summaryrefslogtreecommitdiff
path: root/doc/classes/Transform3D.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/Transform3D.xml')
-rw-r--r--doc/classes/Transform3D.xml14
1 files changed, 7 insertions, 7 deletions
diff --git a/doc/classes/Transform3D.xml b/doc/classes/Transform3D.xml
index 0d49255523..1f92195f49 100644
--- a/doc/classes/Transform3D.xml
+++ b/doc/classes/Transform3D.xml
@@ -97,7 +97,7 @@
</return>
<argument index="0" name="target" type="Vector3">
</argument>
- <argument index="1" name="up" type="Vector3" default="Vector3( 0, 1, 0 )">
+ <argument index="1" name="up" type="Vector3" default="Vector3(0, 1, 0)">
</argument>
<description>
Returns a copy of the transform rotated such that its -Z axis points towards the [code]target[/code] position.
@@ -192,24 +192,24 @@
</method>
</methods>
<members>
- <member name="basis" type="Basis" setter="" getter="" default="Basis( 1, 0, 0, 0, 1, 0, 0, 0, 1 )">
+ <member name="basis" type="Basis" setter="" getter="" default="Basis(1, 0, 0, 0, 1, 0, 0, 0, 1)">
The basis is a matrix containing 3 [Vector3] as its columns: X axis, Y axis, and Z axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
</member>
- <member name="origin" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 0 )">
+ <member name="origin" type="Vector3" setter="" getter="" default="Vector3(0, 0, 0)">
The translation offset of the transform (column 3, the fourth column). Equivalent to array index [code]3[/code].
</member>
</members>
<constants>
- <constant name="IDENTITY" value="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
+ <constant name="IDENTITY" value="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
[Transform3D] with no translation, rotation or scaling applied. When applied to other data structures, [constant IDENTITY] performs no transformation.
</constant>
- <constant name="FLIP_X" value="Transform3D( -1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
+ <constant name="FLIP_X" value="Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
[Transform3D] with mirroring applied perpendicular to the YZ plane.
</constant>
- <constant name="FLIP_Y" value="Transform3D( 1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0 )">
+ <constant name="FLIP_Y" value="Transform3D(1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0)">
[Transform3D] with mirroring applied perpendicular to the XZ plane.
</constant>
- <constant name="FLIP_Z" value="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0 )">
+ <constant name="FLIP_Z" value="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0)">
[Transform3D] with mirroring applied perpendicular to the XY plane.
</constant>
</constants>