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-rw-r--r--doc/classes/Transform2D.xml111
1 files changed, 78 insertions, 33 deletions
diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml
index b23bb4d33b..ff291663fa 100644
--- a/doc/classes/Transform2D.xml
+++ b/doc/classes/Transform2D.xml
@@ -14,29 +14,23 @@
<link title="2.5D Demo">https://godotengine.org/asset-library/asset/583</link>
</tutorials>
<methods>
- <method name="Transform2D">
+ <method name="Transform2D" qualifiers="constructor">
<return type="Transform2D">
</return>
- <argument index="0" name="from" type="Transform">
- </argument>
<description>
- Constructs the transform from a 3D [Transform].
+ Constructs a default-initialized [Transform] set to [constant IDENTITY].
</description>
</method>
- <method name="Transform2D">
+ <method name="Transform2D" qualifiers="constructor">
<return type="Transform2D">
</return>
- <argument index="0" name="x_axis" type="Vector2">
- </argument>
- <argument index="1" name="y_axis" type="Vector2">
- </argument>
- <argument index="2" name="origin" type="Vector2">
+ <argument index="0" name="from" type="Transform2D">
</argument>
<description>
- Constructs the transform from 3 [Vector2] values representing [member x], [member y], and the [member origin] (the three column vectors).
+ Constructs a [Transform2D] as a copy of the given [Transform2D].
</description>
</method>
- <method name="Transform2D">
+ <method name="Transform2D" qualifiers="constructor">
<return type="Transform2D">
</return>
<argument index="0" name="rotation" type="float">
@@ -47,6 +41,19 @@
Constructs the transform from a given angle (in radians) and position.
</description>
</method>
+ <method name="Transform2D" qualifiers="constructor">
+ <return type="Transform2D">
+ </return>
+ <argument index="0" name="x_axis" type="Vector2">
+ </argument>
+ <argument index="1" name="y_axis" type="Vector2">
+ </argument>
+ <argument index="2" name="origin" type="Vector2">
+ </argument>
+ <description>
+ Constructs the transform from 3 [Vector2] values representing [member x], [member y], and the [member origin] (the three column vectors).
+ </description>
+ </method>
<method name="affine_inverse">
<return type="Transform2D">
</return>
@@ -98,9 +105,9 @@
<method name="interpolate_with">
<return type="Transform2D">
</return>
- <argument index="0" name="transform" type="Transform2D">
+ <argument index="0" name="xform" type="Transform2D">
</argument>
- <argument index="1" name="weight" type="float">
+ <argument index="1" name="t" type="float">
</argument>
<description>
Returns a transform interpolated between this transform and another by a given weight (on the range of 0.0 to 1.0).
@@ -116,12 +123,68 @@
<method name="is_equal_approx">
<return type="bool">
</return>
- <argument index="0" name="transform" type="Transform2D">
+ <argument index="0" name="xform" type="Transform2D">
</argument>
<description>
Returns [code]true[/code] if this transform and [code]transform[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component.
</description>
</method>
+ <method name="operator !=" qualifiers="operator">
+ <return type="bool">
+ </return>
+ <argument index="0" name="right" type="Transform2D">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="operator *" qualifiers="operator">
+ <return type="Vector2">
+ </return>
+ <argument index="0" name="right" type="Vector2">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="operator *" qualifiers="operator">
+ <return type="Rect2">
+ </return>
+ <argument index="0" name="right" type="Rect2">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="operator *" qualifiers="operator">
+ <return type="Transform2D">
+ </return>
+ <argument index="0" name="right" type="Transform2D">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="operator *" qualifiers="operator">
+ <return type="PackedVector2Array">
+ </return>
+ <argument index="0" name="right" type="PackedVector2Array">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="operator ==" qualifiers="operator">
+ <return type="bool">
+ </return>
+ <argument index="0" name="right" type="Transform2D">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="operator []" qualifiers="operator">
+ <return type="Vector2">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="orthonormalized">
<return type="Transform2D">
</return>
@@ -157,24 +220,6 @@
Unlike [method rotated] and [method scaled], this does not use matrix multiplication.
</description>
</method>
- <method name="xform">
- <return type="Variant">
- </return>
- <argument index="0" name="v" type="Variant">
- </argument>
- <description>
- Transforms the given [Vector2], [Rect2], or [PackedVector2Array] by this transform.
- </description>
- </method>
- <method name="xform_inv">
- <return type="Variant">
- </return>
- <argument index="0" name="v" type="Variant">
- </argument>
- <description>
- Inverse-transforms the given [Vector2], [Rect2], or [PackedVector2Array] by this transform.
- </description>
- </method>
</methods>
<members>
<member name="origin" type="Vector2" setter="" getter="" default="Vector2( 0, 0 )">