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-rw-r--r--doc/classes/Transform3D.xml36
1 files changed, 17 insertions, 19 deletions
diff --git a/doc/classes/Transform3D.xml b/doc/classes/Transform3D.xml
index b7fd5213aa..b3145ea022 100644
--- a/doc/classes/Transform3D.xml
+++ b/doc/classes/Transform3D.xml
@@ -66,7 +66,7 @@
<param index="0" name="xform" type="Transform3D" />
<param index="1" name="weight" type="float" />
<description>
- Returns a transform interpolated between this transform and another by a given [code]weight[/code] (on the range of 0.0 to 1.0).
+ Returns a transform interpolated between this transform and another by a given [param weight] (on the range of 0.0 to 1.0).
</description>
</method>
<method name="inverse" qualifiers="const">
@@ -82,13 +82,19 @@
Returns [code]true[/code] if this transform and [code]transform[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component.
</description>
</method>
+ <method name="is_finite" qualifiers="const">
+ <return type="bool" />
+ <description>
+ Returns [code]true[/code] if this transform is finite, by calling [method @GlobalScope.is_finite] on each component.
+ </description>
+ </method>
<method name="looking_at" qualifiers="const">
<return type="Transform3D" />
<param index="0" name="target" type="Vector3" />
<param index="1" name="up" type="Vector3" default="Vector3(0, 1, 0)" />
<description>
- Returns a copy of the transform rotated such that the forward axis (-Z) points towards the [code]target[/code] position.
- The up axis (+Y) points as close to the [code]up[/code] vector as possible while staying perpendicular to the forward axis. The resulting transform is orthonormalized. The existing rotation, scale, and skew information from the original transform is discarded. The [code]target[/code] and [code]up[/code] vectors cannot be zero, cannot be parallel to each other, and are defined in global/parent space.
+ Returns a copy of the transform rotated such that the forward axis (-Z) points towards the [param target] position.
+ The up axis (+Y) points as close to the [param up] vector as possible while staying perpendicular to the forward axis. The resulting transform is orthonormalized. The existing rotation, scale, and skew information from the original transform is discarded. The [param target] and [param up] vectors cannot be zero, cannot be parallel to each other, and are defined in global/parent space.
</description>
</method>
<method name="orthonormalized" qualifiers="const">
@@ -102,8 +108,8 @@
<param index="0" name="axis" type="Vector3" />
<param index="1" name="angle" type="float" />
<description>
- Returns a copy of the transform rotated around the given [code]axis[/code] by the given [code]angle[/code] (in radians).
- The [code]axis[/code] must be a normalized vector.
+ Returns a copy of the transform rotated around the given [param axis] by the given [param angle] (in radians).
+ The [param axis] must be a normalized vector.
This method is an optimized version of multiplying the given transform [code]X[/code]
with a corresponding rotation transform [code]R[/code] from the left, i.e., [code]R * X[/code].
This can be seen as transforming with respect to the global/parent frame.
@@ -114,8 +120,8 @@
<param index="0" name="axis" type="Vector3" />
<param index="1" name="angle" type="float" />
<description>
- Returns a copy of the transform rotated around the given [code]axis[/code] by the given [code]angle[/code] (in radians).
- The [code]axis[/code] must be a normalized vector.
+ Returns a copy of the transform rotated around the given [param axis] by the given [param angle] (in radians).
+ The [param axis] must be a normalized vector.
This method is an optimized version of multiplying the given transform [code]X[/code]
with a corresponding rotation transform [code]R[/code] from the right, i.e., [code]X * R[/code].
This can be seen as transforming with respect to the local frame.
@@ -125,7 +131,7 @@
<return type="Transform3D" />
<param index="0" name="scale" type="Vector3" />
<description>
- Returns a copy of the transform scaled by the given [code]scale[/code] factor.
+ Returns a copy of the transform scaled by the given [param scale] factor.
This method is an optimized version of multiplying the given transform [code]X[/code]
with a corresponding scaling transform [code]S[/code] from the left, i.e., [code]S * X[/code].
This can be seen as transforming with respect to the global/parent frame.
@@ -135,25 +141,17 @@
<return type="Transform3D" />
<param index="0" name="scale" type="Vector3" />
<description>
- Returns a copy of the transform scaled by the given [code]scale[/code] factor.
+ Returns a copy of the transform scaled by the given [param scale] factor.
This method is an optimized version of multiplying the given transform [code]X[/code]
with a corresponding scaling transform [code]S[/code] from the right, i.e., [code]X * S[/code].
This can be seen as transforming with respect to the local frame.
</description>
</method>
- <method name="spherical_interpolate_with" qualifiers="const">
- <return type="Transform3D" />
- <param index="0" name="xform" type="Transform3D" />
- <param index="1" name="weight" type="float" />
- <description>
- Returns a transform spherically interpolated between this transform and another by a given [code]weight[/code] (on the range of 0.0 to 1.0).
- </description>
- </method>
<method name="translated" qualifiers="const">
<return type="Transform3D" />
<param index="0" name="offset" type="Vector3" />
<description>
- Returns a copy of the transform translated by the given [code]offset[/code].
+ Returns a copy of the transform translated by the given [param offset].
This method is an optimized version of multiplying the given transform [code]X[/code]
with a corresponding translation transform [code]T[/code] from the left, i.e., [code]T * X[/code].
This can be seen as transforming with respect to the global/parent frame.
@@ -163,7 +161,7 @@
<return type="Transform3D" />
<param index="0" name="offset" type="Vector3" />
<description>
- Returns a copy of the transform translated by the given [code]offset[/code].
+ Returns a copy of the transform translated by the given [param offset].
This method is an optimized version of multiplying the given transform [code]X[/code]
with a corresponding translation transform [code]T[/code] from the right, i.e., [code]X * T[/code].
This can be seen as transforming with respect to the local frame.