diff options
Diffstat (limited to 'doc/classes/TranslationServer.xml')
-rw-r--r-- | doc/classes/TranslationServer.xml | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/TranslationServer.xml b/doc/classes/TranslationServer.xml index 029848be33..8a6fa3571a 100644 --- a/doc/classes/TranslationServer.xml +++ b/doc/classes/TranslationServer.xml @@ -27,13 +27,14 @@ <method name="get_loaded_locales" qualifiers="const"> <return type="Array" /> <description> - Returns an Array of all loaded locales of the game. + Returns an array of all loaded locales of the project. </description> </method> <method name="get_locale" qualifiers="const"> <return type="String" /> <description> - Returns the current locale of the game. + Returns the current locale of the project. + See also [method OS.get_locale] and [method OS.get_locale_language] to query the locale of the user system. </description> </method> <method name="get_locale_name" qualifiers="const"> @@ -75,7 +76,8 @@ <return type="void" /> <argument index="0" name="locale" type="String" /> <description> - Sets the locale of the game. + Sets the locale of the project. The [code]locale[/code] string will be standardized to match known locales (e.g. [code]en-US[/code] would be matched to [code]en_US[/code]). + If translations have been loaded beforehand for the new locale, they will be applied. </description> </method> <method name="translate" qualifiers="const"> @@ -103,6 +105,4 @@ If [code]true[/code], enables the use of pseudolocalization. See [member ProjectSettings.internationalization/pseudolocalization/use_pseudolocalization] for details. </member> </members> - <constants> - </constants> </class> |