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Diffstat (limited to 'doc/classes/Transform.xml')
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diff --git a/doc/classes/Transform.xml b/doc/classes/Transform.xml new file mode 100644 index 0000000000..6780de1943 --- /dev/null +++ b/doc/classes/Transform.xml @@ -0,0 +1,168 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="Transform" category="Built-In Types" version="3.0.alpha.custom_build"> + <brief_description> + 3D Transformation. 3x4 matrix. + </brief_description> + <description> + Represents one or many transformations in 3D space such as translation, rotation, or scaling. It consists of a [Basis] "basis" and an [Vector3] "origin". It is similar to a 3x4 matrix. + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="Transform"> + <return type="Transform"> + </return> + <argument index="0" name="x_axis" type="Vector3"> + </argument> + <argument index="1" name="y_axis" type="Vector3"> + </argument> + <argument index="2" name="z_axis" type="Vector3"> + </argument> + <argument index="3" name="origin" type="Vector3"> + </argument> + <description> + Constructs the Transform from four [Vector3]. Each axis corresponds to local basis vectors (some of which may be scaled). + </description> + </method> + <method name="Transform"> + <return type="Transform"> + </return> + <argument index="0" name="basis" type="Basis"> + </argument> + <argument index="1" name="origin" type="Vector3"> + </argument> + <description> + Constructs the Transform from a [Basis] and [Vector3]. + </description> + </method> + <method name="Transform"> + <return type="Transform"> + </return> + <argument index="0" name="from" type="Transform2D"> + </argument> + <description> + Constructs the Transform from a [Transform2D]. + </description> + </method> + <method name="Transform"> + <return type="Transform"> + </return> + <argument index="0" name="from" type="Quat"> + </argument> + <description> + Constructs the Transform from a [Quat]. The origin will be Vector3(0, 0, 0). + </description> + </method> + <method name="Transform"> + <return type="Transform"> + </return> + <argument index="0" name="from" type="Basis"> + </argument> + <description> + Constructs the Transform from a [Basis]. The origin will be Vector3(0, 0, 0). + </description> + </method> + <method name="affine_inverse"> + <return type="Transform"> + </return> + <description> + Returns the inverse of the transfrom, under the assumption that the transformation is composed of rotation, scaling and translation. + </description> + </method> + <method name="interpolate_with"> + <return type="Transform"> + </return> + <argument index="0" name="transform" type="Transform"> + </argument> + <argument index="1" name="weight" type="float"> + </argument> + <description> + Interpolates the transform to other Transform by weight amount (0-1). + </description> + </method> + <method name="inverse"> + <return type="Transform"> + </return> + <description> + Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling). + </description> + </method> + <method name="looking_at"> + <return type="Transform"> + </return> + <argument index="0" name="target" type="Vector3"> + </argument> + <argument index="1" name="up" type="Vector3"> + </argument> + <description> + Rotate the transform around the up vector to face the target. + </description> + </method> + <method name="orthonormalized"> + <return type="Transform"> + </return> + <description> + Returns the transfrom with the basis orthogonal (90 degrees), and normalized axis vectors. + </description> + </method> + <method name="rotated"> + <return type="Transform"> + </return> + <argument index="0" name="axis" type="Vector3"> + </argument> + <argument index="1" name="phi" type="float"> + </argument> + <description> + Rotates the transform around given axis by phi. The axis must be a normalized vector. + </description> + </method> + <method name="scaled"> + <return type="Transform"> + </return> + <argument index="0" name="scale" type="Vector3"> + </argument> + <description> + Scales the transform by the specified 3D scaling factors. + </description> + </method> + <method name="translated"> + <return type="Transform"> + </return> + <argument index="0" name="ofs" type="Vector3"> + </argument> + <description> + Translates the transform by the specified offset. + </description> + </method> + <method name="xform"> + <return type="var"> + </return> + <argument index="0" name="v" type="var"> + </argument> + <description> + Transforms the given vector "v" by this transform. + </description> + </method> + <method name="xform_inv"> + <return type="var"> + </return> + <argument index="0" name="v" type="var"> + </argument> + <description> + Inverse-transforms the given vector "v" by this transform. + </description> + </method> + </methods> + <members> + <member name="basis" type="Basis" setter="" getter=""> + The basis is a matrix containing 3 [Vector3] as its columns: X axis, Y axis, and Z axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object. + </member> + <member name="origin" type="Vector3" setter="" getter=""> + The translation offset of the transform. + </member> + </members> + <constants> + </constants> +</class> |