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-rw-r--r--doc/classes/Transform2D.xml11
1 files changed, 6 insertions, 5 deletions
diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml
index 3ad21ee809..924b4cd8e4 100644
--- a/doc/classes/Transform2D.xml
+++ b/doc/classes/Transform2D.xml
@@ -139,16 +139,16 @@
</method>
<method name="rotated" qualifiers="const">
<return type="Transform2D" />
- <argument index="0" name="phi" type="float" />
+ <argument index="0" name="angle" type="float" />
<description>
- Rotates the transform by the given angle (in radians), using matrix multiplication.
+ Returns a copy of the transform rotated by the given [code]angle[/code] (in radians), using matrix multiplication.
</description>
</method>
<method name="scaled" qualifiers="const">
<return type="Transform2D" />
<argument index="0" name="scale" type="Vector2" />
<description>
- Scales the transform by the given scale factor, using matrix multiplication.
+ Returns a copy of the transform scaled by the given [code]scale[/code] factor, using matrix multiplication.
</description>
</method>
<method name="set_rotation">
@@ -163,6 +163,7 @@
<argument index="0" name="scale" type="Vector2" />
<description>
Sets the transform's scale.
+ [b]Note:[/b] Negative X scales in 2D are not decomposable from the transformation matrix. Due to the way scale is represented with transformation matrices in Godot, negative scales on the X axis will be changed to negative scales on the Y axis and a rotation of 180 degrees when decomposed.
</description>
</method>
<method name="set_skew">
@@ -172,11 +173,11 @@
Sets the transform's skew (in radians).
</description>
</method>
- <method name="translated" qualifiers="const">
+ <method name="translated_local" qualifiers="const">
<return type="Transform2D" />
<argument index="0" name="offset" type="Vector2" />
<description>
- Translates the transform by the given offset, relative to the transform's basis vectors.
+ Returns a copy of the transform translated by the given [code]offset[/code], relative to the transform's basis vectors.
Unlike [method rotated] and [method scaled], this does not use matrix multiplication.
</description>
</method>