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-rw-r--r--doc/classes/Variant.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Variant.xml b/doc/classes/Variant.xml
index ee598c39f8..eb07c70cc6 100644
--- a/doc/classes/Variant.xml
+++ b/doc/classes/Variant.xml
@@ -4,7 +4,7 @@
The most important data type in Godot.
</brief_description>
<description>
- A Variant takes up only 20 bytes and can store almost any engine datatype inside of it. Variants are rarely used to hold information for long periods of time, instead they are used mainly for communication, editing, serialization and moving data around.
+ A Variant takes up only 20 bytes and can store almost any engine datatype inside of it. Variants are rarely used to hold information for long periods of time. Instead, they are used mainly for communication, editing, serialization and moving data around.
</description>
<tutorials>
</tutorials>