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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="Vector2" category="Built-In Types" version="3.0.alpha.custom_build">
+ <brief_description>
+ Vector used for 2D Math.
+ </brief_description>
+ <description>
+ 2-element structure that can be used to represent positions in 2d-space, or any other pair of numeric values.
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="Vector2">
+ <return type="Vector2">
+ </return>
+ <argument index="0" name="x" type="float">
+ </argument>
+ <argument index="1" name="y" type="float">
+ </argument>
+ <description>
+ Constructs a new Vector2 from the given x and y.
+ </description>
+ </method>
+ <method name="abs">
+ <return type="Vector2">
+ </return>
+ <description>
+ Returns a new vector with all components in absolute values (i.e. positive).
+ </description>
+ </method>
+ <method name="angle">
+ <return type="float">
+ </return>
+ <description>
+ Returns the result of atan2 when called with the Vector's x and y as parameters (Math::atan2(x,y)).
+ Be aware that it therefore returns an angle oriented clockwise with regard to the (0, 1) unit vector, and not an angle oriented counter-clockwise with regard to the (1, 0) unit vector (which would be the typical trigonometric representation of the angle when calling Math::atan2(y,x)).
+ </description>
+ </method>
+ <method name="angle_to">
+ <return type="float">
+ </return>
+ <argument index="0" name="to" type="Vector2">
+ </argument>
+ <description>
+ Returns the angle in radians between the two vectors.
+ </description>
+ </method>
+ <method name="angle_to_point">
+ <return type="float">
+ </return>
+ <argument index="0" name="to" type="Vector2">
+ </argument>
+ <description>
+ Returns the angle in radians between the line connecting the two points and the x coordinate.
+ </description>
+ </method>
+ <method name="aspect">
+ <return type="float">
+ </return>
+ <description>
+ Returns the ratio of X to Y.
+ </description>
+ </method>
+ <method name="bounce">
+ <return type="Vector2">
+ </return>
+ <argument index="0" name="n" type="Vector2">
+ </argument>
+ <description>
+ Bounce returns the vector "bounced off" from the given plane, specified by its normal vector.
+ </description>
+ </method>
+ <method name="clamped">
+ <return type="Vector2">
+ </return>
+ <argument index="0" name="length" type="float">
+ </argument>
+ <description>
+ Returns the vector with a maximum length.
+ </description>
+ </method>
+ <method name="cubic_interpolate">
+ <return type="Vector2">
+ </return>
+ <argument index="0" name="b" type="Vector2">
+ </argument>
+ <argument index="1" name="pre_a" type="Vector2">
+ </argument>
+ <argument index="2" name="post_b" type="Vector2">
+ </argument>
+ <argument index="3" name="t" type="float">
+ </argument>
+ <description>
+ Cubicly interpolates between this Vector and "b", using "pre_a" and "post_b" as handles, and returning the result at position "t".
+ </description>
+ </method>
+ <method name="distance_squared_to">
+ <return type="float">
+ </return>
+ <argument index="0" name="to" type="Vector2">
+ </argument>
+ <description>
+ Returns the squared distance to vector "b". Prefer this function over "distance_to" if you need to sort vectors or need the squared distance for some formula.
+ </description>
+ </method>
+ <method name="distance_to">
+ <return type="float">
+ </return>
+ <argument index="0" name="to" type="Vector2">
+ </argument>
+ <description>
+ Returns the distance to vector "b".
+ </description>
+ </method>
+ <method name="dot">
+ <return type="float">
+ </return>
+ <argument index="0" name="with" type="Vector2">
+ </argument>
+ <description>
+ Returns the dot product with vector "b".
+ </description>
+ </method>
+ <method name="floor">
+ <return type="Vector2">
+ </return>
+ <description>
+ Remove the fractional part of x and y.
+ </description>
+ </method>
+ <method name="is_normalized">
+ <return type="bool">
+ </return>
+ <description>
+ Returns whether the vector is normalized or not.
+ </description>
+ </method>
+ <method name="length">
+ <return type="float">
+ </return>
+ <description>
+ Returns the length of the vector.
+ </description>
+ </method>
+ <method name="length_squared">
+ <return type="float">
+ </return>
+ <description>
+ Returns the squared length of the vector. Prefer this function over "length" if you need to sort vectors or need the squared length for some formula.
+ </description>
+ </method>
+ <method name="linear_interpolate">
+ <return type="Vector2">
+ </return>
+ <argument index="0" name="b" type="Vector2">
+ </argument>
+ <argument index="1" name="t" type="float">
+ </argument>
+ <description>
+ Returns the result of the linear interpolation between this vector and "b", by amount "t".
+ </description>
+ </method>
+ <method name="normalized">
+ <return type="Vector2">
+ </return>
+ <description>
+ Returns a normalized vector to unit length.
+ </description>
+ </method>
+ <method name="reflect">
+ <return type="Vector2">
+ </return>
+ <argument index="0" name="n" type="Vector2">
+ </argument>
+ <description>
+ Reflects the vector along the given plane, specified by its normal vector.
+ </description>
+ </method>
+ <method name="rotated">
+ <return type="Vector2">
+ </return>
+ <argument index="0" name="phi" type="float">
+ </argument>
+ <description>
+ Rotates the vector by "phi" radians.
+ </description>
+ </method>
+ <method name="slide">
+ <return type="Vector2">
+ </return>
+ <argument index="0" name="n" type="Vector2">
+ </argument>
+ <description>
+ Slide returns the component of the vector along the given plane, specified by its normal vector.
+ </description>
+ </method>
+ <method name="snapped">
+ <return type="Vector2">
+ </return>
+ <argument index="0" name="by" type="Vector2">
+ </argument>
+ <description>
+ Snaps the vector to a grid with the given size.
+ </description>
+ </method>
+ <method name="tangent">
+ <return type="Vector2">
+ </return>
+ <description>
+ Returns a perpendicular vector.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="x" type="float" setter="" getter="">
+ X component of the vector.
+ </member>
+ <member name="y" type="float" setter="" getter="">
+ Y component of the vector.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>