diff options
Diffstat (limited to 'doc/classes/Transform2D.xml')
-rw-r--r-- | doc/classes/Transform2D.xml | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml index 17576f33ed..f4717aa995 100644 --- a/doc/classes/Transform2D.xml +++ b/doc/classes/Transform2D.xml @@ -4,7 +4,7 @@ 2D Transformation. 3x2 matrix. </brief_description> <description> - Represents one or many transformations in 3D space such as translation, rotation, or scaling. It consists of a two [Vector2] x, y and [Vector2] "origin". It is similar to a 3x2 matrix. + Represents one or many transformations in 2D space such as translation, rotation, or scaling. It consists of a two [Vector2] x, y and [Vector2] "origin". It is similar to a 3x2 matrix. </description> <tutorials> </tutorials> @@ -17,7 +17,7 @@ <argument index="0" name="from" type="Transform"> </argument> <description> - Constructs the [code]Transform2D[/code] from a 3D [Transform]. + Constructs the transform from a 3D [Transform]. </description> </method> <method name="Transform2D"> @@ -30,7 +30,7 @@ <argument index="2" name="origin" type="Vector2"> </argument> <description> - Constructs the [code]Transform2D[/code] from 3 [Vector2] consisting of rows x, y and origin. + Constructs the transform from 3 [Vector2]s representing x, y, and origin. </description> </method> <method name="Transform2D"> @@ -41,7 +41,7 @@ <argument index="1" name="position" type="Vector2"> </argument> <description> - Constructs the [code]Transform2D[/code] from rotation angle in radians and position [Vector2]. + Constructs the transform from a given angle (in radians) and position. </description> </method> <method name="affine_inverse"> @@ -57,7 +57,7 @@ <argument index="0" name="v" type="var"> </argument> <description> - Transforms the given vector "v" by this transform basis (no translation). + Transforms the given vector by this transform's basis (no translation). </description> </method> <method name="basis_xform_inv"> @@ -66,21 +66,21 @@ <argument index="0" name="v" type="var"> </argument> <description> - Inverse-transforms the given vector "v" by this transform basis (no translation). + Inverse-transforms the given vector by this transform's basis (no translation). </description> </method> <method name="get_origin"> <return type="Vector2"> </return> <description> - Returns the origin [Vector2] (translation). + Returns the transform's origin (translation). </description> </method> <method name="get_rotation"> <return type="float"> </return> <description> - Returns the rotation (in radians). + Returns the transform's rotation (in radians). </description> </method> <method name="get_scale"> @@ -98,7 +98,7 @@ <argument index="1" name="weight" type="float"> </argument> <description> - Interpolates the transform to other Transform2D by weight amount (0-1). + Returns a transform interpolated between this transform and another by a given weight (0-1). </description> </method> <method name="inverse"> @@ -121,7 +121,7 @@ <argument index="0" name="phi" type="float"> </argument> <description> - Rotates the transform by phi. + Rotates the transform by the given angle (in radians). </description> </method> <method name="scaled"> @@ -130,7 +130,7 @@ <argument index="0" name="scale" type="Vector2"> </argument> <description> - Scales the transform by the specified 2D scaling factors. + Scales the transform by the given factor. </description> </method> <method name="translated"> @@ -139,7 +139,7 @@ <argument index="0" name="offset" type="Vector2"> </argument> <description> - Translates the transform by the specified offset. + Translates the transform by the given offset. </description> </method> <method name="xform"> @@ -163,13 +163,13 @@ </methods> <members> <member name="origin" type="Vector2" setter="" getter=""> - The translation offset of the transform. + The transform's translation offset. </member> <member name="x" type="Vector2" setter="" getter=""> - The X axis of 2x2 basis matrix containing 2 [Vector2] as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object. + The X axis of 2x2 basis matrix containing 2 [Vector2]s as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object. </member> <member name="y" type="Vector2" setter="" getter=""> - The Y axis of 2x2 basis matrix containing 2 [Vector2] as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object. + The Y axis of 2x2 basis matrix containing 2 [Vector2]s as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object. </member> </members> <constants> |