector with all components clamped between the components of [param min] and [param max], by running [method @GlobalScope.clamp] on each component. </description> </method> - <method name="operator !=" qualifiers="operator"> - <return type="bool" /> - <argument index="0" name="right" type="Vector2i" /> + <method name="length" qualifiers="const"> + <return type="float" /> <description> + Returns the length (magnitude) of this vector. </description> </method> - <method name="operator %" qualifiers="operator"> - <return type="Vector2i" /> - <argument index="0" name="right" type="Vector2i" /> + <method name="length_squared" qualifiers="const"> + <return type="int" /> <description> + Returns the squared length (squared magnitude) of this vector. + This method runs faster than [method length], so prefer it if you need to compare vectors or need the squared distance for some formula. </description> </method> - <method name="operator %" qualifiers="operator"> - <return type="Vector2i" /> - <argument index="0" name="right" type="int" /> + <method name="max_axis_index" qualifiers="const"> + <return type="int" /> <description> + Returns the axis of the vector's highest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X]. </description> </method> - <method name="operator *" qualifiers="operator"> - <return type="Vector2i" /> - <argument index="0" name="right" type="Vector2i" /> + <method name="min_axis_index" qualifiers="const"> + <return type="int" /> <description> + Returns the axis of the vector's lowest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_Y]. </description> </method> - <method name="operator *" qualifiers="operator"> + <method name="sign" qualifiers="const"> <return type="Vector2i" /> - <argument index="0" name="right" type="float" /> <description> + Returns a new vector with each component set to one or negative one, depending on the signs of the components, or zero if the component is zero, by calling [method @GlobalScope.sign] on each component. </description> </method> - <method name="operator *" qualifiers="operator"> + </methods> + <members> + <member name="x" type="int" setter="" getter="" default="0"> + The vector's X component. Also accessible by using the index position [code][0][/code]. + </member> + <member name="y" type="int" setter="" getter="" default="0"> + The vector's Y component. Also accessible by using the index position [code][1][/code]. + </member> + </members> + <constants> + <constant name="AXIS_X" value="0"> + Enumerated value for the X axis. Returned by [method max_axis_index] and [method min_axis_index]. + </constant> + <constant name="AXIS_Y" value="1"> + Enumerated value for the Y axis. Returned by [method max_axis_index] and [method min_axis_index]. + </constant> + <constant name="ZERO" value="Vector2i(0, 0)"> + Zero vector, a vector with all components set to [code]0[/code]. + </constant> + <constant name="ONE" value="Vector2i(1, 1)"> + One vector, a vector with all components set to [code]1[/code]. + </constant> + <constant name="LEFT" value="Vector2i(-1, 0)"> + Left unit vector. Represents the direction of left. + </constant> + <constant name="RIGHT" value="Vector2i(1, 0)"> + Right unit vector. Represents the direction of right. + </constant> + <constant name="UP" value="Vector2i(0, -1)"> + Up unit vector. Y is down in 2D, so this vector points -Y. + </constant> + <constant name="DOWN" value="Vector2i(0, 1)"> + Down unit vector. Y is down in 2D, so this vector points +Y. + </constant> + </constants> + <operators> + <operator name="operator !="> + <return type="bool" /> + <param index="0" name="right" type="Vector2i" /> + <description> + Returns [code]true[/code] if the vectors are not equal. + </description> + </operator> + <operator name="operator %"> <return type="Vector2i" /> - <argument index="0" name="right" type="int" /> + <param index="0" name="right" type="Vector2i" /> <description> + Gets the remainder of each component of the [Vector2i] with the components of the given [Vector2i]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers. + [codeblock] + print(Vector2i(10, -20) % Vector2i(7, 8)) # Prints "(3, -4)" + [/codeblock] </description> - </method> - <method name="operator +" qualifiers="operator"> + </operator> + <operator name="operator %"> <return type="Vector2i" /> - <argument index="0" name="right" type="Vector2i" /> + <param index="0" name="right" type="int" /> <description> + Gets the remainder of each component of the [Vector2i] with the the given [int]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers. + [codeblock] + print(Vector2i(10, -20) % 7) # Prints "(3, -6)" + [/codeblock] </description> - </method> - <method name="operator -" qualifiers="operator"> + </operator> + <operator name="operator *"> <return type="Vector2i" /> - <argument index="0" name="right" type="Vector2i" /> + <param index="0" name="right" type="Vector2i" /> <description> + Multiplies each component of the [Vector2i] by the components of the given [Vector2i]. + [codeblock] + print(Vector2i(10, 20) * Vector2i(3, 4)) # Prints "(30, 80)" + [/codeblock] </description> - </method> - <method name="operator /" qualifiers="operator"> + </operator> + <operator name="operator *"> + <return type="Vector2" /> + <param index="0" name="right" type="float" /> + <description> + Multiplies each component of the [Vector2i] by the given [float]. Returns a [Vector2]. + [codeblock] + print(Vector2i(10, 15) * 0.9) # Prints "(9, 13.5)" + [/codeblock] + </description> + </operator> + <operator name="operator *"> <return type="Vector2i" /> - <argument index="0" name="right" type="Vector2i" /> + <param index="0" name="right" type="int" /> <description> + Multiplies each component of the [Vector2i] by the given [int]. </description> - </method> - <method name="operator /" qualifiers="operator"> + </operator> + <operator name="operator +"> <return type="Vector2i" /> - <argument index="0" name="right" type="float" /> + <param index="0" name="right" type="Vector2i" /> <description> + Adds each component of the [Vector2i] by the components of the given [Vector2i]. + [codeblock] + print(Vector2i(10, 20) + Vector2i(3, 4)) # Prints "(13, 24)" + [/codeblock] </description> - </method> - <method name="operator /" qualifiers="operator"> + </operator> + <operator name="operator -"> <return type="Vector2i" /> - <argument index="0" name="right" type="int" /> + <param index="0" name="right" type="Vector2i" /> <description> + Subtracts each component of the [Vector2i] by the components of the given [Vector2i]. + [codeblock] + print(Vector2i(10, 20) - Vector2i(3, 4)) # Prints "(7, 16)" + [/codeblock] </description> - </method> - <method name="operator <" qualifiers="operator"> - <return type="bool" /> - <argument index="0" name="right" type="Vector2i" /> + </operator> + <operator name="operator /"> + <return type="Vector2i" /> + <param index="0" name="right" type="Vector2i" /> <description> + Divides each component of the [Vector2i] by the components of the given [Vector2i]. + [codeblock] + print(Vector2i(10, 20) / Vector2i(2, 5)) # Prints "(5, 4)" + [/codeblock] </description> - </method> - <method name="operator <=" qualifiers="operator"> + </operator> + <operator name="operator /"> + <return type="Vector2" /> + <param index="0" name="right" type="float" /> + <description> + Divides each component of the [Vector2i] by the given [float]. Returns a [Vector2]. + [codeblock] + print(Vector2i(10, 20) / 2.9) # Prints "(5, 10)" + [/codeblock] + </description> + </operator> + <operator name="operator /"> + <return type="Vector2i" /> + <param index="0" name="right" type="int" /> + <description> + Divides each component of the [Vector2i] by the given [int]. + </description> + </operator> + <operator name="operator <"> <return type="bool" /> - <argument index="0" name="right" type="Vector2i" /> + <param index="0" name="right" type="Vector2i" /> <description> + Compares two [Vector2i] vectors by first checking if the X value of the left vector is less than the X value of the [param right] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors. This operator is useful for sorting vectors. </description> - </method> - <method name="operator ==" qualifiers="operator"> + </operator> + <operator name="operator <="> <return type="bool" /> - <argument index="0" name="right" type="Vector2i" /> + <param index="0" name="right" type="Vector2i" /> <description> + Compares two [Vector2i] vectors by first checking if the X value of the left vector is less than or equal to the X value of the [param right] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors. This operator is useful for sorting vectors. </description> - </method> - <method name="operator >" qualifiers="operator"> + </operator> + <operator name="operator =="> <return type="bool" /> - <argument index="0" name="right" type="Vector2i" /> + <param index="0" name="right" type="Vector2i" /> <description> + Returns [code]true[/code] if the vectors are equal. </description> - </method> - <method name="operator >=" qualifiers="operator"> + </operator> + <operator name="operator >"> <return type="bool" /> - <argument index="0" name="right" type="Vector2i" /> + <param index="0" name="right" type="Vector2i" /> <description> + Compares two [Vector2i] vectors by first checking if the X value of the left vector is greater than the X value of the [param right] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors. This operator is useful for sorting vectors. </description> - </method> - <method name="operator []" qualifiers="operator"> - <return type="int" /> - <argument index="0" name="index" type="int" /> + </operator> + <operator name="operator >="> + <return type="bool" /> + <param index="0" name="right" type="Vector2i" /> <description> + Compares two [Vector2i] vectors by first checking if the X value of the left vector is greater than or equal to the X value of the [param right] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors. This operator is useful for sorting vectors. </description> - </method> - <method name="operator unary+" qualifiers="operator"> - <return type="Vector2i" /> + </operator> + <operator name="operator []"> + <return type="int" /> + <param index="0" name="index" type="int" /> <description> + Access vector components using their [param index]. [code]v[0][/code] is equivalent to [code]v.x[/code], and [code]v[1][/code] is equivalent to [code]v.y[/code]. </description> - </method> - <method name="operator unary-" qualifiers="operator"> + </operator> + <operator name="operator unary+"> <return type="Vector2i" /> <description> + Returns the same value as if the [code]+[/code] was not there. Unary [code]+[/code] does nothing, but sometimes it can make your code more readable. </description> - </method> - <method name="sign" qualifiers="const"> + </operator> + <operator name="operator unary-"> <return type="Vector2i" /> <description> - Returns the vector with each component set to one or negative one, depending on the signs of the components. + Returns the negative value of the [Vector2i]. This is the same as writing [code]Vector2i(-v.x, -v.y)[/code]. This operation flips the direction of the vector while keeping the same magnitude. </description> - </method> - </methods> - <members> - <member name="x" type="int" setter="" getter="" default="0"> - The vector's X component. Also accessible by using the index position [code][0][/code]. - </member> - <member name="y" type="int" setter="" getter="" default="0"> - The vector's Y component. Also accessible by using the index position [code][1][/code]. - </member> - </members> - <constants> - <constant name="AXIS_X" value="0"> - Enumerated value for the X axis. - </constant> - <constant name="AXIS_Y" value="1"> - Enumerated value for the Y axis. - </constant> - <constant name="ZERO" value="Vector2i(0, 0)"> - Zero vector, a vector with all components set to [code]0[/code]. - </constant> - <constant name="ONE" value="Vector2i(1, 1)"> - One vector, a vector with all components set to [code]1[/code]. - </constant> - <constant name="LEFT" value="Vector2i(-1, 0)"> - Left unit vector. Represents the direction of left. - </constant> - <constant name="RIGHT" value="Vector2i(1, 0)"> - Right unit vector. Represents the direction of right. - </constant> - <constant name="UP" value="Vector2i(0, -1)"> - Up unit vector. Y is down in 2D, so this vector points -Y. - </constant> - <constant name="DOWN" value="Vector2i(0, 1)"> - Down unit vector. Y is down in 2D, so this vector points +Y. - </constant> - </constants> + </operator> + </operators> </class> |