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Diffstat (limited to 'doc/classes/Vector2.xml')
-rw-r--r-- | doc/classes/Vector2.xml | 225 |
1 files changed, 225 insertions, 0 deletions
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml new file mode 100644 index 0000000000..510559327f --- /dev/null +++ b/doc/classes/Vector2.xml @@ -0,0 +1,225 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="Vector2" category="Built-In Types" version="3.0.alpha.custom_build"> + <brief_description> + Vector used for 2D Math. + </brief_description> + <description> + 2-element structure that can be used to represent positions in 2d-space, or any other pair of numeric values. + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="Vector2"> + <return type="Vector2"> + </return> + <argument index="0" name="x" type="float"> + </argument> + <argument index="1" name="y" type="float"> + </argument> + <description> + Constructs a new Vector2 from the given x and y. + </description> + </method> + <method name="abs"> + <return type="Vector2"> + </return> + <description> + Returns a new vector with all components in absolute values (i.e. positive). + </description> + </method> + <method name="angle"> + <return type="float"> + </return> + <description> + Returns the result of atan2 when called with the Vector's x and y as parameters (Math::atan2(x,y)). + Be aware that it therefore returns an angle oriented clockwise with regard to the (0, 1) unit vector, and not an angle oriented counter-clockwise with regard to the (1, 0) unit vector (which would be the typical trigonometric representation of the angle when calling Math::atan2(y,x)). + </description> + </method> + <method name="angle_to"> + <return type="float"> + </return> + <argument index="0" name="to" type="Vector2"> + </argument> + <description> + Returns the angle in radians between the two vectors. + </description> + </method> + <method name="angle_to_point"> + <return type="float"> + </return> + <argument index="0" name="to" type="Vector2"> + </argument> + <description> + Returns the angle in radians between the line connecting the two points and the x coordinate. + </description> + </method> + <method name="aspect"> + <return type="float"> + </return> + <description> + Returns the ratio of X to Y. + </description> + </method> + <method name="bounce"> + <return type="Vector2"> + </return> + <argument index="0" name="n" type="Vector2"> + </argument> + <description> + Bounce returns the vector "bounced off" from the given plane, specified by its normal vector. + </description> + </method> + <method name="clamped"> + <return type="Vector2"> + </return> + <argument index="0" name="length" type="float"> + </argument> + <description> + Returns the vector with a maximum length. + </description> + </method> + <method name="cubic_interpolate"> + <return type="Vector2"> + </return> + <argument index="0" name="b" type="Vector2"> + </argument> + <argument index="1" name="pre_a" type="Vector2"> + </argument> + <argument index="2" name="post_b" type="Vector2"> + </argument> + <argument index="3" name="t" type="float"> + </argument> + <description> + Cubicly interpolates between this Vector and "b", using "pre_a" and "post_b" as handles, and returning the result at position "t". + </description> + </method> + <method name="distance_squared_to"> + <return type="float"> + </return> + <argument index="0" name="to" type="Vector2"> + </argument> + <description> + Returns the squared distance to vector "b". Prefer this function over "distance_to" if you need to sort vectors or need the squared distance for some formula. + </description> + </method> + <method name="distance_to"> + <return type="float"> + </return> + <argument index="0" name="to" type="Vector2"> + </argument> + <description> + Returns the distance to vector "b". + </description> + </method> + <method name="dot"> + <return type="float"> + </return> + <argument index="0" name="with" type="Vector2"> + </argument> + <description> + Returns the dot product with vector "b". + </description> + </method> + <method name="floor"> + <return type="Vector2"> + </return> + <description> + Remove the fractional part of x and y. + </description> + </method> + <method name="is_normalized"> + <return type="bool"> + </return> + <description> + Returns whether the vector is normalized or not. + </description> + </method> + <method name="length"> + <return type="float"> + </return> + <description> + Returns the length of the vector. + </description> + </method> + <method name="length_squared"> + <return type="float"> + </return> + <description> + Returns the squared length of the vector. Prefer this function over "length" if you need to sort vectors or need the squared length for some formula. + </description> + </method> + <method name="linear_interpolate"> + <return type="Vector2"> + </return> + <argument index="0" name="b" type="Vector2"> + </argument> + <argument index="1" name="t" type="float"> + </argument> + <description> + Returns the result of the linear interpolation between this vector and "b", by amount "t". + </description> + </method> + <method name="normalized"> + <return type="Vector2"> + </return> + <description> + Returns a normalized vector to unit length. + </description> + </method> + <method name="reflect"> + <return type="Vector2"> + </return> + <argument index="0" name="n" type="Vector2"> + </argument> + <description> + Reflects the vector along the given plane, specified by its normal vector. + </description> + </method> + <method name="rotated"> + <return type="Vector2"> + </return> + <argument index="0" name="phi" type="float"> + </argument> + <description> + Rotates the vector by "phi" radians. + </description> + </method> + <method name="slide"> + <return type="Vector2"> + </return> + <argument index="0" name="n" type="Vector2"> + </argument> + <description> + Slide returns the component of the vector along the given plane, specified by its normal vector. + </description> + </method> + <method name="snapped"> + <return type="Vector2"> + </return> + <argument index="0" name="by" type="Vector2"> + </argument> + <description> + Snaps the vector to a grid with the given size. + </description> + </method> + <method name="tangent"> + <return type="Vector2"> + </return> + <description> + Returns a perpendicular vector. + </description> + </method> + </methods> + <members> + <member name="x" type="float" setter="" getter=""> + X component of the vector. + </member> + <member name="y" type="float" setter="" getter=""> + Y component of the vector. + </member> + </members> + <constants> + </constants> +</class> |