diff options
Diffstat (limited to 'doc/classes/Vector2.xml')
-rw-r--r-- | doc/classes/Vector2.xml | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index 4e79560f3e..4159a38d96 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -66,7 +66,7 @@ <description> Returns this vector's angle with respect to the positive X axis, or [code](1, 0)[/code] vector, in radians. For example, [code]Vector2.RIGHT.angle()[/code] will return zero, [code]Vector2.DOWN.angle()[/code] will return [code]PI / 2[/code] (a quarter turn, or 90 degrees), and [code]Vector2(1, -1).angle()[/code] will return [code]-PI / 4[/code] (a negative eighth turn, or -45 degrees). - Equivalent to the result of [method @GDScript.atan2] when called with the vector's [member y] and [member x] as parameters: [code]atan2(y, x)[/code]. + Equivalent to the result of [method @GlobalScope.atan2] when called with the vector's [member y] and [member x] as parameters: [code]atan2(y, x)[/code]. </description> </method> <method name="angle_to"> @@ -149,7 +149,7 @@ <argument index="0" name="b" type="Vector2"> </argument> <description> - Returns the normalized vector pointing from this vector to [code]b[/code]. + Returns the normalized vector pointing from this vector to [code]b[/code]. This is equivalent to using [code](b - a).normalized()[/code]. </description> </method> <method name="distance_squared_to"> @@ -196,7 +196,7 @@ <argument index="0" name="to" type="Vector2"> </argument> <description> - Returns [code]true[/code] if this vector and [code]v[/code] are approximately equal, by running [method @GDScript.is_equal_approx] on each component. + Returns [code]true[/code] if this vector and [code]v[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component. </description> </method> <method name="is_normalized"> @@ -390,13 +390,20 @@ <description> </description> </method> + <method name="orthogonal"> + <return type="Vector2"> + </return> + <description> + Returns a perpendicular vector rotated 90 degrees counter-clockwise compared to the original, with the same length. + </description> + </method> <method name="posmod"> <return type="Vector2"> </return> <argument index="0" name="mod" type="float"> </argument> <description> - Returns a vector composed of the [method @GDScript.fposmod] of this vector's components and [code]mod[/code]. + Returns a vector composed of the [method @GlobalScope.fposmod] of this vector's components and [code]mod[/code]. </description> </method> <method name="posmodv"> @@ -405,7 +412,7 @@ <argument index="0" name="modv" type="Vector2"> </argument> <description> - Returns a vector composed of the [method @GDScript.fposmod] of this vector's components and [code]modv[/code]'s components. + Returns a vector composed of the [method @GlobalScope.fposmod] of this vector's components and [code]modv[/code]'s components. </description> </method> <method name="project"> @@ -432,7 +439,7 @@ <argument index="0" name="phi" type="float"> </argument> <description> - Returns the vector rotated by [code]phi[/code] radians. See also [method @GDScript.deg2rad]. + Returns the vector rotated by [code]phi[/code] radians. See also [method @GlobalScope.deg2rad]. </description> </method> <method name="round"> @@ -446,7 +453,7 @@ <return type="Vector2"> </return> <description> - Returns the vector with each component set to one or negative one, depending on the signs of the components, or zero if the component is zero, by calling [method @GDScript.sign] on each component. + Returns the vector with each component set to one or negative one, depending on the signs of the components, or zero if the component is zero, by calling [method @GlobalScope.sign] on each component. </description> </method> <method name="slerp"> @@ -473,19 +480,12 @@ <method name="snapped"> <return type="Vector2"> </return> - <argument index="0" name="by" type="Vector2"> + <argument index="0" name="step" type="Vector2"> </argument> <description> Returns this vector with each component snapped to the nearest multiple of [code]step[/code]. This can also be used to round to an arbitrary number of decimals. </description> </method> - <method name="tangent"> - <return type="Vector2"> - </return> - <description> - Returns a perpendicular vector rotated 90 degrees counter-clockwise compared to the original, with the same length. - </description> - </method> </methods> <members> <member name="x" type="float" setter="" getter="" default="0.0"> |