diff options
Diffstat (limited to 'doc/classes/Vector2.xml')
-rw-r--r-- | doc/classes/Vector2.xml | 211 |
1 files changed, 186 insertions, 25 deletions
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index 52d719b6f7..4159a38d96 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -10,9 +10,30 @@ </description> <tutorials> <link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> + <link title="Vector math">https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html</link> + <link title="Advanced vector math">https://docs.godotengine.org/en/latest/tutorials/math/vectors_advanced.html</link> + <link title="3Blue1Brown Essence of Linear Algebra">https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab</link> + <link title="Matrix Transform Demo">https://godotengine.org/asset-library/asset/584</link> + <link title="All 2D Demos">https://github.com/godotengine/godot-demo-projects/tree/master/2d</link> </tutorials> <methods> - <method name="Vector2"> + <method name="Vector2" qualifiers="constructor"> + <return type="Vector2"> + </return> + <description> + Constructs a default-initialized [Vector2] with all components set to [code]0[/code]. + </description> + </method> + <method name="Vector2" qualifiers="constructor"> + <return type="Vector2"> + </return> + <argument index="0" name="from" type="Vector2"> + </argument> + <description> + Constructs a [Vector2] as a copy of the given [Vector2]. + </description> + </method> + <method name="Vector2" qualifiers="constructor"> <return type="Vector2"> </return> <argument index="0" name="from" type="Vector2i"> @@ -21,7 +42,7 @@ Constructs a new [Vector2] from [Vector2i]. </description> </method> - <method name="Vector2"> + <method name="Vector2" qualifiers="constructor"> <return type="Vector2"> </return> <argument index="0" name="x" type="float"> @@ -45,7 +66,7 @@ <description> Returns this vector's angle with respect to the positive X axis, or [code](1, 0)[/code] vector, in radians. For example, [code]Vector2.RIGHT.angle()[/code] will return zero, [code]Vector2.DOWN.angle()[/code] will return [code]PI / 2[/code] (a quarter turn, or 90 degrees), and [code]Vector2(1, -1).angle()[/code] will return [code]-PI / 4[/code] (a negative eighth turn, or -45 degrees). - Equivalent to the result of [method @GDScript.atan2] when called with the vector's [member y] and [member x] as parameters: [code]atan2(y, x)[/code]. + Equivalent to the result of [method @GlobalScope.atan2] when called with the vector's [member y] and [member x] as parameters: [code]atan2(y, x)[/code]. </description> </method> <method name="angle_to"> @@ -116,10 +137,10 @@ </argument> <argument index="2" name="post_b" type="Vector2"> </argument> - <argument index="3" name="t" type="float"> + <argument index="3" name="weight" type="float"> </argument> <description> - Cubically interpolates between this vector and [code]b[/code] using [code]pre_a[/code] and [code]post_b[/code] as handles, and returns the result at position [code]t[/code]. [code]t[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation. + Cubically interpolates between this vector and [code]b[/code] using [code]pre_a[/code] and [code]post_b[/code] as handles, and returns the result at position [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation. </description> </method> <method name="direction_to"> @@ -128,7 +149,7 @@ <argument index="0" name="b" type="Vector2"> </argument> <description> - Returns the normalized vector pointing from this vector to [code]b[/code]. + Returns the normalized vector pointing from this vector to [code]b[/code]. This is equivalent to using [code](b - a).normalized()[/code]. </description> </method> <method name="distance_squared_to"> @@ -172,17 +193,17 @@ <method name="is_equal_approx"> <return type="bool"> </return> - <argument index="0" name="v" type="Vector2"> + <argument index="0" name="to" type="Vector2"> </argument> <description> - Returns [code]true[/code] if this vector and [code]v[/code] are approximately equal, by running [method @GDScript.is_equal_approx] on each component. + Returns [code]true[/code] if this vector and [code]v[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component. </description> </method> <method name="is_normalized"> <return type="bool"> </return> <description> - Returns [code]true[/code] if the vector is normalized, and false otherwise. + Returns [code]true[/code] if the vector is normalized, [code]false[/code] otherwise. </description> </method> <method name="length"> @@ -203,9 +224,9 @@ <method name="lerp"> <return type="Vector2"> </return> - <argument index="0" name="b" type="Vector2"> + <argument index="0" name="to" type="Vector2"> </argument> - <argument index="1" name="t" type="float"> + <argument index="1" name="weight" type="float"> </argument> <description> Returns the result of the linear interpolation between this vector and [code]b[/code] by amount [code]t[/code]. [code]t[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation. @@ -229,13 +250,160 @@ Returns the vector scaled to unit length. Equivalent to [code]v / v.length()[/code]. </description> </method> + <method name="operator !=" qualifiers="operator"> + <return type="bool"> + </return> + <argument index="0" name="right" type="Vector2"> + </argument> + <description> + </description> + </method> + <method name="operator *" qualifiers="operator"> + <return type="Vector2"> + </return> + <argument index="0" name="right" type="Vector2"> + </argument> + <description> + </description> + </method> + <method name="operator *" qualifiers="operator"> + <return type="Vector2"> + </return> + <argument index="0" name="right" type="Transform2D"> + </argument> + <description> + </description> + </method> + <method name="operator *" qualifiers="operator"> + <return type="Vector2"> + </return> + <argument index="0" name="right" type="float"> + </argument> + <description> + </description> + </method> + <method name="operator *" qualifiers="operator"> + <return type="Vector2"> + </return> + <argument index="0" name="right" type="int"> + </argument> + <description> + </description> + </method> + <method name="operator +" qualifiers="operator"> + <return type="Vector2"> + </return> + <description> + </description> + </method> + <method name="operator +" qualifiers="operator"> + <return type="Vector2"> + </return> + <argument index="0" name="right" type="Vector2"> + </argument> + <description> + </description> + </method> + <method name="operator -" qualifiers="operator"> + <return type="Vector2"> + </return> + <description> + </description> + </method> + <method name="operator -" qualifiers="operator"> + <return type="Vector2"> + </return> + <argument index="0" name="right" type="Vector2"> + </argument> + <description> + </description> + </method> + <method name="operator /" qualifiers="operator"> + <return type="Vector2"> + </return> + <argument index="0" name="right" type="Vector2"> + </argument> + <description> + </description> + </method> + <method name="operator /" qualifiers="operator"> + <return type="Vector2"> + </return> + <argument index="0" name="right" type="float"> + </argument> + <description> + </description> + </method> + <method name="operator /" qualifiers="operator"> + <return type="Vector2"> + </return> + <argument index="0" name="right" type="int"> + </argument> + <description> + </description> + </method> + <method name="operator <" qualifiers="operator"> + <return type="bool"> + </return> + <argument index="0" name="right" type="Vector2"> + </argument> + <description> + </description> + </method> + <method name="operator <=" qualifiers="operator"> + <return type="bool"> + </return> + <argument index="0" name="right" type="Vector2"> + </argument> + <description> + </description> + </method> + <method name="operator ==" qualifiers="operator"> + <return type="bool"> + </return> + <argument index="0" name="right" type="Vector2"> + </argument> + <description> + </description> + </method> + <method name="operator >" qualifiers="operator"> + <return type="bool"> + </return> + <argument index="0" name="right" type="Vector2"> + </argument> + <description> + </description> + </method> + <method name="operator >=" qualifiers="operator"> + <return type="bool"> + </return> + <argument index="0" name="right" type="Vector2"> + </argument> + <description> + </description> + </method> + <method name="operator []" qualifiers="operator"> + <return type="float"> + </return> + <argument index="0" name="index" type="int"> + </argument> + <description> + </description> + </method> + <method name="orthogonal"> + <return type="Vector2"> + </return> + <description> + Returns a perpendicular vector rotated 90 degrees counter-clockwise compared to the original, with the same length. + </description> + </method> <method name="posmod"> <return type="Vector2"> </return> <argument index="0" name="mod" type="float"> </argument> <description> - Returns a vector composed of the [method @GDScript.fposmod] of this vector's components and [code]mod[/code]. + Returns a vector composed of the [method @GlobalScope.fposmod] of this vector's components and [code]mod[/code]. </description> </method> <method name="posmodv"> @@ -244,7 +412,7 @@ <argument index="0" name="modv" type="Vector2"> </argument> <description> - Returns a vector composed of the [method @GDScript.fposmod] of this vector's components and [code]modv[/code]'s components. + Returns a vector composed of the [method @GlobalScope.fposmod] of this vector's components and [code]modv[/code]'s components. </description> </method> <method name="project"> @@ -271,7 +439,7 @@ <argument index="0" name="phi" type="float"> </argument> <description> - Returns the vector rotated by [code]phi[/code] radians. See also [method @GDScript.deg2rad]. + Returns the vector rotated by [code]phi[/code] radians. See also [method @GlobalScope.deg2rad]. </description> </method> <method name="round"> @@ -285,15 +453,15 @@ <return type="Vector2"> </return> <description> - Returns the vector with each component set to one or negative one, depending on the signs of the components, or zero if the component is zero, by calling [method @GDScript.sign] on each component. + Returns the vector with each component set to one or negative one, depending on the signs of the components, or zero if the component is zero, by calling [method @GlobalScope.sign] on each component. </description> </method> <method name="slerp"> <return type="Vector2"> </return> - <argument index="0" name="b" type="Vector2"> + <argument index="0" name="to" type="Vector2"> </argument> - <argument index="1" name="t" type="float"> + <argument index="1" name="weight" type="float"> </argument> <description> Returns the result of spherical linear interpolation between this vector and [code]b[/code], by amount [code]t[/code]. [code]t[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation. @@ -312,19 +480,12 @@ <method name="snapped"> <return type="Vector2"> </return> - <argument index="0" name="by" type="Vector2"> + <argument index="0" name="step" type="Vector2"> </argument> <description> Returns this vector with each component snapped to the nearest multiple of [code]step[/code]. This can also be used to round to an arbitrary number of decimals. </description> </method> - <method name="tangent"> - <return type="Vector2"> - </return> - <description> - Returns a perpendicular vector rotated 90 degrees counter-clockwise compared to the original, with the same length. - </description> - </method> </methods> <members> <member name="x" type="float" setter="" getter="" default="0.0"> |