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path: root/doc/classes/UndoRedo.xml
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-rw-r--r--doc/classes/UndoRedo.xml10
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/UndoRedo.xml b/doc/classes/UndoRedo.xml
index 7258efbdda..6c151ef958 100644
--- a/doc/classes/UndoRedo.xml
+++ b/doc/classes/UndoRedo.xml
@@ -17,7 +17,7 @@
func undo_something():
pass # Put here the code that reverts what's done by "do_something()".
- func _on_MyButton_pressed():
+ func _on_my_button_pressed():
var node = get_node("MyNode2D")
undo_redo.create_action("Move the node")
undo_redo.add_do_method(self, "do_something")
@@ -48,10 +48,10 @@
{
var node = GetNode<Node2D>("MyNode2D");
UndoRedo.CreateAction("Move the node");
- UndoRedo.AddDoMethod(this, nameof(DoSomething));
- UndoRedo.AddUndoMethod(this, nameof(UndoSomething));
- UndoRedo.AddDoProperty(node, "position", new Vector2(100, 100));
- UndoRedo.AddUndoProperty(node, "position", node.Position);
+ UndoRedo.AddDoMethod(this, MethodName.DoSomething);
+ UndoRedo.AddUndoMethod(this, MethodName.UndoSomething);
+ UndoRedo.AddDoProperty(node, Node2D.PropertyName.Position, new Vector2(100, 100));
+ UndoRedo.AddUndoProperty(node, Node2D.PropertyName.Position, node.Position);
UndoRedo.CommitAction();
}
[/csharp]