diff options
Diffstat (limited to 'doc/classes/Vector2.xml')
-rw-r--r-- | doc/classes/Vector2.xml | 19 |
1 files changed, 15 insertions, 4 deletions
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index 8ae5caf68c..64ebc1fa09 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -1,10 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Vector2" category="Built-In Types" version="3.2"> +<class name="Vector2" version="4.0"> <brief_description> - Vector used for 2D math. + Vector used for 2D math using floating point coordinates. </brief_description> <description> 2-element structure that can be used to represent positions in 2D space or any other pair of numeric values. + It uses floating point coordinates. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> @@ -13,12 +14,21 @@ <method name="Vector2"> <return type="Vector2"> </return> + <argument index="0" name="from" type="Vector2i"> + </argument> + <description> + Constructs a new [Vector2] from [Vector2i]. + </description> + </method> + <method name="Vector2"> + <return type="Vector2"> + </return> <argument index="0" name="x" type="float"> </argument> <argument index="1" name="y" type="float"> </argument> <description> - Constructs a new Vector2 from the given [code]x[/code] and [code]y[/code]. + Constructs a new [Vector2] from the given [code]x[/code] and [code]y[/code]. </description> </method> <method name="abs"> @@ -159,6 +169,7 @@ <argument index="0" name="v" type="Vector2"> </argument> <description> + Returns [code]true[/code] if this vector and [code]v[/code] are approximately equal, by running [method @GDScript.is_equal_approx] on each component. </description> </method> <method name="is_normalized"> @@ -182,7 +193,7 @@ Returns the vector's length squared. Prefer this method over [method length] if you need to sort vectors or need the squared length for some formula. </description> </method> - <method name="linear_interpolate"> + <method name="lerp"> <return type="Vector2"> </return> <argument index="0" name="b" type="Vector2"> |