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-rw-r--r--doc/classes/Variant.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Variant.xml b/doc/classes/Variant.xml
index 6b384d6a77..5416468ab6 100644
--- a/doc/classes/Variant.xml
+++ b/doc/classes/Variant.xml
@@ -38,7 +38,7 @@
# To get the name of the underlying Object type, you need the `get_class()` method.
print("foo is a(n) %s" % foo.get_class()) # inject the class name into a formatted string.
# Note also that there is not yet any way to get a script's `class_name` string easily.
- # To fetch that value, you need to dig deeply into a hidden ProjectSettings setting: an Array of Dictionaries called "_global_script_classes".
+ # To fetch that value, you can parse the [code]res://.godot/global_script_class_cache.cfg[/code] file with the [ConfigFile] API.
# Open your project.godot file to see it up close.
[/gdscript]
[csharp]
@@ -70,6 +70,6 @@
Modifications to a container will modify all references to it. A [Mutex] should be created to lock it if multi-threaded access is desired.
</description>
<tutorials>
- <link title="Variant class">$DOCS_URL/development/cpp/variant_class.html</link>
+ <link title="Variant class introduction">$DOCS_URL/contributing/development/core_and_modules/variant_class.html</link>
</tutorials>
</class>