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-rw-r--r--doc/classes/Vector2.xml5
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml
index 64ebc1fa09..32895310d1 100644
--- a/doc/classes/Vector2.xml
+++ b/doc/classes/Vector2.xml
@@ -5,7 +5,8 @@
</brief_description>
<description>
2-element structure that can be used to represent positions in 2D space or any other pair of numeric values.
- It uses floating point coordinates.
+ It uses floating-point coordinates. See [Vector2i] for its integer counterpart.
+ [b]Note:[/b] In a boolean context, a Vector2 will evaluate to [code]false[/code] if it's equal to [code]Vector2(0, 0)[/code]. Otherwise, a Vector2 will always evaluate to [code]true[/code].
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
@@ -43,7 +44,7 @@
</return>
<description>
Returns the vector's angle in radians with respect to the X axis, or [code](1, 0)[/code] vector.
- Equivalent to the result of [method @GDScript.atan2] when called with the vector's [member x] and [member y] as parameters: [code]atan2(x, y)[/code].
+ Equivalent to the result of [method @GDScript.atan2] when called with the vector's [member y] and [member x] as parameters: [code]atan2(y, x)[/code].
</description>
</method>
<method name="angle_to">