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-rw-r--r--doc/classes/TouchScreenButton.xml19
1 files changed, 9 insertions, 10 deletions
diff --git a/doc/classes/TouchScreenButton.xml b/doc/classes/TouchScreenButton.xml
index bb4c17c531..818f37cb8f 100644
--- a/doc/classes/TouchScreenButton.xml
+++ b/doc/classes/TouchScreenButton.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="TouchScreenButton" inherits="Node2D" version="4.0">
+<class name="TouchScreenButton" inherits="Node2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Button for touch screen devices for gameplay use.
</brief_description>
@@ -12,8 +12,7 @@
</tutorials>
<methods>
<method name="is_pressed" qualifiers="const">
- <return type="bool">
- </return>
+ <return type="bool" />
<description>
Returns [code]true[/code] if this button is currently pressed.
</description>
@@ -26,15 +25,9 @@
<member name="bitmask" type="BitMap" setter="set_bitmask" getter="get_bitmask">
The button's bitmask.
</member>
- <member name="normal" type="Texture2D" setter="set_texture" getter="get_texture">
- The button's texture for the normal state.
- </member>
<member name="passby_press" type="bool" setter="set_passby_press" getter="is_passby_press_enabled" default="false">
If [code]true[/code], the [signal pressed] and [signal released] signals are emitted whenever a pressed finger goes in and out of the button, even if the pressure started outside the active area of the button.
- [b]Note:[/b] this is a "pass-by" (not "bypass") press mode.
- </member>
- <member name="pressed" type="Texture2D" setter="set_texture_pressed" getter="get_texture_pressed">
- The button's texture for the pressed state.
+ [b]Note:[/b] This is a "pass-by" (not "bypass") press mode.
</member>
<member name="shape" type="Shape2D" setter="set_shape" getter="get_shape">
The button's shape.
@@ -45,6 +38,12 @@
<member name="shape_visible" type="bool" setter="set_shape_visible" getter="is_shape_visible" default="true">
If [code]true[/code], the button's shape is visible in the editor.
</member>
+ <member name="texture_normal" type="Texture2D" setter="set_texture_normal" getter="get_texture_normal">
+ The button's texture for the normal state.
+ </member>
+ <member name="texture_pressed" type="Texture2D" setter="set_texture_pressed" getter="get_texture_pressed">
+ The button's texture for the pressed state.
+ </member>
<member name="visibility_mode" type="int" setter="set_visibility_mode" getter="get_visibility_mode" enum="TouchScreenButton.VisibilityMode" default="0">
The button's visibility mode. See [enum VisibilityMode] for possible values.
</member>