diff options
Diffstat (limited to 'doc/classes/Transform3D.xml')
-rw-r--r-- | doc/classes/Transform3D.xml | 36 |
1 files changed, 17 insertions, 19 deletions
diff --git a/doc/classes/Transform3D.xml b/doc/classes/Transform3D.xml index b7fd5213aa..b3145ea022 100644 --- a/doc/classes/Transform3D.xml +++ b/doc/classes/Transform3D.xml @@ -66,7 +66,7 @@ <param index="0" name="xform" type="Transform3D" /> <param index="1" name="weight" type="float" /> <description> - Returns a transform interpolated between this transform and another by a given [code]weight[/code] (on the range of 0.0 to 1.0). + Returns a transform interpolated between this transform and another by a given [param weight] (on the range of 0.0 to 1.0). </description> </method> <method name="inverse" qualifiers="const"> @@ -82,13 +82,19 @@ Returns [code]true[/code] if this transform and [code]transform[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component. </description> </method> + <method name="is_finite" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if this transform is finite, by calling [method @GlobalScope.is_finite] on each component. + </description> + </method> <method name="looking_at" qualifiers="const"> <return type="Transform3D" /> <param index="0" name="target" type="Vector3" /> <param index="1" name="up" type="Vector3" default="Vector3(0, 1, 0)" /> <description> - Returns a copy of the transform rotated such that the forward axis (-Z) points towards the [code]target[/code] position. - The up axis (+Y) points as close to the [code]up[/code] vector as possible while staying perpendicular to the forward axis. The resulting transform is orthonormalized. The existing rotation, scale, and skew information from the original transform is discarded. The [code]target[/code] and [code]up[/code] vectors cannot be zero, cannot be parallel to each other, and are defined in global/parent space. + Returns a copy of the transform rotated such that the forward axis (-Z) points towards the [param target] position. + The up axis (+Y) points as close to the [param up] vector as possible while staying perpendicular to the forward axis. The resulting transform is orthonormalized. The existing rotation, scale, and skew information from the original transform is discarded. The [param target] and [param up] vectors cannot be zero, cannot be parallel to each other, and are defined in global/parent space. </description> </method> <method name="orthonormalized" qualifiers="const"> @@ -102,8 +108,8 @@ <param index="0" name="axis" type="Vector3" /> <param index="1" name="angle" type="float" /> <description> - Returns a copy of the transform rotated around the given [code]axis[/code] by the given [code]angle[/code] (in radians). - The [code]axis[/code] must be a normalized vector. + Returns a copy of the transform rotated around the given [param axis] by the given [param angle] (in radians). + The [param axis] must be a normalized vector. This method is an optimized version of multiplying the given transform [code]X[/code] with a corresponding rotation transform [code]R[/code] from the left, i.e., [code]R * X[/code]. This can be seen as transforming with respect to the global/parent frame. @@ -114,8 +120,8 @@ <param index="0" name="axis" type="Vector3" /> <param index="1" name="angle" type="float" /> <description> - Returns a copy of the transform rotated around the given [code]axis[/code] by the given [code]angle[/code] (in radians). - The [code]axis[/code] must be a normalized vector. + Returns a copy of the transform rotated around the given [param axis] by the given [param angle] (in radians). + The [param axis] must be a normalized vector. This method is an optimized version of multiplying the given transform [code]X[/code] with a corresponding rotation transform [code]R[/code] from the right, i.e., [code]X * R[/code]. This can be seen as transforming with respect to the local frame. @@ -125,7 +131,7 @@ <return type="Transform3D" /> <param index="0" name="scale" type="Vector3" /> <description> - Returns a copy of the transform scaled by the given [code]scale[/code] factor. + Returns a copy of the transform scaled by the given [param scale] factor. This method is an optimized version of multiplying the given transform [code]X[/code] with a corresponding scaling transform [code]S[/code] from the left, i.e., [code]S * X[/code]. This can be seen as transforming with respect to the global/parent frame. @@ -135,25 +141,17 @@ <return type="Transform3D" /> <param index="0" name="scale" type="Vector3" /> <description> - Returns a copy of the transform scaled by the given [code]scale[/code] factor. + Returns a copy of the transform scaled by the given [param scale] factor. This method is an optimized version of multiplying the given transform [code]X[/code] with a corresponding scaling transform [code]S[/code] from the right, i.e., [code]X * S[/code]. This can be seen as transforming with respect to the local frame. </description> </method> - <method name="spherical_interpolate_with" qualifiers="const"> - <return type="Transform3D" /> - <param index="0" name="xform" type="Transform3D" /> - <param index="1" name="weight" type="float" /> - <description> - Returns a transform spherically interpolated between this transform and another by a given [code]weight[/code] (on the range of 0.0 to 1.0). - </description> - </method> <method name="translated" qualifiers="const"> <return type="Transform3D" /> <param index="0" name="offset" type="Vector3" /> <description> - Returns a copy of the transform translated by the given [code]offset[/code]. + Returns a copy of the transform translated by the given [param offset]. This method is an optimized version of multiplying the given transform [code]X[/code] with a corresponding translation transform [code]T[/code] from the left, i.e., [code]T * X[/code]. This can be seen as transforming with respect to the global/parent frame. @@ -163,7 +161,7 @@ <return type="Transform3D" /> <param index="0" name="offset" type="Vector3" /> <description> - Returns a copy of the transform translated by the given [code]offset[/code]. + Returns a copy of the transform translated by the given [param offset]. This method is an optimized version of multiplying the given transform [code]X[/code] with a corresponding translation transform [code]T[/code] from the right, i.e., [code]X * T[/code]. This can be seen as transforming with respect to the local frame. |