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Diffstat (limited to 'doc/classes/Transform2D.xml')
-rw-r--r-- | doc/classes/Transform2D.xml | 206 |
1 files changed, 95 insertions, 111 deletions
diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml index 406774cbfe..948585aecb 100644 --- a/doc/classes/Transform2D.xml +++ b/doc/classes/Transform2D.xml @@ -4,7 +4,7 @@ 2D transformation (2×3 matrix). </brief_description> <description> - 2×3 matrix (2 rows, 3 columns) used for 2D linear transformations. It can represent transformations such as translation, rotation, or scaling. It consists of a three [Vector2] values: [member x], [member y], and the [member origin]. + 2×3 matrix (2 rows, 3 columns) used for 2D linear transformations. It can represent transformations such as translation, rotation, or scaling. It consists of three [Vector2] values: [member x], [member y], and the [member origin]. For more information, read the "Matrices and transforms" documentation article. </description> <tutorials> @@ -15,206 +15,190 @@ </tutorials> <methods> <method name="Transform2D" qualifiers="constructor"> - <return type="Transform2D"> - </return> + <return type="Transform2D" /> <description> - Constructs a default-initialized [Transform] set to [constant IDENTITY]. + Constructs a default-initialized [Transform2D] set to [constant IDENTITY]. </description> </method> <method name="Transform2D" qualifiers="constructor"> - <return type="Transform2D"> - </return> - <argument index="0" name="from" type="Transform2D"> - </argument> + <return type="Transform2D" /> + <argument index="0" name="from" type="Transform2D" /> <description> Constructs a [Transform2D] as a copy of the given [Transform2D]. </description> </method> <method name="Transform2D" qualifiers="constructor"> - <return type="Transform2D"> - </return> - <argument index="0" name="rotation" type="float"> - </argument> - <argument index="1" name="position" type="Vector2"> - </argument> + <return type="Transform2D" /> + <argument index="0" name="rotation" type="float" /> + <argument index="1" name="position" type="Vector2" /> <description> Constructs the transform from a given angle (in radians) and position. </description> </method> <method name="Transform2D" qualifiers="constructor"> - <return type="Transform2D"> - </return> - <argument index="0" name="x_axis" type="Vector2"> - </argument> - <argument index="1" name="y_axis" type="Vector2"> - </argument> - <argument index="2" name="origin" type="Vector2"> - </argument> + <return type="Transform2D" /> + <argument index="0" name="x_axis" type="Vector2" /> + <argument index="1" name="y_axis" type="Vector2" /> + <argument index="2" name="origin" type="Vector2" /> <description> Constructs the transform from 3 [Vector2] values representing [member x], [member y], and the [member origin] (the three column vectors). </description> </method> - <method name="affine_inverse"> - <return type="Transform2D"> - </return> + <method name="affine_inverse" qualifiers="const"> + <return type="Transform2D" /> <description> Returns the inverse of the transform, under the assumption that the transformation is composed of rotation, scaling and translation. </description> </method> - <method name="basis_xform"> - <return type="Vector2"> - </return> - <argument index="0" name="v" type="Vector2"> - </argument> + <method name="basis_xform" qualifiers="const"> + <return type="Vector2" /> + <argument index="0" name="v" type="Vector2" /> <description> Returns a vector transformed (multiplied) by the basis matrix. This method does not account for translation (the origin vector). </description> </method> - <method name="basis_xform_inv"> - <return type="Vector2"> - </return> - <argument index="0" name="v" type="Vector2"> - </argument> + <method name="basis_xform_inv" qualifiers="const"> + <return type="Vector2" /> + <argument index="0" name="v" type="Vector2" /> <description> Returns a vector transformed (multiplied) by the inverse basis matrix. This method does not account for translation (the origin vector). </description> </method> - <method name="get_origin"> - <return type="Vector2"> - </return> + <method name="get_origin" qualifiers="const"> + <return type="Vector2" /> <description> Returns the transform's origin (translation). </description> </method> - <method name="get_rotation"> - <return type="float"> - </return> + <method name="get_rotation" qualifiers="const"> + <return type="float" /> <description> Returns the transform's rotation (in radians). </description> </method> - <method name="get_scale"> - <return type="Vector2"> - </return> + <method name="get_scale" qualifiers="const"> + <return type="Vector2" /> <description> Returns the scale. </description> </method> - <method name="interpolate_with"> - <return type="Transform2D"> - </return> - <argument index="0" name="xform" type="Transform2D"> - </argument> - <argument index="1" name="weight" type="float"> - </argument> + <method name="interpolate_with" qualifiers="const"> + <return type="Transform2D" /> + <argument index="0" name="xform" type="Transform2D" /> + <argument index="1" name="weight" type="float" /> <description> Returns a transform interpolated between this transform and another by a given [code]weight[/code] (on the range of 0.0 to 1.0). </description> </method> - <method name="inverse"> - <return type="Transform2D"> - </return> + <method name="inverse" qualifiers="const"> + <return type="Transform2D" /> <description> Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use [method affine_inverse] for transforms with scaling). </description> </method> - <method name="is_equal_approx"> - <return type="bool"> - </return> - <argument index="0" name="xform" type="Transform2D"> - </argument> + <method name="is_equal_approx" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="xform" type="Transform2D" /> <description> Returns [code]true[/code] if this transform and [code]transform[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component. </description> </method> + <method name="looking_at" qualifiers="const"> + <return type="Transform2D" /> + <argument index="0" name="target" type="Vector2" default="Vector2(0, 0)" /> + <description> + Returns a copy of the transform rotated such that it's rotation on the X-axis points towards the [code]target[/code] position. + Operations take place in global space. + </description> + </method> <method name="operator !=" qualifiers="operator"> - <return type="bool"> - </return> - <argument index="0" name="right" type="Transform2D"> - </argument> + <return type="bool" /> + <argument index="0" name="right" type="Transform2D" /> + <description> + </description> + </method> + <method name="operator *" qualifiers="operator"> + <return type="Vector2" /> + <argument index="0" name="right" type="Vector2" /> <description> </description> </method> <method name="operator *" qualifiers="operator"> - <return type="Vector2"> - </return> - <argument index="0" name="right" type="Vector2"> - </argument> + <return type="Rect2" /> + <argument index="0" name="right" type="Rect2" /> <description> </description> </method> <method name="operator *" qualifiers="operator"> - <return type="Rect2"> - </return> - <argument index="0" name="right" type="Rect2"> - </argument> + <return type="Transform2D" /> + <argument index="0" name="right" type="Transform2D" /> <description> </description> </method> <method name="operator *" qualifiers="operator"> - <return type="Transform2D"> - </return> - <argument index="0" name="right" type="Transform2D"> - </argument> + <return type="PackedVector2Array" /> + <argument index="0" name="right" type="PackedVector2Array" /> <description> </description> </method> <method name="operator *" qualifiers="operator"> - <return type="PackedVector2Array"> - </return> - <argument index="0" name="right" type="PackedVector2Array"> - </argument> + <return type="Transform2D" /> + <argument index="0" name="right" type="float" /> <description> + This operator multiplies all components of the [Transform2D], including the origin vector, which scales it uniformly. + </description> + </method> + <method name="operator *" qualifiers="operator"> + <return type="Transform2D" /> + <argument index="0" name="right" type="int" /> + <description> + This operator multiplies all components of the [Transform2D], including the origin vector, which scales it uniformly. </description> </method> <method name="operator ==" qualifiers="operator"> - <return type="bool"> - </return> - <argument index="0" name="right" type="Transform2D"> - </argument> + <return type="bool" /> + <argument index="0" name="right" type="Transform2D" /> <description> </description> </method> <method name="operator []" qualifiers="operator"> - <return type="Vector2"> - </return> - <argument index="0" name="index" type="int"> - </argument> + <return type="Vector2" /> + <argument index="0" name="index" type="int" /> <description> </description> </method> - <method name="orthonormalized"> - <return type="Transform2D"> - </return> + <method name="orthonormalized" qualifiers="const"> + <return type="Transform2D" /> <description> Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors (scale of 1 or -1). </description> </method> - <method name="rotated"> - <return type="Transform2D"> - </return> - <argument index="0" name="phi" type="float"> - </argument> + <method name="rotated" qualifiers="const"> + <return type="Transform2D" /> + <argument index="0" name="phi" type="float" /> <description> Rotates the transform by the given angle (in radians), using matrix multiplication. </description> </method> - <method name="scaled"> - <return type="Transform2D"> - </return> - <argument index="0" name="scale" type="Vector2"> - </argument> + <method name="scaled" qualifiers="const"> + <return type="Transform2D" /> + <argument index="0" name="scale" type="Vector2" /> <description> Scales the transform by the given scale factor, using matrix multiplication. </description> </method> - <method name="translated"> - <return type="Transform2D"> - </return> - <argument index="0" name="offset" type="Vector2"> - </argument> + <method name="set_rotation"> + <return type="void" /> + <argument index="0" name="rotation" type="float" /> + <description> + Sets the transform's rotation (in radians). + </description> + </method> + <method name="translated" qualifiers="const"> + <return type="Transform2D" /> + <argument index="0" name="offset" type="Vector2" /> <description> Translates the transform by the given offset, relative to the transform's basis vectors. Unlike [method rotated] and [method scaled], this does not use matrix multiplication. @@ -222,24 +206,24 @@ </method> </methods> <members> - <member name="origin" type="Vector2" setter="" getter="" default="Vector2( 0, 0 )"> + <member name="origin" type="Vector2" setter="" getter="" default="Vector2(0, 0)"> The origin vector (column 2, the third column). Equivalent to array index [code]2[/code]. The origin vector represents translation. </member> - <member name="x" type="Vector2" setter="" getter="" default="Vector2( 1, 0 )"> + <member name="x" type="Vector2" setter="" getter="" default="Vector2(1, 0)"> The basis matrix's X vector (column 0). Equivalent to array index [code]0[/code]. </member> - <member name="y" type="Vector2" setter="" getter="" default="Vector2( 0, 1 )"> + <member name="y" type="Vector2" setter="" getter="" default="Vector2(0, 1)"> The basis matrix's Y vector (column 1). Equivalent to array index [code]1[/code]. </member> </members> <constants> - <constant name="IDENTITY" value="Transform2D( 1, 0, 0, 1, 0, 0 )"> + <constant name="IDENTITY" value="Transform2D(1, 0, 0, 1, 0, 0)"> The identity [Transform2D] with no translation, rotation or scaling applied. When applied to other data structures, [constant IDENTITY] performs no transformation. </constant> - <constant name="FLIP_X" value="Transform2D( -1, 0, 0, 1, 0, 0 )"> + <constant name="FLIP_X" value="Transform2D(-1, 0, 0, 1, 0, 0)"> The [Transform2D] that will flip something along the X axis. </constant> - <constant name="FLIP_Y" value="Transform2D( 1, 0, 0, -1, 0, 0 )"> + <constant name="FLIP_Y" value="Transform2D(1, 0, 0, -1, 0, 0)"> The [Transform2D] that will flip something along the Y axis. </constant> </constants> |