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-rw-r--r--doc/classes/Transform3D.xml14
1 files changed, 11 insertions, 3 deletions
diff --git a/doc/classes/Transform3D.xml b/doc/classes/Transform3D.xml
index 8c4965abb4..511574f6aa 100644
--- a/doc/classes/Transform3D.xml
+++ b/doc/classes/Transform3D.xml
@@ -8,9 +8,9 @@
For more information, read the "Matrices and transforms" documentation article.
</description>
<tutorials>
- <link title="Math documentation index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
- <link title="Matrices and transforms">https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html</link>
- <link title="Using 3D transforms">https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html</link>
+ <link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link>
+ <link title="Matrices and transforms">$DOCS_URL/tutorials/math/matrices_and_transforms.html</link>
+ <link title="Using 3D transforms">$DOCS_URL/tutorials/3d/using_transforms.html</link>
<link title="Matrix Transform Demo">https://godotengine.org/asset-library/asset/584</link>
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
<link title="2.5D Demo">https://godotengine.org/asset-library/asset/583</link>
@@ -147,30 +147,36 @@
<return type="bool" />
<argument index="0" name="right" type="Transform3D" />
<description>
+ Returns [code]true[/code] if the transforms are not equal.
+ [b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
</description>
</operator>
<operator name="operator *">
<return type="PackedVector3Array" />
<argument index="0" name="right" type="PackedVector3Array" />
<description>
+ Transforms (multiplies) each element of the [Vector3] array by the given [Transform3D] matrix.
</description>
</operator>
<operator name="operator *">
<return type="Transform3D" />
<argument index="0" name="right" type="Transform3D" />
<description>
+ Composes these two transformation matrices by multiplying them together. This has the effect of transforming the second transform (the child) by the first transform (the parent).
</description>
</operator>
<operator name="operator *">
<return type="AABB" />
<argument index="0" name="right" type="AABB" />
<description>
+ Transforms (multiplies) the [AABB] by the given [Transform3D] matrix.
</description>
</operator>
<operator name="operator *">
<return type="Vector3" />
<argument index="0" name="right" type="Vector3" />
<description>
+ Transforms (multiplies) the [Vector3] by the given [Transform3D] matrix.
</description>
</operator>
<operator name="operator *">
@@ -196,6 +202,8 @@
<return type="bool" />
<argument index="0" name="right" type="Transform3D" />
<description>
+ Returns [code]true[/code] if the transforms are exactly equal.
+ [b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
</description>
</operator>
</operators>