diff options
Diffstat (limited to 'doc/classes/TouchScreenButton.xml')
-rw-r--r-- | doc/classes/TouchScreenButton.xml | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/doc/classes/TouchScreenButton.xml b/doc/classes/TouchScreenButton.xml index c7f886b3f2..bb4c17c531 100644 --- a/doc/classes/TouchScreenButton.xml +++ b/doc/classes/TouchScreenButton.xml @@ -1,10 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="TouchScreenButton" inherits="Node2D" version="4.0"> <brief_description> - Button for touch screen devices. + Button for touch screen devices for gameplay use. </brief_description> <description> - Button for touch screen devices. You can set it to be visible on all screens, or only on touch devices. + TouchScreenButton allows you to create on-screen buttons for touch devices. It's intended for gameplay use, such as a unit you have to touch to move. Unlike [Button], TouchScreenButton supports multitouch out of the box. Several TouchScreenButtons can be pressed at the same time with touch input. + This node inherits from [Node2D]. Unlike with [Control] nodes, you cannot set anchors on it. If you want to create menus or user interfaces, you may want to use [Button] nodes instead. To make button nodes react to touch events, you can enable the Emulate Mouse option in the Project Settings. + You can configure TouchScreenButton to be visible only on touch devices, helping you develop your game both for desktop and mobile devices. </description> <tutorials> </tutorials> @@ -28,7 +30,8 @@ The button's texture for the normal state. </member> <member name="passby_press" type="bool" setter="set_passby_press" getter="is_passby_press_enabled" default="false"> - If [code]true[/code], pass-by presses are enabled. + If [code]true[/code], the [signal pressed] and [signal released] signals are emitted whenever a pressed finger goes in and out of the button, even if the pressure started outside the active area of the button. + [b]Note:[/b] this is a "pass-by" (not "bypass") press mode. </member> <member name="pressed" type="Texture2D" setter="set_texture_pressed" getter="get_texture_pressed"> The button's texture for the pressed state. @@ -40,7 +43,7 @@ If [code]true[/code], the button's shape is centered in the provided texture. If no texture is used, this property has no effect. </member> <member name="shape_visible" type="bool" setter="set_shape_visible" getter="is_shape_visible" default="true"> - If [code]true[/code], the button's shape is visible. + If [code]true[/code], the button's shape is visible in the editor. </member> <member name="visibility_mode" type="int" setter="set_visibility_mode" getter="get_visibility_mode" enum="TouchScreenButton.VisibilityMode" default="0"> The button's visibility mode. See [enum VisibilityMode] for possible values. |