diff options
Diffstat (limited to 'doc/classes/Transform3D.xml')
-rw-r--r-- | doc/classes/Transform3D.xml | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/doc/classes/Transform3D.xml b/doc/classes/Transform3D.xml index 8c4965abb4..511574f6aa 100644 --- a/doc/classes/Transform3D.xml +++ b/doc/classes/Transform3D.xml @@ -8,9 +8,9 @@ For more information, read the "Matrices and transforms" documentation article. </description> <tutorials> - <link title="Math documentation index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> - <link title="Matrices and transforms">https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html</link> - <link title="Using 3D transforms">https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html</link> + <link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link> + <link title="Matrices and transforms">$DOCS_URL/tutorials/math/matrices_and_transforms.html</link> + <link title="Using 3D transforms">$DOCS_URL/tutorials/3d/using_transforms.html</link> <link title="Matrix Transform Demo">https://godotengine.org/asset-library/asset/584</link> <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link> <link title="2.5D Demo">https://godotengine.org/asset-library/asset/583</link> @@ -147,30 +147,36 @@ <return type="bool" /> <argument index="0" name="right" type="Transform3D" /> <description> + Returns [code]true[/code] if the transforms are not equal. + [b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable. </description> </operator> <operator name="operator *"> <return type="PackedVector3Array" /> <argument index="0" name="right" type="PackedVector3Array" /> <description> + Transforms (multiplies) each element of the [Vector3] array by the given [Transform3D] matrix. </description> </operator> <operator name="operator *"> <return type="Transform3D" /> <argument index="0" name="right" type="Transform3D" /> <description> + Composes these two transformation matrices by multiplying them together. This has the effect of transforming the second transform (the child) by the first transform (the parent). </description> </operator> <operator name="operator *"> <return type="AABB" /> <argument index="0" name="right" type="AABB" /> <description> + Transforms (multiplies) the [AABB] by the given [Transform3D] matrix. </description> </operator> <operator name="operator *"> <return type="Vector3" /> <argument index="0" name="right" type="Vector3" /> <description> + Transforms (multiplies) the [Vector3] by the given [Transform3D] matrix. </description> </operator> <operator name="operator *"> @@ -196,6 +202,8 @@ <return type="bool" /> <argument index="0" name="right" type="Transform3D" /> <description> + Returns [code]true[/code] if the transforms are exactly equal. + [b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable. </description> </operator> </operators> |