diff options
Diffstat (limited to 'doc/classes/Vector2.xml')
-rw-r--r-- | doc/classes/Vector2.xml | 39 |
1 files changed, 36 insertions, 3 deletions
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index eaaf41561a..595af6222c 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -9,9 +9,9 @@ [b]Note:[/b] In a boolean context, a Vector2 will evaluate to [code]false[/code] if it's equal to [code]Vector2(0, 0)[/code]. Otherwise, a Vector2 will always evaluate to [code]true[/code]. </description> <tutorials> - <link title="Math documentation index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> - <link title="Vector math">https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html</link> - <link title="Advanced vector math">https://docs.godotengine.org/en/latest/tutorials/math/vectors_advanced.html</link> + <link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link> + <link title="Vector math">$DOCS_URL/tutorials/math/vector_math.html</link> + <link title="Advanced vector math">$DOCS_URL/tutorials/math/vectors_advanced.html</link> <link title="3Blue1Brown Essence of Linear Algebra">https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab</link> <link title="Matrix Transform Demo">https://godotengine.org/asset-library/asset/584</link> <link title="All 2D Demos">https://github.com/godotengine/godot-demo-projects/tree/master/2d</link> @@ -75,6 +75,7 @@ <argument index="0" name="to" type="Vector2" /> <description> Returns the angle between the line connecting the two points and the X axis, in radians. + [code]a.angle_to_point(b)[/code] is equivalent of doing [code](b - a).angle()[/code]. [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/vector2_angle_to_point.png]Illustration of the returned angle.[/url] </description> </method> @@ -351,72 +352,97 @@ <return type="bool" /> <argument index="0" name="right" type="Vector2" /> <description> + Returns [code]true[/code] if the vectors are not equal. + [b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable. </description> </operator> <operator name="operator *"> <return type="Vector2" /> <argument index="0" name="right" type="Vector2" /> <description> + Multiplies each component of the [Vector2] by the components of the given [Vector2]. + [codeblock] + print(Vector2(10, 20) * Vector2(3, 4)) # Prints "(30, 80)" + [/codeblock] </description> </operator> <operator name="operator *"> <return type="Vector2" /> <argument index="0" name="right" type="Transform2D" /> <description> + Inversely transforms (multiplies) the [Vector2] by the given [Transform2D] transformation matrix. </description> </operator> <operator name="operator *"> <return type="Vector2" /> <argument index="0" name="right" type="float" /> <description> + Multiplies each component of the [Vector2] by the given [float]. </description> </operator> <operator name="operator *"> <return type="Vector2" /> <argument index="0" name="right" type="int" /> <description> + Multiplies each component of the [Vector2] by the given [int]. </description> </operator> <operator name="operator +"> <return type="Vector2" /> <argument index="0" name="right" type="Vector2" /> <description> + Adds each component of the [Vector2] by the components of the given [Vector2]. + [codeblock] + print(Vector2(10, 20) + Vector2(3, 4)) # Prints "(13, 24)" + [/codeblock] </description> </operator> <operator name="operator -"> <return type="Vector2" /> <argument index="0" name="right" type="Vector2" /> <description> + Subtracts each component of the [Vector2] by the components of the given [Vector2]. + [codeblock] + print(Vector2(10, 20) - Vector2(3, 4)) # Prints "(7, 16)" + [/codeblock] </description> </operator> <operator name="operator /"> <return type="Vector2" /> <argument index="0" name="right" type="Vector2" /> <description> + Divides each component of the [Vector2] by the components of the given [Vector2]. + [codeblock] + print(Vector2(10, 20) / Vector2(2, 5)) # Prints "(5, 4)" + [/codeblock] </description> </operator> <operator name="operator /"> <return type="Vector2" /> <argument index="0" name="right" type="float" /> <description> + Divides each component of the [Vector2] by the given [float]. </description> </operator> <operator name="operator /"> <return type="Vector2" /> <argument index="0" name="right" type="int" /> <description> + Divides each component of the [Vector2] by the given [int]. </description> </operator> <operator name="operator <"> <return type="bool" /> <argument index="0" name="right" type="Vector2" /> <description> + Compares two [Vector2] vectors by first checking if the X value of the left vector is less than the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors. This operator is useful for sorting vectors. </description> </operator> <operator name="operator <="> <return type="bool" /> <argument index="0" name="right" type="Vector2" /> <description> + Compares two [Vector2] vectors by first checking if the X value of the left vector is less than or equal to the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors. This operator is useful for sorting vectors. </description> </operator> <operator name="operator =="> @@ -428,34 +454,41 @@ <return type="bool" /> <argument index="0" name="right" type="Vector2" /> <description> + Returns [code]true[/code] if the vectors are exactly equal. + [b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable. </description> </operator> <operator name="operator >"> <return type="bool" /> <argument index="0" name="right" type="Vector2" /> <description> + Compares two [Vector2] vectors by first checking if the X value of the left vector is greater than the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors. This operator is useful for sorting vectors. </description> </operator> <operator name="operator >="> <return type="bool" /> <argument index="0" name="right" type="Vector2" /> <description> + Compares two [Vector2] vectors by first checking if the X value of the left vector is greater than or equal to the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors. This operator is useful for sorting vectors. </description> </operator> <operator name="operator []"> <return type="float" /> <argument index="0" name="index" type="int" /> <description> + Access vector components using their index. [code]v[0][/code] is equivalent to [code]v.x[/code], and [code]v[1][/code] is equivalent to [code]v.y[/code]. </description> </operator> <operator name="operator unary+"> <return type="Vector2" /> <description> + Returns the same value as if the [code]+[/code] was not there. Unary [code]+[/code] does nothing, but sometimes it can make your code more readable. </description> </operator> <operator name="operator unary-"> <return type="Vector2" /> <description> + Returns the negative value of the [Vector2]. This is the same as writing [code]Vector2(-v.x, -v.y)[/code]. This operation flips the direction of the vector while keeping the same magnitude. With floats, the number zero can be either positive or negative. </description> </operator> </operators> |