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-rw-r--r--doc/classes/Transform2D.xml206
1 files changed, 95 insertions, 111 deletions
diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml
index 406774cbfe..948585aecb 100644
--- a/doc/classes/Transform2D.xml
+++ b/doc/classes/Transform2D.xml
@@ -4,7 +4,7 @@
2D transformation (2×3 matrix).
</brief_description>
<description>
- 2×3 matrix (2 rows, 3 columns) used for 2D linear transformations. It can represent transformations such as translation, rotation, or scaling. It consists of a three [Vector2] values: [member x], [member y], and the [member origin].
+ 2×3 matrix (2 rows, 3 columns) used for 2D linear transformations. It can represent transformations such as translation, rotation, or scaling. It consists of three [Vector2] values: [member x], [member y], and the [member origin].
For more information, read the "Matrices and transforms" documentation article.
</description>
<tutorials>
@@ -15,206 +15,190 @@
</tutorials>
<methods>
<method name="Transform2D" qualifiers="constructor">
- <return type="Transform2D">
- </return>
+ <return type="Transform2D" />
<description>
- Constructs a default-initialized [Transform] set to [constant IDENTITY].
+ Constructs a default-initialized [Transform2D] set to [constant IDENTITY].
</description>
</method>
<method name="Transform2D" qualifiers="constructor">
- <return type="Transform2D">
- </return>
- <argument index="0" name="from" type="Transform2D">
- </argument>
+ <return type="Transform2D" />
+ <argument index="0" name="from" type="Transform2D" />
<description>
Constructs a [Transform2D] as a copy of the given [Transform2D].
</description>
</method>
<method name="Transform2D" qualifiers="constructor">
- <return type="Transform2D">
- </return>
- <argument index="0" name="rotation" type="float">
- </argument>
- <argument index="1" name="position" type="Vector2">
- </argument>
+ <return type="Transform2D" />
+ <argument index="0" name="rotation" type="float" />
+ <argument index="1" name="position" type="Vector2" />
<description>
Constructs the transform from a given angle (in radians) and position.
</description>
</method>
<method name="Transform2D" qualifiers="constructor">
- <return type="Transform2D">
- </return>
- <argument index="0" name="x_axis" type="Vector2">
- </argument>
- <argument index="1" name="y_axis" type="Vector2">
- </argument>
- <argument index="2" name="origin" type="Vector2">
- </argument>
+ <return type="Transform2D" />
+ <argument index="0" name="x_axis" type="Vector2" />
+ <argument index="1" name="y_axis" type="Vector2" />
+ <argument index="2" name="origin" type="Vector2" />
<description>
Constructs the transform from 3 [Vector2] values representing [member x], [member y], and the [member origin] (the three column vectors).
</description>
</method>
- <method name="affine_inverse">
- <return type="Transform2D">
- </return>
+ <method name="affine_inverse" qualifiers="const">
+ <return type="Transform2D" />
<description>
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation, scaling and translation.
</description>
</method>
- <method name="basis_xform">
- <return type="Vector2">
- </return>
- <argument index="0" name="v" type="Vector2">
- </argument>
+ <method name="basis_xform" qualifiers="const">
+ <return type="Vector2" />
+ <argument index="0" name="v" type="Vector2" />
<description>
Returns a vector transformed (multiplied) by the basis matrix.
This method does not account for translation (the origin vector).
</description>
</method>
- <method name="basis_xform_inv">
- <return type="Vector2">
- </return>
- <argument index="0" name="v" type="Vector2">
- </argument>
+ <method name="basis_xform_inv" qualifiers="const">
+ <return type="Vector2" />
+ <argument index="0" name="v" type="Vector2" />
<description>
Returns a vector transformed (multiplied) by the inverse basis matrix.
This method does not account for translation (the origin vector).
</description>
</method>
- <method name="get_origin">
- <return type="Vector2">
- </return>
+ <method name="get_origin" qualifiers="const">
+ <return type="Vector2" />
<description>
Returns the transform's origin (translation).
</description>
</method>
- <method name="get_rotation">
- <return type="float">
- </return>
+ <method name="get_rotation" qualifiers="const">
+ <return type="float" />
<description>
Returns the transform's rotation (in radians).
</description>
</method>
- <method name="get_scale">
- <return type="Vector2">
- </return>
+ <method name="get_scale" qualifiers="const">
+ <return type="Vector2" />
<description>
Returns the scale.
</description>
</method>
- <method name="interpolate_with">
- <return type="Transform2D">
- </return>
- <argument index="0" name="xform" type="Transform2D">
- </argument>
- <argument index="1" name="weight" type="float">
- </argument>
+ <method name="interpolate_with" qualifiers="const">
+ <return type="Transform2D" />
+ <argument index="0" name="xform" type="Transform2D" />
+ <argument index="1" name="weight" type="float" />
<description>
Returns a transform interpolated between this transform and another by a given [code]weight[/code] (on the range of 0.0 to 1.0).
</description>
</method>
- <method name="inverse">
- <return type="Transform2D">
- </return>
+ <method name="inverse" qualifiers="const">
+ <return type="Transform2D" />
<description>
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use [method affine_inverse] for transforms with scaling).
</description>
</method>
- <method name="is_equal_approx">
- <return type="bool">
- </return>
- <argument index="0" name="xform" type="Transform2D">
- </argument>
+ <method name="is_equal_approx" qualifiers="const">
+ <return type="bool" />
+ <argument index="0" name="xform" type="Transform2D" />
<description>
Returns [code]true[/code] if this transform and [code]transform[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component.
</description>
</method>
+ <method name="looking_at" qualifiers="const">
+ <return type="Transform2D" />
+ <argument index="0" name="target" type="Vector2" default="Vector2(0, 0)" />
+ <description>
+ Returns a copy of the transform rotated such that it's rotation on the X-axis points towards the [code]target[/code] position.
+ Operations take place in global space.
+ </description>
+ </method>
<method name="operator !=" qualifiers="operator">
- <return type="bool">
- </return>
- <argument index="0" name="right" type="Transform2D">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="right" type="Transform2D" />
+ <description>
+ </description>
+ </method>
+ <method name="operator *" qualifiers="operator">
+ <return type="Vector2" />
+ <argument index="0" name="right" type="Vector2" />
<description>
</description>
</method>
<method name="operator *" qualifiers="operator">
- <return type="Vector2">
- </return>
- <argument index="0" name="right" type="Vector2">
- </argument>
+ <return type="Rect2" />
+ <argument index="0" name="right" type="Rect2" />
<description>
</description>
</method>
<method name="operator *" qualifiers="operator">
- <return type="Rect2">
- </return>
- <argument index="0" name="right" type="Rect2">
- </argument>
+ <return type="Transform2D" />
+ <argument index="0" name="right" type="Transform2D" />
<description>
</description>
</method>
<method name="operator *" qualifiers="operator">
- <return type="Transform2D">
- </return>
- <argument index="0" name="right" type="Transform2D">
- </argument>
+ <return type="PackedVector2Array" />
+ <argument index="0" name="right" type="PackedVector2Array" />
<description>
</description>
</method>
<method name="operator *" qualifiers="operator">
- <return type="PackedVector2Array">
- </return>
- <argument index="0" name="right" type="PackedVector2Array">
- </argument>
+ <return type="Transform2D" />
+ <argument index="0" name="right" type="float" />
<description>
+ This operator multiplies all components of the [Transform2D], including the origin vector, which scales it uniformly.
+ </description>
+ </method>
+ <method name="operator *" qualifiers="operator">
+ <return type="Transform2D" />
+ <argument index="0" name="right" type="int" />
+ <description>
+ This operator multiplies all components of the [Transform2D], including the origin vector, which scales it uniformly.
</description>
</method>
<method name="operator ==" qualifiers="operator">
- <return type="bool">
- </return>
- <argument index="0" name="right" type="Transform2D">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="right" type="Transform2D" />
<description>
</description>
</method>
<method name="operator []" qualifiers="operator">
- <return type="Vector2">
- </return>
- <argument index="0" name="index" type="int">
- </argument>
+ <return type="Vector2" />
+ <argument index="0" name="index" type="int" />
<description>
</description>
</method>
- <method name="orthonormalized">
- <return type="Transform2D">
- </return>
+ <method name="orthonormalized" qualifiers="const">
+ <return type="Transform2D" />
<description>
Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors (scale of 1 or -1).
</description>
</method>
- <method name="rotated">
- <return type="Transform2D">
- </return>
- <argument index="0" name="phi" type="float">
- </argument>
+ <method name="rotated" qualifiers="const">
+ <return type="Transform2D" />
+ <argument index="0" name="phi" type="float" />
<description>
Rotates the transform by the given angle (in radians), using matrix multiplication.
</description>
</method>
- <method name="scaled">
- <return type="Transform2D">
- </return>
- <argument index="0" name="scale" type="Vector2">
- </argument>
+ <method name="scaled" qualifiers="const">
+ <return type="Transform2D" />
+ <argument index="0" name="scale" type="Vector2" />
<description>
Scales the transform by the given scale factor, using matrix multiplication.
</description>
</method>
- <method name="translated">
- <return type="Transform2D">
- </return>
- <argument index="0" name="offset" type="Vector2">
- </argument>
+ <method name="set_rotation">
+ <return type="void" />
+ <argument index="0" name="rotation" type="float" />
+ <description>
+ Sets the transform's rotation (in radians).
+ </description>
+ </method>
+ <method name="translated" qualifiers="const">
+ <return type="Transform2D" />
+ <argument index="0" name="offset" type="Vector2" />
<description>
Translates the transform by the given offset, relative to the transform's basis vectors.
Unlike [method rotated] and [method scaled], this does not use matrix multiplication.
@@ -222,24 +206,24 @@
</method>
</methods>
<members>
- <member name="origin" type="Vector2" setter="" getter="" default="Vector2( 0, 0 )">
+ <member name="origin" type="Vector2" setter="" getter="" default="Vector2(0, 0)">
The origin vector (column 2, the third column). Equivalent to array index [code]2[/code]. The origin vector represents translation.
</member>
- <member name="x" type="Vector2" setter="" getter="" default="Vector2( 1, 0 )">
+ <member name="x" type="Vector2" setter="" getter="" default="Vector2(1, 0)">
The basis matrix's X vector (column 0). Equivalent to array index [code]0[/code].
</member>
- <member name="y" type="Vector2" setter="" getter="" default="Vector2( 0, 1 )">
+ <member name="y" type="Vector2" setter="" getter="" default="Vector2(0, 1)">
The basis matrix's Y vector (column 1). Equivalent to array index [code]1[/code].
</member>
</members>
<constants>
- <constant name="IDENTITY" value="Transform2D( 1, 0, 0, 1, 0, 0 )">
+ <constant name="IDENTITY" value="Transform2D(1, 0, 0, 1, 0, 0)">
The identity [Transform2D] with no translation, rotation or scaling applied. When applied to other data structures, [constant IDENTITY] performs no transformation.
</constant>
- <constant name="FLIP_X" value="Transform2D( -1, 0, 0, 1, 0, 0 )">
+ <constant name="FLIP_X" value="Transform2D(-1, 0, 0, 1, 0, 0)">
The [Transform2D] that will flip something along the X axis.
</constant>
- <constant name="FLIP_Y" value="Transform2D( 1, 0, 0, -1, 0, 0 )">
+ <constant name="FLIP_Y" value="Transform2D(1, 0, 0, -1, 0, 0)">
The [Transform2D] that will flip something along the Y axis.
</constant>
</constants>