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Diffstat (limited to 'doc/classes/Transform.xml')
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diff --git a/doc/classes/Transform.xml b/doc/classes/Transform.xml deleted file mode 100644 index e4d367c344..0000000000 --- a/doc/classes/Transform.xml +++ /dev/null @@ -1,192 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="Transform" version="4.0"> - <brief_description> - 3D transformation (3×4 matrix). - </brief_description> - <description> - Represents one or many transformations in 3D space such as translation, rotation, or scaling. It consists of a [member basis] and an [member origin]. It is similar to a 3×4 matrix. - </description> - <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html</link> - </tutorials> - <methods> - <method name="Transform"> - <return type="Transform"> - </return> - <argument index="0" name="x_axis" type="Vector3"> - </argument> - <argument index="1" name="y_axis" type="Vector3"> - </argument> - <argument index="2" name="z_axis" type="Vector3"> - </argument> - <argument index="3" name="origin" type="Vector3"> - </argument> - <description> - Constructs the Transform from four [Vector3]. Each axis corresponds to local basis vectors (some of which may be scaled). - </description> - </method> - <method name="Transform"> - <return type="Transform"> - </return> - <argument index="0" name="basis" type="Basis"> - </argument> - <argument index="1" name="origin" type="Vector3"> - </argument> - <description> - Constructs the Transform from a [Basis] and [Vector3]. - </description> - </method> - <method name="Transform"> - <return type="Transform"> - </return> - <argument index="0" name="from" type="Transform2D"> - </argument> - <description> - Constructs the Transform from a [Transform2D]. - </description> - </method> - <method name="Transform"> - <return type="Transform"> - </return> - <argument index="0" name="from" type="Quat"> - </argument> - <description> - Constructs the Transform from a [Quat]. The origin will be Vector3(0, 0, 0). - </description> - </method> - <method name="Transform"> - <return type="Transform"> - </return> - <argument index="0" name="from" type="Basis"> - </argument> - <description> - Constructs the Transform from a [Basis]. The origin will be Vector3(0, 0, 0). - </description> - </method> - <method name="affine_inverse"> - <return type="Transform"> - </return> - <description> - Returns the inverse of the transform, under the assumption that the transformation is composed of rotation, scaling and translation. - </description> - </method> - <method name="interpolate_with"> - <return type="Transform"> - </return> - <argument index="0" name="transform" type="Transform"> - </argument> - <argument index="1" name="weight" type="float"> - </argument> - <description> - Interpolates the transform to other Transform by weight amount (0-1). - </description> - </method> - <method name="inverse"> - <return type="Transform"> - </return> - <description> - Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling). - </description> - </method> - <method name="is_equal_approx"> - <return type="bool"> - </return> - <argument index="0" name="transform" type="Transform"> - </argument> - <description> - Returns [code]true[/code] if this transform and [code]transform[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component. - </description> - </method> - <method name="looking_at"> - <return type="Transform"> - </return> - <argument index="0" name="target" type="Vector3"> - </argument> - <argument index="1" name="up" type="Vector3"> - </argument> - <description> - Returns a copy of the transform rotated such that its -Z axis points towards the [code]target[/code] position. - The transform will first be rotated around the given [code]up[/code] vector, and then fully aligned to the target by a further rotation around an axis perpendicular to both the [code]target[/code] and [code]up[/code] vectors. - Operations take place in global space. - </description> - </method> - <method name="orthonormalized"> - <return type="Transform"> - </return> - <description> - Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors. - </description> - </method> - <method name="rotated"> - <return type="Transform"> - </return> - <argument index="0" name="axis" type="Vector3"> - </argument> - <argument index="1" name="phi" type="float"> - </argument> - <description> - Rotates the transform around the given axis by the given angle (in radians), using matrix multiplication. The axis must be a normalized vector. - </description> - </method> - <method name="scaled"> - <return type="Transform"> - </return> - <argument index="0" name="scale" type="Vector3"> - </argument> - <description> - Scales the transform by the given scale factor, using matrix multiplication. - </description> - </method> - <method name="translated"> - <return type="Transform"> - </return> - <argument index="0" name="offset" type="Vector3"> - </argument> - <description> - Translates the transform by the given offset, relative to the transform's basis vectors. - Unlike [method rotated] and [method scaled], this does not use matrix multiplication. - </description> - </method> - <method name="xform"> - <return type="Variant"> - </return> - <argument index="0" name="v" type="Variant"> - </argument> - <description> - Transforms the given [Vector3], [Plane], [AABB], or [PackedVector3Array] by this transform. - </description> - </method> - <method name="xform_inv"> - <return type="Variant"> - </return> - <argument index="0" name="v" type="Variant"> - </argument> - <description> - Inverse-transforms the given [Vector3], [Plane], [AABB], or [PackedVector3Array] by this transform. - </description> - </method> - </methods> - <members> - <member name="basis" type="Basis" setter="" getter="" default="Basis( 1, 0, 0, 0, 1, 0, 0, 0, 1 )"> - The basis is a matrix containing 3 [Vector3] as its columns: X axis, Y axis, and Z axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object. - </member> - <member name="origin" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 0 )"> - The translation offset of the transform. - </member> - </members> - <constants> - <constant name="IDENTITY" value="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> - [Transform] with no translation, rotation or scaling applied. When applied to other data structures, [constant IDENTITY] performs no transformation. - </constant> - <constant name="FLIP_X" value="Transform( -1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> - [Transform] with mirroring applied perpendicular to the YZ plane. - </constant> - <constant name="FLIP_Y" value="Transform( 1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0 )"> - [Transform] with mirroring applied perpendicular to the XZ plane. - </constant> - <constant name="FLIP_Z" value="Transform( 1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0 )"> - [Transform] with mirroring applied perpendicular to the XY plane. - </constant> - </constants> -</class> |