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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="Transform" category="Built-In Types" version="3.0.alpha.custom_build">
+ <brief_description>
+ 3D Transformation. 3x4 matrix.
+ </brief_description>
+ <description>
+ Represents one or many transformations in 3D space such as translation, rotation, or scaling. It consists of a [Basis] "basis" and an [Vector3] "origin". It is similar to a 3x4 matrix.
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="Transform">
+ <return type="Transform">
+ </return>
+ <argument index="0" name="x_axis" type="Vector3">
+ </argument>
+ <argument index="1" name="y_axis" type="Vector3">
+ </argument>
+ <argument index="2" name="z_axis" type="Vector3">
+ </argument>
+ <argument index="3" name="origin" type="Vector3">
+ </argument>
+ <description>
+ Constructs the Transform from four [Vector3]. Each axis corresponds to local basis vectors (some of which may be scaled).
+ </description>
+ </method>
+ <method name="Transform">
+ <return type="Transform">
+ </return>
+ <argument index="0" name="basis" type="Basis">
+ </argument>
+ <argument index="1" name="origin" type="Vector3">
+ </argument>
+ <description>
+ Constructs the Transform from a [Basis] and [Vector3].
+ </description>
+ </method>
+ <method name="Transform">
+ <return type="Transform">
+ </return>
+ <argument index="0" name="from" type="Transform2D">
+ </argument>
+ <description>
+ Constructs the Transform from a [Transform2D].
+ </description>
+ </method>
+ <method name="Transform">
+ <return type="Transform">
+ </return>
+ <argument index="0" name="from" type="Quat">
+ </argument>
+ <description>
+ Constructs the Transform from a [Quat]. The origin will be Vector3(0, 0, 0).
+ </description>
+ </method>
+ <method name="Transform">
+ <return type="Transform">
+ </return>
+ <argument index="0" name="from" type="Basis">
+ </argument>
+ <description>
+ Constructs the Transform from a [Basis]. The origin will be Vector3(0, 0, 0).
+ </description>
+ </method>
+ <method name="affine_inverse">
+ <return type="Transform">
+ </return>
+ <description>
+ Returns the inverse of the transfrom, under the assumption that the transformation is composed of rotation, scaling and translation.
+ </description>
+ </method>
+ <method name="interpolate_with">
+ <return type="Transform">
+ </return>
+ <argument index="0" name="transform" type="Transform">
+ </argument>
+ <argument index="1" name="weight" type="float">
+ </argument>
+ <description>
+ Interpolates the transform to other Transform by weight amount (0-1).
+ </description>
+ </method>
+ <method name="inverse">
+ <return type="Transform">
+ </return>
+ <description>
+ Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling).
+ </description>
+ </method>
+ <method name="looking_at">
+ <return type="Transform">
+ </return>
+ <argument index="0" name="target" type="Vector3">
+ </argument>
+ <argument index="1" name="up" type="Vector3">
+ </argument>
+ <description>
+ Rotate the transform around the up vector to face the target.
+ </description>
+ </method>
+ <method name="orthonormalized">
+ <return type="Transform">
+ </return>
+ <description>
+ Returns the transfrom with the basis orthogonal (90 degrees), and normalized axis vectors.
+ </description>
+ </method>
+ <method name="rotated">
+ <return type="Transform">
+ </return>
+ <argument index="0" name="axis" type="Vector3">
+ </argument>
+ <argument index="1" name="phi" type="float">
+ </argument>
+ <description>
+ Rotates the transform around given axis by phi. The axis must be a normalized vector.
+ </description>
+ </method>
+ <method name="scaled">
+ <return type="Transform">
+ </return>
+ <argument index="0" name="scale" type="Vector3">
+ </argument>
+ <description>
+ Scales the transform by the specified 3D scaling factors.
+ </description>
+ </method>
+ <method name="translated">
+ <return type="Transform">
+ </return>
+ <argument index="0" name="ofs" type="Vector3">
+ </argument>
+ <description>
+ Translates the transform by the specified offset.
+ </description>
+ </method>
+ <method name="xform">
+ <return type="var">
+ </return>
+ <argument index="0" name="v" type="var">
+ </argument>
+ <description>
+ Transforms the given vector "v" by this transform.
+ </description>
+ </method>
+ <method name="xform_inv">
+ <return type="var">
+ </return>
+ <argument index="0" name="v" type="var">
+ </argument>
+ <description>
+ Inverse-transforms the given vector "v" by this transform.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="basis" type="Basis" setter="" getter="">
+ The basis is a matrix containing 3 [Vector3] as its columns: X axis, Y axis, and Z axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
+ </member>
+ <member name="origin" type="Vector3" setter="" getter="">
+ The translation offset of the transform.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>