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-rw-r--r--doc/classes/Transform.xml28
1 files changed, 15 insertions, 13 deletions
diff --git a/doc/classes/Transform.xml b/doc/classes/Transform.xml
index 09edfe4235..6ebc389ed7 100644
--- a/doc/classes/Transform.xml
+++ b/doc/classes/Transform.xml
@@ -1,17 +1,15 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Transform" category="Built-In Types" version="3.1">
+<class name="Transform" category="Built-In Types" version="3.2">
<brief_description>
- 3D Transformation. 3x4 matrix.
+ 3D transformation (3×4 matrix).
</brief_description>
<description>
- Represents one or many transformations in 3D space such as translation, rotation, or scaling. It consists of a [Basis] "basis" and an [Vector3] "origin". It is similar to a 3x4 matrix.
+ Represents one or many transformations in 3D space such as translation, rotation, or scaling. It consists of a [member basis] and an [member origin]. It is similar to a 3×4 matrix.
</description>
<tutorials>
- <link>http://docs.godotengine.org/en/3.0/tutorials/math/index.html</link>
- <link>http://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html</link>
+ <link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
+ <link>https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html</link>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="Transform">
<return type="Transform">
@@ -146,7 +144,7 @@
<argument index="0" name="v" type="Variant">
</argument>
<description>
- Transforms the given [Vector3], [Plane], or [AABB] by this transform.
+ Transforms the given [Vector3], [Plane], [AABB], or [PoolVector3Array] by this transform.
</description>
</method>
<method name="xform_inv">
@@ -155,26 +153,30 @@
<argument index="0" name="v" type="Variant">
</argument>
<description>
- Inverse-transforms the given [Vector3], [Plane], or [AABB] by this transform.
+ Inverse-transforms the given [Vector3], [Plane], [AABB], or [PoolVector3Array] by this transform.
</description>
</method>
</methods>
<members>
- <member name="basis" type="Basis" setter="" getter="">
+ <member name="basis" type="Basis" setter="" getter="" default="Basis( 1, 0, 0, 0, 1, 0, 0, 0, 1 )">
The basis is a matrix containing 3 [Vector3] as its columns: X axis, Y axis, and Z axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
</member>
- <member name="origin" type="Vector3" setter="" getter="">
+ <member name="origin" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 0 )">
The translation offset of the transform.
</member>
</members>
<constants>
<constant name="IDENTITY" value="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
+ [Transform] with no translation, rotation or scaling applied. When applied to other data structures, [constant IDENTITY] performs no transformation.
</constant>
<constant name="FLIP_X" value="Transform( -1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
+ [Transform] with mirroring applied perpendicular to the YZ plane.
</constant>
- <constant name="FLIP_Y" value="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
+ <constant name="FLIP_Y" value="Transform( 1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0 )">
+ [Transform] with mirroring applied perpendicular to the XZ plane.
</constant>
- <constant name="FLIP_Z" value="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
+ <constant name="FLIP_Z" value="Transform( 1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0 )">
+ [Transform] with mirroring applied perpendicular to the XY plane.
</constant>
</constants>
</class>