diff options
Diffstat (limited to 'doc/classes/Tween.xml')
-rw-r--r-- | doc/classes/Tween.xml | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml index 372a6e7ebf..ede6e2fdd5 100644 --- a/doc/classes/Tween.xml +++ b/doc/classes/Tween.xml @@ -58,8 +58,8 @@ [codeblock] var tween = create_tween().set_parallel(true) tween.tween_property(...) - tween.tween_property(...) #will run parallelly with above - tween.chain().tween_property(...) #will run after two above are finished + tween.tween_property(...) # Will run parallelly with above. + tween.chain().tween_property(...) # Will run after two above are finished. [/codeblock] </description> </method> @@ -215,11 +215,9 @@ Creates and appends an [IntervalTweener]. This method can be used to create delays in the tween animation, as an alternative for using the delay in other [Tweener]s or when there's no animation (in which case the [Tween] acts as a timer). [code]time[/code] is the length of the interval, in seconds. Example: creating an interval in code execution. [codeblock] - #... some code - var tween = create_tween() - tween.tween_interval(2) - await tween.finished - #... more code + # ... some code + await create_tween().tween_interval(2).finished + # ... more code [/codeblock] Example: creating an object that moves back and forth and jumps every few seconds. [codeblock] @@ -236,15 +234,15 @@ <method name="tween_method"> <return type="MethodTweener" /> <argument index="0" name="method" type="Callable" /> - <argument index="1" name="from" type="float" /> - <argument index="2" name="to" type="float" /> + <argument index="1" name="from" type="Variant" /> + <argument index="2" name="to" type="Variant" /> <argument index="3" name="duration" type="float" /> <description> Creates and appends a [MethodTweener]. This method is similar to a combination of [method tween_callback] and [method tween_property]. It calls a method over time with a tweened value provided as an argument. The value is tweened between [code]from[/code] and [code]to[/code] over the time specified by [code]duration[/code], in seconds. Use [method Callable.bind] to bind additional arguments for the call. You can use [method MethodTweener.set_ease] and [method MethodTweener.set_trans] to tweak the easing and transition of the value or [method MethodTweener.set_delay] to delay the tweening. Example: making a 3D object look from one point to another point. [codeblock] var tween = create_tween() - tween.tween_method(look_at.bind(Vector3.UP), Vector3(-1, 0, -1), Vector3(1, 0, -1), 1) #the look_at() method takes up vector as second argument + tween.tween_method(look_at.bind(Vector3.UP), Vector3(-1, 0, -1), Vector3(1, 0, -1), 1) # The look_at() method takes up vector as second argument. [/codeblock] Example: setting a text of a [Label], using an intermediate method and after a delay. [codeblock] |