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-rw-r--r--doc/classes/Transform2D.xml30
1 files changed, 15 insertions, 15 deletions
diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml
index 17576f33ed..f4717aa995 100644
--- a/doc/classes/Transform2D.xml
+++ b/doc/classes/Transform2D.xml
@@ -4,7 +4,7 @@
2D Transformation. 3x2 matrix.
</brief_description>
<description>
- Represents one or many transformations in 3D space such as translation, rotation, or scaling. It consists of a two [Vector2] x, y and [Vector2] "origin". It is similar to a 3x2 matrix.
+ Represents one or many transformations in 2D space such as translation, rotation, or scaling. It consists of a two [Vector2] x, y and [Vector2] "origin". It is similar to a 3x2 matrix.
</description>
<tutorials>
</tutorials>
@@ -17,7 +17,7 @@
<argument index="0" name="from" type="Transform">
</argument>
<description>
- Constructs the [code]Transform2D[/code] from a 3D [Transform].
+ Constructs the transform from a 3D [Transform].
</description>
</method>
<method name="Transform2D">
@@ -30,7 +30,7 @@
<argument index="2" name="origin" type="Vector2">
</argument>
<description>
- Constructs the [code]Transform2D[/code] from 3 [Vector2] consisting of rows x, y and origin.
+ Constructs the transform from 3 [Vector2]s representing x, y, and origin.
</description>
</method>
<method name="Transform2D">
@@ -41,7 +41,7 @@
<argument index="1" name="position" type="Vector2">
</argument>
<description>
- Constructs the [code]Transform2D[/code] from rotation angle in radians and position [Vector2].
+ Constructs the transform from a given angle (in radians) and position.
</description>
</method>
<method name="affine_inverse">
@@ -57,7 +57,7 @@
<argument index="0" name="v" type="var">
</argument>
<description>
- Transforms the given vector "v" by this transform basis (no translation).
+ Transforms the given vector by this transform's basis (no translation).
</description>
</method>
<method name="basis_xform_inv">
@@ -66,21 +66,21 @@
<argument index="0" name="v" type="var">
</argument>
<description>
- Inverse-transforms the given vector "v" by this transform basis (no translation).
+ Inverse-transforms the given vector by this transform's basis (no translation).
</description>
</method>
<method name="get_origin">
<return type="Vector2">
</return>
<description>
- Returns the origin [Vector2] (translation).
+ Returns the transform's origin (translation).
</description>
</method>
<method name="get_rotation">
<return type="float">
</return>
<description>
- Returns the rotation (in radians).
+ Returns the transform's rotation (in radians).
</description>
</method>
<method name="get_scale">
@@ -98,7 +98,7 @@
<argument index="1" name="weight" type="float">
</argument>
<description>
- Interpolates the transform to other Transform2D by weight amount (0-1).
+ Returns a transform interpolated between this transform and another by a given weight (0-1).
</description>
</method>
<method name="inverse">
@@ -121,7 +121,7 @@
<argument index="0" name="phi" type="float">
</argument>
<description>
- Rotates the transform by phi.
+ Rotates the transform by the given angle (in radians).
</description>
</method>
<method name="scaled">
@@ -130,7 +130,7 @@
<argument index="0" name="scale" type="Vector2">
</argument>
<description>
- Scales the transform by the specified 2D scaling factors.
+ Scales the transform by the given factor.
</description>
</method>
<method name="translated">
@@ -139,7 +139,7 @@
<argument index="0" name="offset" type="Vector2">
</argument>
<description>
- Translates the transform by the specified offset.
+ Translates the transform by the given offset.
</description>
</method>
<method name="xform">
@@ -163,13 +163,13 @@
</methods>
<members>
<member name="origin" type="Vector2" setter="" getter="">
- The translation offset of the transform.
+ The transform's translation offset.
</member>
<member name="x" type="Vector2" setter="" getter="">
- The X axis of 2x2 basis matrix containing 2 [Vector2] as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
+ The X axis of 2x2 basis matrix containing 2 [Vector2]s as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
</member>
<member name="y" type="Vector2" setter="" getter="">
- The Y axis of 2x2 basis matrix containing 2 [Vector2] as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
+ The Y axis of 2x2 basis matrix containing 2 [Vector2]s as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
</member>
</members>
<constants>