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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="Transform2D" category="Built-In Types" version="3.0.alpha.custom_build">
+ <brief_description>
+ 2D Transformation. 3x2 matrix.
+ </brief_description>
+ <description>
+ Represents one or many transformations in 3D space such as translation, rotation, or scaling. It consists of a two [Vector2] x, y and [Vector2] "origin". It is similar to a 3x2 matrix.
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="Transform2D">
+ <return type="Transform2D">
+ </return>
+ <argument index="0" name="from" type="Transform">
+ </argument>
+ <description>
+ Constructs the [Transform2D] from a 3D [Transform].
+ </description>
+ </method>
+ <method name="Transform2D">
+ <return type="Transform2D">
+ </return>
+ <argument index="0" name="x_axis" type="Vector2">
+ </argument>
+ <argument index="1" name="y_axis" type="Vector2">
+ </argument>
+ <argument index="2" name="origin" type="Vector2">
+ </argument>
+ <description>
+ Constructs the [Transform2D] from 3 [Vector2] consisting of rows x, y and origin.
+ </description>
+ </method>
+ <method name="Transform2D">
+ <return type="Transform2D">
+ </return>
+ <argument index="0" name="rot" type="float">
+ </argument>
+ <argument index="1" name="pos" type="Vector2">
+ </argument>
+ <description>
+ Constructs the [Transform2D] from rotation angle in radians and position [Vector2].
+ </description>
+ </method>
+ <method name="affine_inverse">
+ <return type="Transform2D">
+ </return>
+ <description>
+ Returns the inverse of the matrix.
+ </description>
+ </method>
+ <method name="basis_xform">
+ <return type="Transform2D">
+ </return>
+ <argument index="0" name="v" type="var">
+ </argument>
+ <description>
+ Transforms the given vector "v" by this transform basis (no translation).
+ </description>
+ </method>
+ <method name="basis_xform_inv">
+ <return type="Transform2D">
+ </return>
+ <argument index="0" name="v" type="var">
+ </argument>
+ <description>
+ Inverse-transforms the given vector "v" by this transform basis (no translation).
+ </description>
+ </method>
+ <method name="get_origin">
+ <return type="Vector2">
+ </return>
+ <description>
+ Returns the origin [Vector2] (translation).
+ </description>
+ </method>
+ <method name="get_rotation">
+ <return type="float">
+ </return>
+ <description>
+ Returns the rotation (in radians).
+ </description>
+ </method>
+ <method name="get_scale">
+ <return type="Vector2">
+ </return>
+ <description>
+ Returns the scale.
+ </description>
+ </method>
+ <method name="interpolate_with">
+ <return type="Transform2D">
+ </return>
+ <argument index="0" name="transform" type="Transform2D">
+ </argument>
+ <argument index="1" name="weight" type="float">
+ </argument>
+ <description>
+ Interpolates the transform to other Transform2D by weight amount (0-1).
+ </description>
+ </method>
+ <method name="inverse">
+ <return type="Transform2D">
+ </return>
+ <description>
+ Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling).
+ </description>
+ </method>
+ <method name="orthonormalized">
+ <return type="Transform2D">
+ </return>
+ <description>
+ Returns the transfrom with the basis orthogonal (90 degrees), and normalized axis vectors.
+ </description>
+ </method>
+ <method name="rotated">
+ <return type="Transform2D">
+ </return>
+ <argument index="0" name="phi" type="float">
+ </argument>
+ <description>
+ Rotates the transform by phi.
+ </description>
+ </method>
+ <method name="scaled">
+ <return type="Transform2D">
+ </return>
+ <argument index="0" name="scale" type="Vector2">
+ </argument>
+ <description>
+ Scales the transform by the specified 2D scaling factors.
+ </description>
+ </method>
+ <method name="translated">
+ <return type="Transform2D">
+ </return>
+ <argument index="0" name="offset" type="Vector2">
+ </argument>
+ <description>
+ Translates the transform by the specified offset.
+ </description>
+ </method>
+ <method name="xform">
+ <return type="Transform2D">
+ </return>
+ <argument index="0" name="v" type="var">
+ </argument>
+ <description>
+ Transforms the given vector "v" by this transform.
+ </description>
+ </method>
+ <method name="xform_inv">
+ <return type="Transform2D">
+ </return>
+ <argument index="0" name="v" type="var">
+ </argument>
+ <description>
+ Inverse-transforms the given vector "v" by this transform.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="origin" type="Vector2" setter="" getter="">
+ The translation offset of the transform.
+ </member>
+ <member name="x" type="Vector2" setter="" getter="">
+ The X axis of 2x2 basis matrix containing 2 [Vector2] as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
+ </member>
+ <member name="y" type="Vector2" setter="" getter="">
+ The Y axis of 2x2 basis matrix containing 2 [Vector2] as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>