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-rw-r--r--doc/classes/Transform3D.xml140
1 files changed, 47 insertions, 93 deletions
diff --git a/doc/classes/Transform3D.xml b/doc/classes/Transform3D.xml
index 5410cbced7..1c906f6a51 100644
--- a/doc/classes/Transform3D.xml
+++ b/doc/classes/Transform3D.xml
@@ -17,192 +17,146 @@
</tutorials>
<methods>
<method name="Transform3D" qualifiers="constructor">
- <return type="Transform3D">
- </return>
+ <return type="Transform3D" />
<description>
Constructs a default-initialized [Transform3D] set to [constant IDENTITY].
</description>
</method>
<method name="Transform3D" qualifiers="constructor">
- <return type="Transform3D">
- </return>
- <argument index="0" name="from" type="Transform3D">
- </argument>
+ <return type="Transform3D" />
+ <argument index="0" name="from" type="Transform3D" />
<description>
Constructs a [Transform3D] as a copy of the given [Transform3D].
</description>
</method>
<method name="Transform3D" qualifiers="constructor">
- <return type="Transform3D">
- </return>
- <argument index="0" name="basis" type="Basis">
- </argument>
- <argument index="1" name="origin" type="Vector3">
- </argument>
+ <return type="Transform3D" />
+ <argument index="0" name="basis" type="Basis" />
+ <argument index="1" name="origin" type="Vector3" />
<description>
Constructs a Transform3D from a [Basis] and [Vector3].
</description>
</method>
<method name="Transform3D" qualifiers="constructor">
- <return type="Transform3D">
- </return>
- <argument index="0" name="x_axis" type="Vector3">
- </argument>
- <argument index="1" name="y_axis" type="Vector3">
- </argument>
- <argument index="2" name="z_axis" type="Vector3">
- </argument>
- <argument index="3" name="origin" type="Vector3">
- </argument>
+ <return type="Transform3D" />
+ <argument index="0" name="x_axis" type="Vector3" />
+ <argument index="1" name="y_axis" type="Vector3" />
+ <argument index="2" name="z_axis" type="Vector3" />
+ <argument index="3" name="origin" type="Vector3" />
<description>
Constructs a Transform3D from four [Vector3] values (matrix columns). Each axis corresponds to local basis vectors (some of which may be scaled).
</description>
</method>
<method name="affine_inverse" qualifiers="const">
- <return type="Transform3D">
- </return>
+ <return type="Transform3D" />
<description>
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation, scaling and translation.
</description>
</method>
<method name="interpolate_with" qualifiers="const">
- <return type="Transform3D">
- </return>
- <argument index="0" name="xform" type="Transform3D">
- </argument>
- <argument index="1" name="weight" type="float">
- </argument>
+ <return type="Transform3D" />
+ <argument index="0" name="xform" type="Transform3D" />
+ <argument index="1" name="weight" type="float" />
<description>
Interpolates the transform to other Transform3D by weight amount (on the range of 0.0 to 1.0).
</description>
</method>
<method name="inverse" qualifiers="const">
- <return type="Transform3D">
- </return>
+ <return type="Transform3D" />
<description>
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling).
</description>
</method>
<method name="is_equal_approx" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="xform" type="Transform3D">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="xform" type="Transform3D" />
<description>
Returns [code]true[/code] if this transform and [code]transform[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component.
</description>
</method>
<method name="looking_at" qualifiers="const">
- <return type="Transform3D">
- </return>
- <argument index="0" name="target" type="Vector3">
- </argument>
- <argument index="1" name="up" type="Vector3" default="Vector3(0, 1, 0)">
- </argument>
+ <return type="Transform3D" />
+ <argument index="0" name="target" type="Vector3" />
+ <argument index="1" name="up" type="Vector3" default="Vector3(0, 1, 0)" />
<description>
- Returns a copy of the transform rotated such that its -Z axis points towards the [code]target[/code] position.
- The transform will first be rotated around the given [code]up[/code] vector, and then fully aligned to the target by a further rotation around an axis perpendicular to both the [code]target[/code] and [code]up[/code] vectors.
- Operations take place in global space.
+ Returns a copy of the transform rotated such that the forward axis (-Z) points towards the [code]target[/code] position.
+ The up axis (+Y) points as close to the [code]up[/code] vector as possible while staying perpendicular to the forward axis. The resulting transform is orthonormalized. The existing rotation, scale, and skew information from the original transform is discarded. The [code]target[/code] and [code]up[/code] vectors cannot be zero, cannot be parallel to each other, and are defined in global/parent space.
</description>
</method>
<method name="operator !=" qualifiers="operator">
- <return type="bool">
- </return>
- <argument index="0" name="right" type="Transform3D">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="right" type="Transform3D" />
<description>
</description>
</method>
<method name="operator *" qualifiers="operator">
- <return type="PackedVector3Array">
- </return>
- <argument index="0" name="right" type="PackedVector3Array">
- </argument>
+ <return type="PackedVector3Array" />
+ <argument index="0" name="right" type="PackedVector3Array" />
<description>
</description>
</method>
<method name="operator *" qualifiers="operator">
- <return type="Transform3D">
- </return>
- <argument index="0" name="right" type="Transform3D">
- </argument>
+ <return type="Transform3D" />
+ <argument index="0" name="right" type="Transform3D" />
<description>
</description>
</method>
<method name="operator *" qualifiers="operator">
- <return type="AABB">
- </return>
- <argument index="0" name="right" type="AABB">
- </argument>
+ <return type="AABB" />
+ <argument index="0" name="right" type="AABB" />
<description>
</description>
</method>
<method name="operator *" qualifiers="operator">
- <return type="Vector3">
- </return>
- <argument index="0" name="right" type="Vector3">
- </argument>
+ <return type="Vector3" />
+ <argument index="0" name="right" type="Vector3" />
<description>
</description>
</method>
<method name="operator *" qualifiers="operator">
- <return type="Transform3D">
- </return>
- <argument index="0" name="right" type="float">
- </argument>
+ <return type="Transform3D" />
+ <argument index="0" name="right" type="float" />
<description>
This operator multiplies all components of the [Transform3D], including the origin vector, which scales it uniformly.
</description>
</method>
<method name="operator *" qualifiers="operator">
- <return type="Transform3D">
- </return>
- <argument index="0" name="right" type="int">
- </argument>
+ <return type="Transform3D" />
+ <argument index="0" name="right" type="int" />
<description>
This operator multiplies all components of the [Transform3D], including the origin vector, which scales it uniformly.
</description>
</method>
<method name="operator ==" qualifiers="operator">
- <return type="bool">
- </return>
- <argument index="0" name="right" type="Transform3D">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="right" type="Transform3D" />
<description>
</description>
</method>
<method name="orthonormalized" qualifiers="const">
- <return type="Transform3D">
- </return>
+ <return type="Transform3D" />
<description>
Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors.
</description>
</method>
<method name="rotated" qualifiers="const">
- <return type="Transform3D">
- </return>
- <argument index="0" name="axis" type="Vector3">
- </argument>
- <argument index="1" name="phi" type="float">
- </argument>
+ <return type="Transform3D" />
+ <argument index="0" name="axis" type="Vector3" />
+ <argument index="1" name="phi" type="float" />
<description>
Rotates the transform around the given axis by the given angle (in radians), using matrix multiplication. The axis must be a normalized vector.
</description>
</method>
<method name="scaled" qualifiers="const">
- <return type="Transform3D">
- </return>
- <argument index="0" name="scale" type="Vector3">
- </argument>
+ <return type="Transform3D" />
+ <argument index="0" name="scale" type="Vector3" />
<description>
Scales basis and origin of the transform by the given scale factor, using matrix multiplication.
</description>
</method>
<method name="translated" qualifiers="const">
- <return type="Transform3D">
- </return>
- <argument index="0" name="offset" type="Vector3">
- </argument>
+ <return type="Transform3D" />
+ <argument index="0" name="offset" type="Vector3" />
<description>
Translates the transform by the given offset, relative to the transform's basis vectors.
Unlike [method rotated] and [method scaled], this does not use matrix multiplication.