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-rw-r--r--doc/classes/Transform2D.xml25
1 files changed, 13 insertions, 12 deletions
diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml
index bf0a745aa8..580da080b3 100644
--- a/doc/classes/Transform2D.xml
+++ b/doc/classes/Transform2D.xml
@@ -1,15 +1,13 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Transform2D" category="Built-In Types" version="3.1">
+<class name="Transform2D" category="Built-In Types" version="3.2">
<brief_description>
- 2D Transformation. 3x2 matrix.
+ 2D transformation (3×2 matrix).
</brief_description>
<description>
- Represents one or many transformations in 2D space such as translation, rotation, or scaling. It consists of a two [Vector2] x, y and [Vector2] "origin". It is similar to a 3x2 matrix.
+ Represents one or many transformations in 2D space such as translation, rotation, or scaling. It consists of two [member x] and [member y] [Vector2]s and an [member origin]. It is similar to a 3×2 matrix.
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="Transform2D">
<return type="Transform2D">
@@ -148,7 +146,7 @@
<argument index="0" name="v" type="Variant">
</argument>
<description>
- Transforms the given [Vector2] or [Rect2] by this transform.
+ Transforms the given [Vector2], [Rect2], or [PoolVector2Array] by this transform.
</description>
</method>
<method name="xform_inv">
@@ -157,27 +155,30 @@
<argument index="0" name="v" type="Variant">
</argument>
<description>
- Inverse-transforms the given [Vector2] or [Rect2] by this transform.
+ Inverse-transforms the given [Vector2], [Rect2], or [PoolVector2Array] by this transform.
</description>
</method>
</methods>
<members>
- <member name="origin" type="Vector2" setter="" getter="">
+ <member name="origin" type="Vector2" setter="" getter="" default="Vector2( 0, 0 )">
The transform's translation offset.
</member>
- <member name="x" type="Vector2" setter="" getter="">
- The X axis of 2x2 basis matrix containing 2 [Vector2]s as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
+ <member name="x" type="Vector2" setter="" getter="" default="Vector2( 1, 0 )">
+ The X axis of 2×2 basis matrix containing 2 [Vector2]s as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
</member>
- <member name="y" type="Vector2" setter="" getter="">
- The Y axis of 2x2 basis matrix containing 2 [Vector2]s as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
+ <member name="y" type="Vector2" setter="" getter="" default="Vector2( 0, 1 )">
+ The Y axis of 2×2 basis matrix containing 2 [Vector2]s as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
</member>
</members>
<constants>
<constant name="IDENTITY" value="Transform2D( 1, 0, 0, 1, 0, 0 )">
+ [Transform2D] with no translation, rotation or scaling applied. When applied to other data structures, [constant IDENTITY] performs no transformation.
</constant>
<constant name="FLIP_X" value="Transform2D( -1, 0, 0, 1, 0, 0 )">
+ [Transform2D] with mirroring applied parallel to the X axis.
</constant>
<constant name="FLIP_Y" value="Transform2D( 1, 0, 0, -1, 0, 0 )">
+ [Transform2D] with mirroring applied parallel to the Y axis.
</constant>
</constants>
</class>