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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="UDPServer" inherits="Reference" version="4.0">
+ <brief_description>
+ Helper class to implement a UDP server.
+ </brief_description>
+ <description>
+ A simple server that opens a UDP socket and returns connected [PacketPeerUDP] upon receiving new packets. See also [method PacketPeerUDP.connect_to_host].
+ Below a small example of how it can be used:
+ [codeblock]
+ # server.gd
+ extends Node
+
+ var server := UDPServer.new()
+ var peers = []
+
+ func _ready():
+ server.listen(4242)
+
+ func _process(delta):
+ if server.is_connection_available():
+ var peer : PacketPeerUDP = server.take_connection()
+ var pkt = peer.get_packet()
+ print("Accepted peer: %s:%s" % [peer.get_packet_ip(), peer.get_packet_port()])
+ print("Received data: %s" % [pkt.get_string_from_utf8()])
+ # Reply so it knows we received the message.
+ peer.put_packet(pkt)
+ # Keep a reference so we can keep contacting the remote peer.
+ peers.append(peer)
+
+ for i in range(0, peers.size()):
+ pass # Do something with the connected peers.
+
+ [/codeblock]
+ [codeblock]
+ # client.gd
+ extends Node
+
+ var udp := PacketPeerUDP.new()
+ var connected = false
+
+ func _ready():
+ udp.connect_to_host("127.0.0.1", 4242)
+
+ func _process(delta):
+ if !connected:
+ # Try to contact server
+ udp.put_packet("The answer is... 42!".to_utf8())
+ if udp.get_available_packet_count() &gt; 0:
+ print("Connected: %s" % udp.get_packet().get_string_from_utf8())
+ connected = true
+ [/codeblock]
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="is_connection_available" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if a packet with a new address/port combination is received on the socket.
+ </description>
+ </method>
+ <method name="is_listening" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the socket is open and listening on a port.
+ </description>
+ </method>
+ <method name="listen">
+ <return type="int" enum="Error">
+ </return>
+ <argument index="0" name="port" type="int">
+ </argument>
+ <argument index="1" name="bind_address" type="String" default="&quot;*&quot;">
+ </argument>
+ <description>
+ Starts the server by opening a UDP socket listening on the given port. You can optionally specify a [code]bind_address[/code] to only listen for packets sent to that address. See also [method PacketPeerUDP.listen].
+ </description>
+ </method>
+ <method name="stop">
+ <return type="void">
+ </return>
+ <description>
+ Stops the server, closing the UDP socket if open. Will not disconnect any connected [PacketPeerUDP].
+ </description>
+ </method>
+ <method name="take_connection">
+ <return type="PacketPeerUDP">
+ </return>
+ <description>
+ Returns a [PacketPeerUDP] connected to the address/port combination of the first packet in queue. Will return [code]null[/code] if no packet is in queue. See also [method PacketPeerUDP.connect_to_host].
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>