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-rw-r--r--doc/classes/Transform2D.xml250
1 files changed, 146 insertions, 104 deletions
diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml
index d64752a00f..905b3d77af 100644
--- a/doc/classes/Transform2D.xml
+++ b/doc/classes/Transform2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Transform2D" version="4.0">
+<class name="Transform2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
2D transformation (2×3 matrix).
</brief_description>
@@ -8,52 +8,54 @@
For more information, read the "Matrices and transforms" documentation article.
</description>
<tutorials>
- <link title="Math documentation index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
- <link title="Matrices and transforms">https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html</link>
+ <link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link>
+ <link title="Matrices and transforms">$DOCS_URL/tutorials/math/matrices_and_transforms.html</link>
<link title="Matrix Transform Demo">https://godotengine.org/asset-library/asset/584</link>
<link title="2.5D Demo">https://godotengine.org/asset-library/asset/583</link>
</tutorials>
- <methods>
- <method name="Transform2D" qualifiers="constructor">
+ <constructors>
+ <constructor name="Transform2D">
<return type="Transform2D" />
<description>
Constructs a default-initialized [Transform2D] set to [constant IDENTITY].
</description>
- </method>
- <method name="Transform2D" qualifiers="constructor">
+ </constructor>
+ <constructor name="Transform2D">
<return type="Transform2D" />
- <argument index="0" name="from" type="Transform2D" />
+ <param index="0" name="from" type="Transform2D" />
<description>
Constructs a [Transform2D] as a copy of the given [Transform2D].
</description>
- </method>
- <method name="Transform2D" qualifiers="constructor">
+ </constructor>
+ <constructor name="Transform2D">
<return type="Transform2D" />
- <argument index="0" name="rotation" type="float" />
- <argument index="1" name="position" type="Vector2" />
+ <param index="0" name="rotation" type="float" />
+ <param index="1" name="position" type="Vector2" />
<description>
Constructs the transform from a given angle (in radians) and position.
</description>
- </method>
- <method name="Transform2D" qualifiers="constructor">
+ </constructor>
+ <constructor name="Transform2D">
<return type="Transform2D" />
- <argument index="0" name="rotation" type="float" />
- <argument index="1" name="scale" type="Vector2" />
- <argument index="2" name="skew" type="float" />
- <argument index="3" name="position" type="Vector2" />
+ <param index="0" name="rotation" type="float" />
+ <param index="1" name="scale" type="Vector2" />
+ <param index="2" name="skew" type="float" />
+ <param index="3" name="position" type="Vector2" />
<description>
Constructs the transform from a given angle (in radians), scale, skew (in radians) and position.
</description>
- </method>
- <method name="Transform2D" qualifiers="constructor">
+ </constructor>
+ <constructor name="Transform2D">
<return type="Transform2D" />
- <argument index="0" name="x_axis" type="Vector2" />
- <argument index="1" name="y_axis" type="Vector2" />
- <argument index="2" name="origin" type="Vector2" />
+ <param index="0" name="x_axis" type="Vector2" />
+ <param index="1" name="y_axis" type="Vector2" />
+ <param index="2" name="origin" type="Vector2" />
<description>
Constructs the transform from 3 [Vector2] values representing [member x], [member y], and the [member origin] (the three column vectors).
</description>
- </method>
+ </constructor>
+ </constructors>
+ <methods>
<method name="affine_inverse" qualifiers="const">
<return type="Transform2D" />
<description>
@@ -62,7 +64,7 @@
</method>
<method name="basis_xform" qualifiers="const">
<return type="Vector2" />
- <argument index="0" name="v" type="Vector2" />
+ <param index="0" name="v" type="Vector2" />
<description>
Returns a vector transformed (multiplied) by the basis matrix.
This method does not account for translation (the origin vector).
@@ -70,7 +72,7 @@
</method>
<method name="basis_xform_inv" qualifiers="const">
<return type="Vector2" />
- <argument index="0" name="v" type="Vector2" />
+ <param index="0" name="v" type="Vector2" />
<description>
Returns a vector transformed (multiplied) by the inverse basis matrix.
This method does not account for translation (the origin vector).
@@ -102,10 +104,10 @@
</method>
<method name="interpolate_with" qualifiers="const">
<return type="Transform2D" />
- <argument index="0" name="xform" type="Transform2D" />
- <argument index="1" name="weight" type="float" />
+ <param index="0" name="xform" type="Transform2D" />
+ <param index="1" name="weight" type="float" />
<description>
- Returns a transform interpolated between this transform and another by a given [code]weight[/code] (on the range of 0.0 to 1.0).
+ Returns a transform interpolated between this transform and another by a given [param weight] (on the range of 0.0 to 1.0).
</description>
</method>
<method name="inverse" qualifiers="const">
@@ -116,132 +118,105 @@
</method>
<method name="is_equal_approx" qualifiers="const">
<return type="bool" />
- <argument index="0" name="xform" type="Transform2D" />
+ <param index="0" name="xform" type="Transform2D" />
<description>
Returns [code]true[/code] if this transform and [code]transform[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component.
</description>
</method>
<method name="looking_at" qualifiers="const">
<return type="Transform2D" />
- <argument index="0" name="target" type="Vector2" default="Vector2(0, 0)" />
+ <param index="0" name="target" type="Vector2" default="Vector2(0, 0)" />
<description>
- Returns a copy of the transform rotated such that it's rotation on the X-axis points towards the [code]target[/code] position.
+ Returns a copy of the transform rotated such that it's rotation on the X-axis points towards the [param target] position.
Operations take place in global space.
</description>
</method>
- <method name="operator !=" qualifiers="operator">
- <return type="bool" />
- <description>
- </description>
- </method>
- <method name="operator !=" qualifiers="operator">
- <return type="bool" />
- <argument index="0" name="right" type="Transform2D" />
- <description>
- </description>
- </method>
- <method name="operator *" qualifiers="operator">
- <return type="PackedVector2Array" />
- <argument index="0" name="right" type="PackedVector2Array" />
- <description>
- </description>
- </method>
- <method name="operator *" qualifiers="operator">
- <return type="Transform2D" />
- <argument index="0" name="right" type="Transform2D" />
- <description>
- </description>
- </method>
- <method name="operator *" qualifiers="operator">
- <return type="Rect2" />
- <argument index="0" name="right" type="Rect2" />
- <description>
- </description>
- </method>
- <method name="operator *" qualifiers="operator">
- <return type="Vector2" />
- <argument index="0" name="right" type="Vector2" />
- <description>
- </description>
- </method>
- <method name="operator *" qualifiers="operator">
+ <method name="orthonormalized" qualifiers="const">
<return type="Transform2D" />
- <argument index="0" name="right" type="float" />
<description>
- This operator multiplies all components of the [Transform2D], including the origin vector, which scales it uniformly.
+ Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors (scale of 1 or -1).
</description>
</method>
- <method name="operator *" qualifiers="operator">
+ <method name="rotated" qualifiers="const">
<return type="Transform2D" />
- <argument index="0" name="right" type="int" />
- <description>
- This operator multiplies all components of the [Transform2D], including the origin vector, which scales it uniformly.
- </description>
- </method>
- <method name="operator ==" qualifiers="operator">
- <return type="bool" />
- <description>
- </description>
- </method>
- <method name="operator ==" qualifiers="operator">
- <return type="bool" />
- <argument index="0" name="right" type="Transform2D" />
- <description>
- </description>
- </method>
- <method name="operator []" qualifiers="operator">
- <return type="Vector2" />
- <argument index="0" name="index" type="int" />
+ <param index="0" name="angle" type="float" />
<description>
+ Returns a copy of the transform rotated by the given [param angle] (in radians).
+ This method is an optimized version of multiplying the given transform [code]X[/code]
+ with a corresponding rotation transform [code]R[/code] from the left, i.e., [code]R * X[/code].
+ This can be seen as transforming with respect to the global/parent frame.
</description>
</method>
- <method name="orthonormalized" qualifiers="const">
+ <method name="rotated_local" qualifiers="const">
<return type="Transform2D" />
+ <param index="0" name="angle" type="float" />
<description>
- Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors (scale of 1 or -1).
+ Returns a copy of the transform rotated by the given [param angle] (in radians).
+ This method is an optimized version of multiplying the given transform [code]X[/code]
+ with a corresponding rotation transform [code]R[/code] from the right, i.e., [code]X * R[/code].
+ This can be seen as transforming with respect to the local frame.
</description>
</method>
- <method name="rotated" qualifiers="const">
+ <method name="scaled" qualifiers="const">
<return type="Transform2D" />
- <argument index="0" name="phi" type="float" />
+ <param index="0" name="scale" type="Vector2" />
<description>
- Rotates the transform by the given angle (in radians), using matrix multiplication.
+ Returns a copy of the transform scaled by the given [param scale] factor.
+ This method is an optimized version of multiplying the given transform [code]X[/code]
+ with a corresponding scaling transform [code]S[/code] from the left, i.e., [code]S * X[/code].
+ This can be seen as transforming with respect to the global/parent frame.
</description>
</method>
- <method name="scaled" qualifiers="const">
+ <method name="scaled_local" qualifiers="const">
<return type="Transform2D" />
- <argument index="0" name="scale" type="Vector2" />
+ <param index="0" name="scale" type="Vector2" />
<description>
- Scales the transform by the given scale factor, using matrix multiplication.
+ Returns a copy of the transform scaled by the given [param scale] factor.
+ This method is an optimized version of multiplying the given transform [code]X[/code]
+ with a corresponding scaling transform [code]S[/code] from the right, i.e., [code]X * S[/code].
+ This can be seen as transforming with respect to the local frame.
</description>
</method>
<method name="set_rotation">
<return type="void" />
- <argument index="0" name="rotation" type="float" />
+ <param index="0" name="rotation" type="float" />
<description>
Sets the transform's rotation (in radians).
</description>
</method>
<method name="set_scale">
<return type="void" />
- <argument index="0" name="scale" type="Vector2" />
+ <param index="0" name="scale" type="Vector2" />
<description>
Sets the transform's scale.
+ [b]Note:[/b] Negative X scales in 2D are not decomposable from the transformation matrix. Due to the way scale is represented with transformation matrices in Godot, negative scales on the X axis will be changed to negative scales on the Y axis and a rotation of 180 degrees when decomposed.
</description>
</method>
<method name="set_skew">
<return type="void" />
- <argument index="0" name="skew" type="float" />
+ <param index="0" name="skew" type="float" />
<description>
Sets the transform's skew (in radians).
</description>
</method>
<method name="translated" qualifiers="const">
<return type="Transform2D" />
- <argument index="0" name="offset" type="Vector2" />
+ <param index="0" name="offset" type="Vector2" />
+ <description>
+ Returns a copy of the transform translated by the given [param offset].
+ This method is an optimized version of multiplying the given transform [code]X[/code]
+ with a corresponding translation transform [code]T[/code] from the left, i.e., [code]T * X[/code].
+ This can be seen as transforming with respect to the global/parent frame.
+ </description>
+ </method>
+ <method name="translated_local" qualifiers="const">
+ <return type="Transform2D" />
+ <param index="0" name="offset" type="Vector2" />
<description>
- Translates the transform by the given offset, relative to the transform's basis vectors.
- Unlike [method rotated] and [method scaled], this does not use matrix multiplication.
+ Returns a copy of the transform translated by the given [param offset].
+ This method is an optimized version of multiplying the given transform [code]X[/code]
+ with a corresponding translation transform [code]T[/code] from the right, i.e., [code]X * T[/code].
+ This can be seen as transforming with respect to the local frame.
</description>
</method>
</methods>
@@ -267,4 +242,71 @@
The [Transform2D] that will flip something along the Y axis.
</constant>
</constants>
+ <operators>
+ <operator name="operator !=">
+ <return type="bool" />
+ <param index="0" name="right" type="Transform2D" />
+ <description>
+ Returns [code]true[/code] if the transforms are not equal.
+ [b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
+ </description>
+ </operator>
+ <operator name="operator *">
+ <return type="PackedVector2Array" />
+ <param index="0" name="right" type="PackedVector2Array" />
+ <description>
+ Transforms (multiplies) each element of the [Vector2] array by the given [Transform2D] matrix.
+ </description>
+ </operator>
+ <operator name="operator *">
+ <return type="Rect2" />
+ <param index="0" name="right" type="Rect2" />
+ <description>
+ Transforms (multiplies) the [Rect2] by the given [Transform2D] matrix.
+ </description>
+ </operator>
+ <operator name="operator *">
+ <return type="Transform2D" />
+ <param index="0" name="right" type="Transform2D" />
+ <description>
+ Composes these two transformation matrices by multiplying them together. This has the effect of transforming the second transform (the child) by the first transform (the parent).
+ </description>
+ </operator>
+ <operator name="operator *">
+ <return type="Vector2" />
+ <param index="0" name="right" type="Vector2" />
+ <description>
+ Transforms (multiplies) the [Vector2] by the given [Transform2D] matrix.
+ </description>
+ </operator>
+ <operator name="operator *">
+ <return type="Transform2D" />
+ <param index="0" name="right" type="float" />
+ <description>
+ This operator multiplies all components of the [Transform2D], including the origin vector, which scales it uniformly.
+ </description>
+ </operator>
+ <operator name="operator *">
+ <return type="Transform2D" />
+ <param index="0" name="right" type="int" />
+ <description>
+ This operator multiplies all components of the [Transform2D], including the origin vector, which scales it uniformly.
+ </description>
+ </operator>
+ <operator name="operator ==">
+ <return type="bool" />
+ <param index="0" name="right" type="Transform2D" />
+ <description>
+ Returns [code]true[/code] if the transforms are exactly equal.
+ [b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
+ </description>
+ </operator>
+ <operator name="operator []">
+ <return type="Vector2" />
+ <param index="0" name="index" type="int" />
+ <description>
+ Access transform components using their index. [code]t[0][/code] is equivalent to [code]t.x[/code], [code]t[1][/code] is equivalent to [code]t.y[/code], and [code]t[2][/code] is equivalent to [code]t.origin[/code].
+ </description>
+ </operator>
+ </operators>
</class>