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Diffstat (limited to 'doc/classes/Transform3D.xml')
-rw-r--r-- | doc/classes/Transform3D.xml | 140 |
1 files changed, 47 insertions, 93 deletions
diff --git a/doc/classes/Transform3D.xml b/doc/classes/Transform3D.xml index 5410cbced7..1c906f6a51 100644 --- a/doc/classes/Transform3D.xml +++ b/doc/classes/Transform3D.xml @@ -17,192 +17,146 @@ </tutorials> <methods> <method name="Transform3D" qualifiers="constructor"> - <return type="Transform3D"> - </return> + <return type="Transform3D" /> <description> Constructs a default-initialized [Transform3D] set to [constant IDENTITY]. </description> </method> <method name="Transform3D" qualifiers="constructor"> - <return type="Transform3D"> - </return> - <argument index="0" name="from" type="Transform3D"> - </argument> + <return type="Transform3D" /> + <argument index="0" name="from" type="Transform3D" /> <description> Constructs a [Transform3D] as a copy of the given [Transform3D]. </description> </method> <method name="Transform3D" qualifiers="constructor"> - <return type="Transform3D"> - </return> - <argument index="0" name="basis" type="Basis"> - </argument> - <argument index="1" name="origin" type="Vector3"> - </argument> + <return type="Transform3D" /> + <argument index="0" name="basis" type="Basis" /> + <argument index="1" name="origin" type="Vector3" /> <description> Constructs a Transform3D from a [Basis] and [Vector3]. </description> </method> <method name="Transform3D" qualifiers="constructor"> - <return type="Transform3D"> - </return> - <argument index="0" name="x_axis" type="Vector3"> - </argument> - <argument index="1" name="y_axis" type="Vector3"> - </argument> - <argument index="2" name="z_axis" type="Vector3"> - </argument> - <argument index="3" name="origin" type="Vector3"> - </argument> + <return type="Transform3D" /> + <argument index="0" name="x_axis" type="Vector3" /> + <argument index="1" name="y_axis" type="Vector3" /> + <argument index="2" name="z_axis" type="Vector3" /> + <argument index="3" name="origin" type="Vector3" /> <description> Constructs a Transform3D from four [Vector3] values (matrix columns). Each axis corresponds to local basis vectors (some of which may be scaled). </description> </method> <method name="affine_inverse" qualifiers="const"> - <return type="Transform3D"> - </return> + <return type="Transform3D" /> <description> Returns the inverse of the transform, under the assumption that the transformation is composed of rotation, scaling and translation. </description> </method> <method name="interpolate_with" qualifiers="const"> - <return type="Transform3D"> - </return> - <argument index="0" name="xform" type="Transform3D"> - </argument> - <argument index="1" name="weight" type="float"> - </argument> + <return type="Transform3D" /> + <argument index="0" name="xform" type="Transform3D" /> + <argument index="1" name="weight" type="float" /> <description> Interpolates the transform to other Transform3D by weight amount (on the range of 0.0 to 1.0). </description> </method> <method name="inverse" qualifiers="const"> - <return type="Transform3D"> - </return> + <return type="Transform3D" /> <description> Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling). </description> </method> <method name="is_equal_approx" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="xform" type="Transform3D"> - </argument> + <return type="bool" /> + <argument index="0" name="xform" type="Transform3D" /> <description> Returns [code]true[/code] if this transform and [code]transform[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component. </description> </method> <method name="looking_at" qualifiers="const"> - <return type="Transform3D"> - </return> - <argument index="0" name="target" type="Vector3"> - </argument> - <argument index="1" name="up" type="Vector3" default="Vector3(0, 1, 0)"> - </argument> + <return type="Transform3D" /> + <argument index="0" name="target" type="Vector3" /> + <argument index="1" name="up" type="Vector3" default="Vector3(0, 1, 0)" /> <description> - Returns a copy of the transform rotated such that its -Z axis points towards the [code]target[/code] position. - The transform will first be rotated around the given [code]up[/code] vector, and then fully aligned to the target by a further rotation around an axis perpendicular to both the [code]target[/code] and [code]up[/code] vectors. - Operations take place in global space. + Returns a copy of the transform rotated such that the forward axis (-Z) points towards the [code]target[/code] position. + The up axis (+Y) points as close to the [code]up[/code] vector as possible while staying perpendicular to the forward axis. The resulting transform is orthonormalized. The existing rotation, scale, and skew information from the original transform is discarded. The [code]target[/code] and [code]up[/code] vectors cannot be zero, cannot be parallel to each other, and are defined in global/parent space. </description> </method> <method name="operator !=" qualifiers="operator"> - <return type="bool"> - </return> - <argument index="0" name="right" type="Transform3D"> - </argument> + <return type="bool" /> + <argument index="0" name="right" type="Transform3D" /> <description> </description> </method> <method name="operator *" qualifiers="operator"> - <return type="PackedVector3Array"> - </return> - <argument index="0" name="right" type="PackedVector3Array"> - </argument> + <return type="PackedVector3Array" /> + <argument index="0" name="right" type="PackedVector3Array" /> <description> </description> </method> <method name="operator *" qualifiers="operator"> - <return type="Transform3D"> - </return> - <argument index="0" name="right" type="Transform3D"> - </argument> + <return type="Transform3D" /> + <argument index="0" name="right" type="Transform3D" /> <description> </description> </method> <method name="operator *" qualifiers="operator"> - <return type="AABB"> - </return> - <argument index="0" name="right" type="AABB"> - </argument> + <return type="AABB" /> + <argument index="0" name="right" type="AABB" /> <description> </description> </method> <method name="operator *" qualifiers="operator"> - <return type="Vector3"> - </return> - <argument index="0" name="right" type="Vector3"> - </argument> + <return type="Vector3" /> + <argument index="0" name="right" type="Vector3" /> <description> </description> </method> <method name="operator *" qualifiers="operator"> - <return type="Transform3D"> - </return> - <argument index="0" name="right" type="float"> - </argument> + <return type="Transform3D" /> + <argument index="0" name="right" type="float" /> <description> This operator multiplies all components of the [Transform3D], including the origin vector, which scales it uniformly. </description> </method> <method name="operator *" qualifiers="operator"> - <return type="Transform3D"> - </return> - <argument index="0" name="right" type="int"> - </argument> + <return type="Transform3D" /> + <argument index="0" name="right" type="int" /> <description> This operator multiplies all components of the [Transform3D], including the origin vector, which scales it uniformly. </description> </method> <method name="operator ==" qualifiers="operator"> - <return type="bool"> - </return> - <argument index="0" name="right" type="Transform3D"> - </argument> + <return type="bool" /> + <argument index="0" name="right" type="Transform3D" /> <description> </description> </method> <method name="orthonormalized" qualifiers="const"> - <return type="Transform3D"> - </return> + <return type="Transform3D" /> <description> Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors. </description> </method> <method name="rotated" qualifiers="const"> - <return type="Transform3D"> - </return> - <argument index="0" name="axis" type="Vector3"> - </argument> - <argument index="1" name="phi" type="float"> - </argument> + <return type="Transform3D" /> + <argument index="0" name="axis" type="Vector3" /> + <argument index="1" name="phi" type="float" /> <description> Rotates the transform around the given axis by the given angle (in radians), using matrix multiplication. The axis must be a normalized vector. </description> </method> <method name="scaled" qualifiers="const"> - <return type="Transform3D"> - </return> - <argument index="0" name="scale" type="Vector3"> - </argument> + <return type="Transform3D" /> + <argument index="0" name="scale" type="Vector3" /> <description> Scales basis and origin of the transform by the given scale factor, using matrix multiplication. </description> </method> <method name="translated" qualifiers="const"> - <return type="Transform3D"> - </return> - <argument index="0" name="offset" type="Vector3"> - </argument> + <return type="Transform3D" /> + <argument index="0" name="offset" type="Vector3" /> <description> Translates the transform by the given offset, relative to the transform's basis vectors. Unlike [method rotated] and [method scaled], this does not use matrix multiplication. |