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Diffstat (limited to 'doc/classes/Transform.xml')
-rw-r--r-- | doc/classes/Transform.xml | 146 |
1 files changed, 84 insertions, 62 deletions
diff --git a/doc/classes/Transform.xml b/doc/classes/Transform.xml index 26c190bfa9..9d8721e2de 100644 --- a/doc/classes/Transform.xml +++ b/doc/classes/Transform.xml @@ -8,75 +8,67 @@ For more information, read the "Matrices and transforms" documentation article. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html</link> + <link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> + <link title="Matrices and transforms">https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html</link> + <link title="Using 3D transforms">https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html</link> + <link title="Matrix Transform Demo">https://godotengine.org/asset-library/asset/584</link> + <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link> + <link title="2.5D Demo">https://godotengine.org/asset-library/asset/583</link> </tutorials> <methods> - <method name="Transform"> + <method name="Transform" qualifiers="constructor"> <return type="Transform"> </return> - <argument index="0" name="x_axis" type="Vector3"> - </argument> - <argument index="1" name="y_axis" type="Vector3"> - </argument> - <argument index="2" name="z_axis" type="Vector3"> - </argument> - <argument index="3" name="origin" type="Vector3"> - </argument> <description> - Constructs a Transform from four [Vector3] values (matrix columns). Each axis corresponds to local basis vectors (some of which may be scaled). + Constructs a default-initialized [Transform] set to [constant IDENTITY]. </description> </method> - <method name="Transform"> + <method name="Transform" qualifiers="constructor"> <return type="Transform"> </return> - <argument index="0" name="basis" type="Basis"> - </argument> - <argument index="1" name="origin" type="Vector3"> + <argument index="0" name="from" type="Transform"> </argument> <description> - Constructs a Transform from a [Basis] and [Vector3]. + Constructs a [Transform] as a copy of the given [Transform]. </description> </method> - <method name="Transform"> + <method name="Transform" qualifiers="constructor"> <return type="Transform"> </return> - <argument index="0" name="from" type="Transform2D"> + <argument index="0" name="basis" type="Basis"> </argument> - <description> - Constructs a Transform from a [Transform2D]. - </description> - </method> - <method name="Transform"> - <return type="Transform"> - </return> - <argument index="0" name="from" type="Quat"> + <argument index="1" name="origin" type="Vector3"> </argument> <description> - Constructs a Transform from a [Quat]. The origin will be [code]Vector3(0, 0, 0)[/code]. + Constructs a Transform from a [Basis] and [Vector3]. </description> </method> - <method name="Transform"> + <method name="Transform" qualifiers="constructor"> <return type="Transform"> </return> - <argument index="0" name="from" type="Basis"> + <argument index="0" name="x_axis" type="Vector3"> + </argument> + <argument index="1" name="y_axis" type="Vector3"> + </argument> + <argument index="2" name="z_axis" type="Vector3"> + </argument> + <argument index="3" name="origin" type="Vector3"> </argument> <description> - Constructs the Transform from a [Basis]. The origin will be Vector3(0, 0, 0). + Constructs a Transform from four [Vector3] values (matrix columns). Each axis corresponds to local basis vectors (some of which may be scaled). </description> </method> - <method name="affine_inverse"> + <method name="affine_inverse" qualifiers="const"> <return type="Transform"> </return> <description> Returns the inverse of the transform, under the assumption that the transformation is composed of rotation, scaling and translation. </description> </method> - <method name="interpolate_with"> + <method name="interpolate_with" qualifiers="const"> <return type="Transform"> </return> - <argument index="0" name="transform" type="Transform"> + <argument index="0" name="xform" type="Transform"> </argument> <argument index="1" name="weight" type="float"> </argument> @@ -84,28 +76,28 @@ Interpolates the transform to other Transform by weight amount (on the range of 0.0 to 1.0). </description> </method> - <method name="inverse"> + <method name="inverse" qualifiers="const"> <return type="Transform"> </return> <description> Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling). </description> </method> - <method name="is_equal_approx"> + <method name="is_equal_approx" qualifiers="const"> <return type="bool"> </return> - <argument index="0" name="transform" type="Transform"> + <argument index="0" name="xform" type="Transform"> </argument> <description> Returns [code]true[/code] if this transform and [code]transform[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component. </description> </method> - <method name="looking_at"> + <method name="looking_at" qualifiers="const"> <return type="Transform"> </return> <argument index="0" name="target" type="Vector3"> </argument> - <argument index="1" name="up" type="Vector3"> + <argument index="1" name="up" type="Vector3" default="Vector3( 0, 1, 0 )"> </argument> <description> Returns a copy of the transform rotated such that its -Z axis points towards the [code]target[/code] position. @@ -113,14 +105,62 @@ Operations take place in global space. </description> </method> - <method name="orthonormalized"> + <method name="operator !=" qualifiers="operator"> + <return type="bool"> + </return> + <argument index="0" name="right" type="Transform"> + </argument> + <description> + </description> + </method> + <method name="operator *" qualifiers="operator"> + <return type="PackedVector3Array"> + </return> + <argument index="0" name="right" type="PackedVector3Array"> + </argument> + <description> + </description> + </method> + <method name="operator *" qualifiers="operator"> + <return type="Transform"> + </return> + <argument index="0" name="right" type="Transform"> + </argument> + <description> + </description> + </method> + <method name="operator *" qualifiers="operator"> + <return type="AABB"> + </return> + <argument index="0" name="right" type="AABB"> + </argument> + <description> + </description> + </method> + <method name="operator *" qualifiers="operator"> + <return type="Vector3"> + </return> + <argument index="0" name="right" type="Vector3"> + </argument> + <description> + </description> + </method> + <method name="operator ==" qualifiers="operator"> + <return type="bool"> + </return> + <argument index="0" name="right" type="Transform"> + </argument> + <description> + </description> + </method> + <method name="orthonormalized" qualifiers="const"> <return type="Transform"> </return> <description> Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors. </description> </method> - <method name="rotated"> + <method name="rotated" qualifiers="const"> <return type="Transform"> </return> <argument index="0" name="axis" type="Vector3"> @@ -131,7 +171,7 @@ Rotates the transform around the given axis by the given angle (in radians), using matrix multiplication. The axis must be a normalized vector. </description> </method> - <method name="scaled"> + <method name="scaled" qualifiers="const"> <return type="Transform"> </return> <argument index="0" name="scale" type="Vector3"> @@ -140,7 +180,7 @@ Scales basis and origin of the transform by the given scale factor, using matrix multiplication. </description> </method> - <method name="translated"> + <method name="translated" qualifiers="const"> <return type="Transform"> </return> <argument index="0" name="offset" type="Vector3"> @@ -150,24 +190,6 @@ Unlike [method rotated] and [method scaled], this does not use matrix multiplication. </description> </method> - <method name="xform"> - <return type="Variant"> - </return> - <argument index="0" name="v" type="Variant"> - </argument> - <description> - Transforms the given [Vector3], [Plane], [AABB], or [PackedVector3Array] by this transform. - </description> - </method> - <method name="xform_inv"> - <return type="Variant"> - </return> - <argument index="0" name="v" type="Variant"> - </argument> - <description> - Inverse-transforms the given [Vector3], [Plane], [AABB], or [PackedVector3Array] by this transform. - </description> - </method> </methods> <members> <member name="basis" type="Basis" setter="" getter="" default="Basis( 1, 0, 0, 0, 1, 0, 0, 0, 1 )"> |