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-rw-r--r--doc/classes/Transform.xml20
1 files changed, 11 insertions, 9 deletions
diff --git a/doc/classes/Transform.xml b/doc/classes/Transform.xml
index 4175f01eb4..09dfe56f8f 100644
--- a/doc/classes/Transform.xml
+++ b/doc/classes/Transform.xml
@@ -4,11 +4,13 @@
3D transformation (3×4 matrix).
</brief_description>
<description>
- Represents one or many transformations in 3D space such as translation, rotation, or scaling. It consists of a [member basis] and an [member origin]. It is similar to a 3×4 matrix.
+ 3×4 matrix (3 rows, 4 columns) used for 3D linear transformations. It can represent transformations such as translation, rotation, or scaling. It consists of a [member basis] (first 3 columns) and a [Vector3] for the [member origin] (last column).
+ For more information, read the "Matrices and transforms" documentation article.
</description>
<tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
- <link>https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html</link>
+ <link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
+ <link title="Matrices and transforms">https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html</link>
+ <link title="Using 3D transforms">https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html</link>
</tutorials>
<methods>
<method name="Transform">
@@ -23,7 +25,7 @@
<argument index="3" name="origin" type="Vector3">
</argument>
<description>
- Constructs the Transform from four [Vector3]. Each axis corresponds to local basis vectors (some of which may be scaled).
+ Constructs a Transform from four [Vector3] values (matrix columns). Each axis corresponds to local basis vectors (some of which may be scaled).
</description>
</method>
<method name="Transform">
@@ -34,7 +36,7 @@
<argument index="1" name="origin" type="Vector3">
</argument>
<description>
- Constructs the Transform from a [Basis] and [Vector3].
+ Constructs a Transform from a [Basis] and [Vector3].
</description>
</method>
<method name="Transform">
@@ -43,7 +45,7 @@
<argument index="0" name="from" type="Transform2D">
</argument>
<description>
- Constructs the Transform from a [Transform2D].
+ Constructs a Transform from a [Transform2D].
</description>
</method>
<method name="Transform">
@@ -52,7 +54,7 @@
<argument index="0" name="from" type="Quat">
</argument>
<description>
- Constructs the Transform from a [Quat]. The origin will be Vector3(0, 0, 0).
+ Constructs a Transform from a [Quat]. The origin will be [code]Vector3(0, 0, 0)[/code].
</description>
</method>
<method name="Transform">
@@ -79,7 +81,7 @@
<argument index="1" name="weight" type="float">
</argument>
<description>
- Interpolates the transform to other Transform by weight amount (0-1).
+ Interpolates the transform to other Transform by weight amount (on the range of 0.0 to 1.0).
</description>
</method>
<method name="inverse">
@@ -172,7 +174,7 @@
The basis is a matrix containing 3 [Vector3] as its columns: X axis, Y axis, and Z axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
</member>
<member name="origin" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 0 )">
- The translation offset of the transform.
+ The translation offset of the transform (column 3, the fourth column). Equivalent to array index [code]3[/code].
</member>
</members>
<constants>