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Diffstat (limited to 'doc/classes/Transform2D.xml')
-rw-r--r-- | doc/classes/Transform2D.xml | 161 |
1 files changed, 54 insertions, 107 deletions
diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml index 4f9b59c188..b9d3951b0a 100644 --- a/doc/classes/Transform2D.xml +++ b/doc/classes/Transform2D.xml @@ -4,7 +4,7 @@ 2D transformation (2×3 matrix). </brief_description> <description> - 2×3 matrix (2 rows, 3 columns) used for 2D linear transformations. It can represent transformations such as translation, rotation, or scaling. It consists of a three [Vector2] values: [member x], [member y], and the [member origin]. + 2×3 matrix (2 rows, 3 columns) used for 2D linear transformations. It can represent transformations such as translation, rotation, or scaling. It consists of three [Vector2] values: [member x], [member y], and the [member origin]. For more information, read the "Matrices and transforms" documentation article. </description> <tutorials> @@ -15,243 +15,190 @@ </tutorials> <methods> <method name="Transform2D" qualifiers="constructor"> - <return type="Transform2D"> - </return> + <return type="Transform2D" /> <description> Constructs a default-initialized [Transform2D] set to [constant IDENTITY]. </description> </method> <method name="Transform2D" qualifiers="constructor"> - <return type="Transform2D"> - </return> - <argument index="0" name="from" type="Transform2D"> - </argument> + <return type="Transform2D" /> + <argument index="0" name="from" type="Transform2D" /> <description> Constructs a [Transform2D] as a copy of the given [Transform2D]. </description> </method> <method name="Transform2D" qualifiers="constructor"> - <return type="Transform2D"> - </return> - <argument index="0" name="rotation" type="float"> - </argument> - <argument index="1" name="position" type="Vector2"> - </argument> + <return type="Transform2D" /> + <argument index="0" name="rotation" type="float" /> + <argument index="1" name="position" type="Vector2" /> <description> Constructs the transform from a given angle (in radians) and position. </description> </method> <method name="Transform2D" qualifiers="constructor"> - <return type="Transform2D"> - </return> - <argument index="0" name="x_axis" type="Vector2"> - </argument> - <argument index="1" name="y_axis" type="Vector2"> - </argument> - <argument index="2" name="origin" type="Vector2"> - </argument> + <return type="Transform2D" /> + <argument index="0" name="x_axis" type="Vector2" /> + <argument index="1" name="y_axis" type="Vector2" /> + <argument index="2" name="origin" type="Vector2" /> <description> Constructs the transform from 3 [Vector2] values representing [member x], [member y], and the [member origin] (the three column vectors). </description> </method> <method name="affine_inverse" qualifiers="const"> - <return type="Transform2D"> - </return> + <return type="Transform2D" /> <description> Returns the inverse of the transform, under the assumption that the transformation is composed of rotation, scaling and translation. </description> </method> <method name="basis_xform" qualifiers="const"> - <return type="Vector2"> - </return> - <argument index="0" name="v" type="Vector2"> - </argument> + <return type="Vector2" /> + <argument index="0" name="v" type="Vector2" /> <description> Returns a vector transformed (multiplied) by the basis matrix. This method does not account for translation (the origin vector). </description> </method> <method name="basis_xform_inv" qualifiers="const"> - <return type="Vector2"> - </return> - <argument index="0" name="v" type="Vector2"> - </argument> + <return type="Vector2" /> + <argument index="0" name="v" type="Vector2" /> <description> Returns a vector transformed (multiplied) by the inverse basis matrix. This method does not account for translation (the origin vector). </description> </method> <method name="get_origin" qualifiers="const"> - <return type="Vector2"> - </return> + <return type="Vector2" /> <description> Returns the transform's origin (translation). </description> </method> <method name="get_rotation" qualifiers="const"> - <return type="float"> - </return> + <return type="float" /> <description> Returns the transform's rotation (in radians). </description> </method> <method name="get_scale" qualifiers="const"> - <return type="Vector2"> - </return> + <return type="Vector2" /> <description> Returns the scale. </description> </method> <method name="interpolate_with" qualifiers="const"> - <return type="Transform2D"> - </return> - <argument index="0" name="xform" type="Transform2D"> - </argument> - <argument index="1" name="weight" type="float"> - </argument> + <return type="Transform2D" /> + <argument index="0" name="xform" type="Transform2D" /> + <argument index="1" name="weight" type="float" /> <description> Returns a transform interpolated between this transform and another by a given [code]weight[/code] (on the range of 0.0 to 1.0). </description> </method> <method name="inverse" qualifiers="const"> - <return type="Transform2D"> - </return> + <return type="Transform2D" /> <description> Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use [method affine_inverse] for transforms with scaling). </description> </method> <method name="is_equal_approx" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="xform" type="Transform2D"> - </argument> + <return type="bool" /> + <argument index="0" name="xform" type="Transform2D" /> <description> Returns [code]true[/code] if this transform and [code]transform[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component. </description> </method> <method name="looking_at" qualifiers="const"> - <return type="Transform2D"> - </return> - <argument index="0" name="target" type="Vector2" default="Transform2D(1, 0, 0, 1, 0, 0)"> - </argument> + <return type="Transform2D" /> + <argument index="0" name="target" type="Vector2" default="Transform2D(1, 0, 0, 1, 0, 0)" /> <description> Returns a copy of the transform rotated such that it's rotation on the X-axis points towards the [code]target[/code] position. Operations take place in global space. </description> </method> <method name="operator !=" qualifiers="operator"> - <return type="bool"> - </return> - <argument index="0" name="right" type="Transform2D"> - </argument> + <return type="bool" /> + <argument index="0" name="right" type="Transform2D" /> <description> </description> </method> <method name="operator *" qualifiers="operator"> - <return type="Vector2"> - </return> - <argument index="0" name="right" type="Vector2"> - </argument> + <return type="Vector2" /> + <argument index="0" name="right" type="Vector2" /> <description> </description> </method> <method name="operator *" qualifiers="operator"> - <return type="Rect2"> - </return> - <argument index="0" name="right" type="Rect2"> - </argument> + <return type="Rect2" /> + <argument index="0" name="right" type="Rect2" /> <description> </description> </method> <method name="operator *" qualifiers="operator"> - <return type="Transform2D"> - </return> - <argument index="0" name="right" type="Transform2D"> - </argument> + <return type="Transform2D" /> + <argument index="0" name="right" type="Transform2D" /> <description> </description> </method> <method name="operator *" qualifiers="operator"> - <return type="PackedVector2Array"> - </return> - <argument index="0" name="right" type="PackedVector2Array"> - </argument> + <return type="PackedVector2Array" /> + <argument index="0" name="right" type="PackedVector2Array" /> <description> </description> </method> <method name="operator *" qualifiers="operator"> - <return type="Transform2D"> - </return> - <argument index="0" name="right" type="float"> - </argument> + <return type="Transform2D" /> + <argument index="0" name="right" type="float" /> <description> This operator multiplies all components of the [Transform2D], including the origin vector, which scales it uniformly. </description> </method> <method name="operator *" qualifiers="operator"> - <return type="Transform2D"> - </return> - <argument index="0" name="right" type="int"> - </argument> + <return type="Transform2D" /> + <argument index="0" name="right" type="int" /> <description> This operator multiplies all components of the [Transform2D], including the origin vector, which scales it uniformly. </description> </method> <method name="operator ==" qualifiers="operator"> - <return type="bool"> - </return> - <argument index="0" name="right" type="Transform2D"> - </argument> + <return type="bool" /> + <argument index="0" name="right" type="Transform2D" /> <description> </description> </method> <method name="operator []" qualifiers="operator"> - <return type="Vector2"> - </return> - <argument index="0" name="index" type="int"> - </argument> + <return type="Vector2" /> + <argument index="0" name="index" type="int" /> <description> </description> </method> <method name="orthonormalized" qualifiers="const"> - <return type="Transform2D"> - </return> + <return type="Transform2D" /> <description> Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors (scale of 1 or -1). </description> </method> <method name="rotated" qualifiers="const"> - <return type="Transform2D"> - </return> - <argument index="0" name="phi" type="float"> - </argument> + <return type="Transform2D" /> + <argument index="0" name="phi" type="float" /> <description> Rotates the transform by the given angle (in radians), using matrix multiplication. </description> </method> <method name="scaled" qualifiers="const"> - <return type="Transform2D"> - </return> - <argument index="0" name="scale" type="Vector2"> - </argument> + <return type="Transform2D" /> + <argument index="0" name="scale" type="Vector2" /> <description> Scales the transform by the given scale factor, using matrix multiplication. </description> </method> <method name="set_rotation"> - <return type="void"> - </return> - <argument index="0" name="rotation" type="float"> - </argument> + <return type="void" /> + <argument index="0" name="rotation" type="float" /> <description> Sets the transform's rotation (in radians). </description> </method> <method name="translated" qualifiers="const"> - <return type="Transform2D"> - </return> - <argument index="0" name="offset" type="Vector2"> - </argument> + <return type="Transform2D" /> + <argument index="0" name="offset" type="Vector2" /> <description> Translates the transform by the given offset, relative to the transform's basis vectors. Unlike [method rotated] and [method scaled], this does not use matrix multiplication. |